Highly Anticipated Sin Demo Supported by Online Contest Featuring Fully Loaded Micron Computer System and First Ever Sin LAN Tournament
Santa Monica, CA — July 8, 1998 — Activision, Inc. (Nasdaq: ATVI) will
launch Ritual Entertainment’s highly anticipated Sin demo on Sunday,
July 26, with three sinfully exciting promotions. The demo, which is
comprised of two single player and two multiplayer levels, will debut
simultaneously at noon PDT on Activision’s Web site
(www.activision.com), Ritual Entertainment’s Web site (www.ritual.com)
and on C/Net’s Gamcenter as the "Download of the Day." The Sin demo
also will appear on Gamecenter’s front door through the weekend.
Players who download the Sin demo from the Activision Web site between
July 26 and August 30 can enter a random drawing to win a
top-of-the-line Micron computer system that features a 3Dfx Voodoo card,
as well as dozens of second and third prizes, including five 3Dfx Voodoo
cards and 25 Sinday T-shirts. The drawing will be held on September 1,
and the winners’ names will be posted on Activision’s site.
Additionally, Ritual Entertainment and Activision will deliver salvation
to sinners from all over the world at the Cyberathlete Professional
League (http://cpl.cyberathlete.com) Sin LAN competition. The
first-ever Sin tourney will take place at the Infomart in Dallas, Texas,
on July 26 beginning at 1 p.m. following the four-day CPL event, which
will run from July 23 - 26. During the Sinfest face-off, CPL will give
away Sinday and Activision prizes in several random drawings throughout
the day.
Sin is the fully-integrated first-person 3D experience that features a
character-driven story and revolutionary multiplayer gameplay powered by
an enhanced version of id software’s Quake II engine. The game
features six distinct game world regions enriched with convincing
graphic detail. As players battle a barbaric army of mutated killers,
they are assisted by a wise-cracking side kick who communicates tactical
information, gives warnings, hacks security systems, provides mission
briefings. The game's revolutionary, action-based plot progression and
fully interactive environments make Sin the ultimate first person
shooter experience. Developed by Ritual Entertainment and published by
Activision, the action-shooter is slated for release on Windows 95 and
Windows NT this summer.
Ritual Entertainment develops hyper-immersive computer games. Based in
Dallas, TX, Ritual’s talented team is composed of some of the industry's
brightest and most creative individuals. Ritual’s first game, which was
developed under the name Hipnotic Interactive in conjunction with id
Software, was the award-winning QUAKE Mission Pack #1: Scourge of
Armagon. Ritual Entertainment can be found on the Web at
http://www.ritual.com.
Headquartered in Santa Monica, CA, Activision, Inc. is one of the
world's leading interactive entertainment software companies. Founded
in 1979, Activision posted revenues of approximately $260 million for
fiscal 1998. The company is a worldwide developer, publisher and
distributor of interactive entertainment software for Microsoft Windows
compatible personal computers as well as advanced console game systems
such as the Sony PlayStation and Nintendo 64.
Activision maintains international publishing subsidiaries in the United
Kingdom, France, Germany, Japan and Australia and distribution
subsidiaries in the United Kingdom and Germany.
Activision maintains North American development and publishing
operations in Santa Monica, CA and a development studio in Madison,
Wisconsin. More information about Activision and its products can be
found on the company's World Wide Web site which is located at
http://www.activision.com.
The statements contained in this release that are not historical facts
are "forward-looking statements." The company cautions readers of this
press release that a number of important factors could cause
Activision's actual future results to differ materially from those
expressed in any such forward-looking statements. These important
factors, and other factors that could affect Activision, are described
in the Company's Annual Report on Form 10-K for the fiscal year ended
March 31, 1998, which was filed with the United States Securities and
Exchange Commission. Readers of this press release are referred to such
filings.
