SiN Episodes Interview: Fan Questions
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If I like SiN Episodes, will I be able to purchase the rest of the episodes at a cheaper knock down price in a bundle? Or if we want the bundle, do we have to dive in blindly and buy emergence as part of it as well? The thing is, I don't want to dive in blindly, and yet, if I like the thing, I'd like to bundle the rest up. Is this going to be possible?

We currently don't have a set number of episodes planned for this project, so while the current story arc spans at least six episodes, there's definitely room for many more. So with that in mind, a bundle on future episodes option isn't a feasible pricing model right now. We will eventually look into bundled packages of older episodes as we release later ones.

Some of the mutants can evolve into stronger versions if they come in contact with mutagen.
Do the weapons have dynamic accuracy or fixed accuracy?

We have a dynamic accuracy system in the game. You have your base accuracy, which can then be increased by crouching, as well as utilizing each weapon's iron sight mode, which will offer a huge accuracy bonus, although it will greatly slow down your movement speed.

Elexis is obviously absent from media - should we expect her to look close to the original Sin model or has Elexis changed since we last visited her? Oh and thong or commando?

Similar to our other characters, Elexis' look has undergone a few changes to better fit our game world. Her personality hasn't changed a bit though, so she'll be her same old manipulative self. As for the second question, you'll just have to wait and see. :)

How heavily did you modify the Source engine to accommodate certain features (gameplay, storytelling and such) that can be found in SIN: Episodes and SIN: Source and possibly Wages of SIN: Source?

We've added a number of improvements to the Source engine to accommodate our needs for Emergence. We have the dynamic difficulty system mentioned above, but also the Context Look system, which allows non-player characters to accurately respond to what the player is looking at. There are numerous other features as well, such as damage zones for vehicles, so certain parts can be shot off, and our extensive statistics system.

If high dynamic range (HDR) lighting is not used in Episode 1, and it is later implemented in a later episode, will you go back and "HDR-ize" the previous ones as well?

Emergence does not currently support high dynamic range lighting, but this is definitely something we're looking at for future episodes. Adding HDR support to Emergence post-release would obviously be ideal, but it will ultimately depend on how much time and resources it would take to make that happen.

The environments will return the genre to a level of interactivity not seen since the original SiN.
What sort of hit detection have you gone for: Per-pixel hit detection or bounding boxes?

The game currently utilizes hierarchal bounding boxes for hit detection. In other words, there is one large bounding box that contains the entire enemy that is used for quick rejections, and then each individual body part is wrapped in its own bounding box.

What are the current plans for releasing new episodes? You have stated that after finishing Emergence that you plan to focus on multiplayer. When should we expect Episode 2?

We're currently focusing on getting Emergence wrapped up and out the door. We still plan on getting episode 2 done within 6 months after Emergence, especially since the groundwork has now been laid and a lot of the assets, such as character models, are in place.

CommanderZx2: Is there going to be co-op multiplayer?

There are currently no plans for cooperative multiplayer.

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