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5.1 - SinED Texture Fix
Basics - Advanced - Building (4) - Pak Files - Others (1)
5.1 SinED Texture Fix
5.1 SinED Missing Texture Workaround v2.0
 

Do you have the problem that when you start up SinED and load a map you've have been working so hard on, then you try to open a directory of textures in the Texture view and no textures show up? This workaround is for you. I had previously put up my workaround up but Nicholas Tucker sent word of a much better way to get around this problem. His workaround is much simpler, faster and doesn't use as much system resources.

Start off my making absolutely sure you have followed the SinED setup instructions from the readme exactly. Although the instructions suggest NOT to edit the sample.sed file, we are going to anyway. Don't worry, this works and has been test. I have even made and compiled a map, reloaded the map and accessed the textures with no errors.

1.) Before editing any files like this you always want to make a backup file of it just in case there are any problems. Go in to your *:\Tools\sin\base\scripts directory and make a backup of the "sample.sed" file.

2.) Open up the "sample.sed" file in a text editor ( Notepad is the best idea, read the installation text on why ). Now you are going to make changes to 3 lines. The reason you want to change these 3 lines is because when SinED tries to look for the texture paths it wont find it for some reason or another, so you are going to tell it where exactly to look with the whole path name. Lets say for my sake that I have the "tools" directory on my E drive. So my path to SinED is E:\tools\sin\bin\sined.exe . Change the "E" to whatever drive you have the Tools folder on. Now I am going to show you the 3 line that you change below. Note that these 3 lines are in the top part of the .sed file.

The First Line :
Looks like this:"basepath""..\base"
Should look like this:"basepath""E:\tools\sin\base"
 
The Second Line :
Looks like this:"remotebasepath""..\base"
Should look like this:"remotebasepath""E:\tools\sin\base"
 
The Third Line :
Looks like this:"entitypath""..\base\code\game\*.cpp"
Should look like this:"entitypath""E:\tools\sin\base\code\game\*.cpp"
 
Remember that I use the E drive, if you have it on the C drive , change the E:\ to C:\
 

3.) Close and Save the "sample.sed" file, then open SinED.

IF you did it right you are now able to load a map and open any texture folder you want and the textures will load. Try it out make sure it works. If for some reason it doesn't work, delete the sample.sed file and replace it with the backup one. Then follow the Hard Way ( below ).

The Hard Way
 

If the above way didn't work by some fluke, your going to have to do it the hard way. Mind you it's tidius and uses a lot of system resources, but it works none the less. Start by opening SinED.

1.) With SinED open, do not open your level yet. Now go to the textures menu in the toolbar and manually open every texture directory and sub-directory. Be sure that every time you go into a new texture directory it shows you the new textures for that directory.

2.) Now that you ( and the editor ) have seen all the textures you can now load your level. Now when you want to texture a wall or whatever, you should be able to go to the directory with the textures and select what one you want.

NOTE : If you just want to change 1 wall texture, it's not necessary to open all of the textures in the texture view. For example lets say you just want to change a wall's texture to a texture that is in the bank texture dir, then you need only to open the Bank texture directory.

Remember this worked for me and it may not work for you, though it should in theory. Please don't complain to me if it doesn't. Now lets see if I can solve the glError mystery!!!


 
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