- SiN Episodes: Emergence - Past, Present and Future by
badman & Stylsy (June.16.06)
In the first part of this two part interview, we catch up with members of the development team to look back at Emergence and forward at the upcoming Arena Mode.
- Voice Cast Interview by
SpaecKow & badman (May.03.06)
We chat with several members of the SiN Episodes voice cast about their work on the game and the characters they play.
- Zound and Music by
badman & Stylsy (Apr.25.06)
We sit down with Ritual's audio directory Zak Belica to find out more about the game's sound and music design.
- SiN Episodes Fan Interview by
Forum Members (Nov.30.05)
Find out more about SiN Episodes in this interview put together by our forum community.
- SiN Episodes: Approaching Emergence by
Stylsy (Nov.15.05)
As SiN Episodes approaches alpha, we catch up with the development team to find out more about the game.
- SiN Episodes Interview by
SpaecKow (Aug.01.05)
We chat with Ritual Entertainment about SiN Episodes, the long-awaited follow-up to SiN.
- Multiplayer Interview Part 2 by
badman (May.27.03)
More details about the multiplayer side of things surface in this follow-up
to our original multiplayer interview.
- Multiplayer Interview
by badman (Feb.13.03)
Lead level designer Jerry Keehan and lead programmer Steven Peeler reveal
juicy details about Elite Force II's multiplayer mode.
- Interview with Brian "BoBo the seal" Jones
by badman (Jan.27.03)
Brian reveals juicy details about how Ritual's art department works and the
role Ritual's technolgy plays in the development process.
- Interview with Doug Pearson by
badman (Dec.13.02)
Doug "PingEnvy" Pearson, Activision's Star Trek Elite Force
II producer, talks about working with Ritual Entertainment and reveals more
details about the game.
- Interview with Chris Stockman by
badman (Apr.9.02)
Star Trek Elite Force II lead designer Chris Stockman reveals a few
more tidbits about Ritual's latest and greatest.
- Contraband Interview by Hexagon & The
Last Doomer (July.6.2000)
Hexagon and TLD talk to programmer Bill Heineman of Contraband Entertainment, asking him about the SiN and FAKK2 Mac port.
- Julie Strain Interview by LeftE (May.25.2000)
LeftE gets the chance to talk to FAKK2 herself, Julie Strain.
- Aldie Interview by Hexagon (March.23.2000)
FAKK2 programmer Scott Alden talks about Heavy Metal FAKK2's in-game consoles and modability.
- Interview with Mark Dochtermann by Hexagon (October.19.1999)
FAKK2 lead programmer Mark Dochtermann talks about the technical side of Heavy Metal FAKK2.
- Pook Interview by Lithium (March.02.99)
Lithium chats with Ritual artist Andrew "Pook" Collins about his work for FAKK2, texture creation and his favorite games.
- Hyperion Interview by Hexagon (March.13.2000)
Hexagon talks to Hyperion Software's Peter Annuss about the SiN Amiga and Linux ports.
- Behind Zee Levelord by Hexagon (Oct.4.98)
Interview with Levelord, Ritual's most interesting personality.
- Interview with Scott Alden by Giovanni 'Bokatu' De Vincenzo (Aug.25.98)
Interview with Scott "Aldie" Alden, programmer on SiN.
- Under the Thumb by Abe Rahey (Aug.20.98)
Interview with Don MacAskill. Jedi Master - Technical Advisor - Net Guru.
- Giggle me this, giggle me that! by CiDcO (July.29.98)
Short Q&A Session with Mike Wardwell, former Ritual Level Designer.
- 2015 is Near by Abe Rahey (July.25.98)
Interview with Tom Kudirka, President of 2015 (the guys who are making the SiN Add-on).
- Interview with Murphy Michaels by TheSaint (June.26.98)
Interview with Murphy Michaels, FAKK2 3d Artist/Modeler.
- The Time for Chaos by Abe Rahey (June.23.98)
Interview with Mike Werckle, former Ritual 3D Modeler/Animator.
- Revenge of the Giggler by Millennium (April.23.98)
Interview with Mike Wardwell, former Ritual Level Designer.
- Interview with Langsuyar by Abe Rahey (April.8.98)
Interview with Matthias Worch, former Ritual Level Designer.
- Interview with Levelord by Abe Rahey (April.8.98)
Interview with Levelord, SiN level designer.
- Interview with Scott Alden by Abe Rahey (April.5.98)
Interview with Scott Alden, SiN programmer.
- Interview with Joe Selinske by Abe Rahey (March.20.98)
Interview with Joe Selinske, Sin Project Manager.
- Interview with Matthias Worch by Lithium (March.12.98)
Interview with Matthias Worch, former Ritual Level Designer.
- Interview with Charlie Wiederhold by John R. Leonard (Feb.4.98)
Interview with Charlie Wiederhold, Ritual Level Designer.
- Interview with Joel Thomas by Hexagon (Jan.14.98)
Interview with Joel Thomas, Ritual Conceptual Artist .
- Interview with Gary McTaggart and Charlie Brown by Millennium (Jan.6.98)
Interview with Gary McTaggart and Charlie Brown, former Ritual ÜberEngine Programmers.
- 2015 invades Ritual by badman (January.25.2002)
badman interviews ex-2015 level designers Adam Bellefeuil and Jerry Keehan, talking about Medal of Honor, Ritual's technology, and their new-found
home at Ritual Entertainment.
- Interview with Robert Atkins by Hexagon (July.26.2001)
Hexagon chats with Ritual president and lead artist Robert Atkins about the latest happenings at the company.
- ParadoX Interview by Lithium (Jan.22.99)
Our Lithium had a chance to interview Tom "ParadoX" Mustaine, the man behind probably the most original Deathmatch level in 1998. In the interview
they talk about one of Tom's all-time favourite games, Cliff Hanger, his past work, and of course, level design :).
- Interview with Levelord by TheSaint (Dec.25.98)
Interview with Levelord covering many topics, including TheSaint's shorts.
- Interview with Zor by Abe Rahey (Nov.3.98)
Interview with Berenger "Zor" Fish, latest Ritual hire.
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