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Do you have the problem that when you start up SinED and load a map you've have been
working so hard on, then you try to open a directory of textures in the Texture view and
no textures show up? This workaround is for you. I had previously put up my workaround up
but Nicholas Tucker sent word of a much better way
to get around this problem. His workaround is much simpler, faster and doesn't use as much
system resources.
Start off my making absolutely sure you have
followed the SinED setup instructions from the readme exactly.
Although the instructions suggest NOT to edit the sample.sed
file, we are going to anyway. Don't worry, this works and
has been test. I have even made and compiled a map, reloaded
the map and accessed the textures with no errors.
1.) Before editing
any files like this you always want to make a backup file
of it just in case there are any problems. Go in to your *:\Tools\sin\base\scripts
directory and make a backup of the "sample.sed"
file.
2.) Open up the "sample.sed"
file in a text editor ( Notepad is the best idea, read the
installation text on why ). Now you are going to make changes
to 3 lines. The reason you want to change these 3 lines is
because when SinED tries to look for the texture paths it
wont find it for some reason or another, so you are going
to tell it where exactly to look with the whole path name.
Lets say for my sake that I have the "tools" directory on
my E drive. So my path to SinED is E:\tools\sin\bin\sined.exe
. Change the "E" to whatever drive you have the Tools folder
on. Now I am going to show you the 3 line that you change
below. Note that these 3 lines are in the top part of the
.sed file.
| The First Line : |
| Looks like this: | "basepath" | "..\base" |
| Should look like this: | "basepath" | "E:\tools\sin\base" |
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| The Second Line : |
| Looks like this: | "remotebasepath" | "..\base" |
| Should look like this: | "remotebasepath" | "E:\tools\sin\base" |
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| The Third Line : |
| Looks like this: | "entitypath" | "..\base\code\game\*.cpp" |
| Should look like this: | "entitypath" | "E:\tools\sin\base\code\game\*.cpp" |
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| Remember that I use the E drive, if you have it on the C drive , change the E:\ to C:\ |
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3.) Close and Save the "sample.sed" file, then open SinED.
IF you did it right you are now able to load a map and open any texture folder you want and the
textures will load. Try it out make sure it works. If for some reason it doesn't work, delete
the sample.sed file and replace it with the backup one. Then follow the Hard Way ( below ).
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