Ritual and Activision make gamers pray for mercy in SiN

Los Angeles, CA -- May 7, 1997 -- Gamers will kill in the name of the law when Ritual Entertainment and Activision, Inc. (Nasdaq: ATVI) smash the sixth commandment with Sin, a new first-person 3D action game that utilizes id Software's Quake engine. Developed by Ritual Entertainment and published by Activision, Sin is set in the anarchic future where local governments have hired private security agencies to help them stem the unrelenting tide of graft, crime and drugs. The firepower-packed game is expected to be available in early 1998 for Windows 95.

In Sin, players explore the chaos of the 21st century as the leader of an elite strike force hired to rid the city of rampant crime and vice proliferation. As they blast their way trough vast and complex levels of unholy terror, players discover that the secret source of the crime epidemic is perhaps even closer than they first thought. Crawling with criminals and mutant foes, Sin features six distinct game enviroments, convincing graphic detal and a rich, engaging storyline.