SiN Episodes
  • SiN Episodes: Emergence - Past, Present and Future by badman & Stylsy (June.16.06)
    In the first part of this two part interview, we catch up with members of the development team to look back at Emergence and forward at the upcoming Arena Mode.

  • Voice Cast Interview by SpaecKow & badman (May.03.06)
    We chat with several members of the SiN Episodes voice cast about their work on the game and the characters they play.

  • Zound and Music by badman & Stylsy (Apr.25.06)
    We sit down with Ritual's audio directory Zak Belica to find out more about the game's sound and music design.

  • SiN Episodes Fan Interview by Forum Members (Nov.30.05)
    Find out more about SiN Episodes in this interview put together by our forum community.

  • SiN Episodes: Approaching Emergence by Stylsy (Nov.15.05)
    As SiN Episodes approaches alpha, we catch up with the development team to find out more about the game.

  • SiN Episodes Interview by SpaecKow (Aug.01.05)
    We chat with Ritual Entertainment about SiN Episodes, the long-awaited follow-up to SiN.
Star Trek Elite Force II
  • Multiplayer Interview Part 2 by badman (May.27.03)
    More details about the multiplayer side of things surface in this follow-up to our original multiplayer interview.

  • Multiplayer Interview by badman (Feb.13.03)
    Lead level designer Jerry Keehan and lead programmer Steven Peeler reveal juicy details about Elite Force II's multiplayer mode.

  • Interview with Brian "BoBo the seal" Jones by badman (Jan.27.03)
    Brian reveals juicy details about how Ritual's art department works and the role Ritual's technolgy plays in the development process.

  • Interview with Doug Pearson by badman (Dec.13.02)
    Doug "PingEnvy" Pearson, Activision's Star Trek Elite Force II producer, talks about working with Ritual Entertainment and reveals more details about the game.

  • Interview with Chris Stockman by badman (Apr.9.02)
    Star Trek Elite Force II lead designer Chris Stockman reveals a few more tidbits about Ritual's latest and greatest.
Heavy Metal FAKK2
  • Contraband Interview by Hexagon & The Last Doomer (July.6.2000)
    Hexagon and TLD talk to programmer Bill Heineman of Contraband Entertainment, asking him about the SiN and FAKK2 Mac port.

  • Julie Strain Interview by LeftE (May.25.2000)
    LeftE gets the chance to talk to FAKK2 herself, Julie Strain.

  • Aldie Interview by Hexagon (March.23.2000)
    FAKK2 programmer Scott Alden talks about Heavy Metal FAKK2's in-game consoles and modability.

  • Interview with Mark Dochtermann by Hexagon (October.19.1999)
    FAKK2 lead programmer Mark Dochtermann talks about the technical side of Heavy Metal FAKK2.

  • Pook Interview by Lithium (March.02.99)
    Lithium chats with Ritual artist Andrew "Pook" Collins about his work for FAKK2, texture creation and his favorite games.
Sin
General
  • 2015 invades Ritual by badman (January.25.2002)
    badman interviews ex-2015 level designers Adam Bellefeuil and Jerry Keehan, talking about Medal of Honor, Ritual's technology, and their new-found home at Ritual Entertainment.

  • Interview with Robert Atkins by Hexagon (July.26.2001)
    Hexagon chats with Ritual president and lead artist Robert Atkins about the latest happenings at the company.

  • ParadoX Interview by Lithium (Jan.22.99)
    Our Lithium had a chance to interview Tom "ParadoX" Mustaine, the man behind probably the most original Deathmatch level in 1998. In the interview they talk about one of Tom's all-time favourite games, Cliff Hanger, his past work, and of course, level design :).

  • Interview with Levelord by TheSaint (Dec.25.98)
    Interview with Levelord covering many topics, including TheSaint's shorts.

  • Interview with Zor by Abe Rahey (Nov.3.98)
    Interview with Berenger "Zor" Fish, latest Ritual hire.