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View Full Version : SiN, SiN Steam & Wages of Sin


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  1. This message board ownz! ;D
  2. Welcome to the Editing forum
  3. dedicated server - how?
  4. Well this is better:)
  5. Tribes Forum
  6. No more 'nt' replies. :( nt
  7. Sounds in my map
  8. Textures in SinED
  9. I wish I was 9 years old.
  10. sorry about all the shit i put you through yall and psx
  11. Lots of questions for someone familiar with SinED
  12. Server lists?
  13. Cal(foo's) mod page
  14. Door´s!!!! roating door´s!!!
  15. is there any way?...
  16. to the player who was formerly known as FalseGod but then instead of (cont)
  17. Old forum????
  18. Rotating clipped brushes
  19. Editing Source Code (game DLL)
  20. Scandinavian SiN clan
  21. Sample Maps somewhere?
  22. Other Maps ? - Single player.
  23. Load .prt ERROR
  24. Error message in Sined
  25. Idea to EutecTic!
  26. My "Mod"
  27. Sup all... TRIBES TRIBES TRIBES!!!
  28. Simple newbie question
  29. Fed up
  30. is there way to do this
  31. DeathMatch Maps
  32. Single Player Maps
  33. ok i made map but..
  34. State of Sin (lots o' bitchin)
  35. Easy way to find cordinates?
  36. Easy way to find cordinates?
  37. Outside?!?!
  38. I have problem with masked textures
  39. Is SiN dying??
  40. my map...
  41. Newbies
  42. What program is best for skin editing?
  43. oh no ! scripting problem
  44. The tutorial
  45. Newbie-question about mods.
  46. Oaky call me stupid... DOH!!!!
  47. Custom rigs
  48. script speed problem!
  49. Map editing programs
  50. Thanks letter to node!
  51. I did it.
  52. How do I make textures change?
  53. CR Mod needs help...
  54. Insane map Idea.
  55. Works Know????
  56. Suggestion to map editing newbies
  57. misc/Textures
  58. Sounds...
  59. .swl to .wal converter...
  60. count inventory.moneybag?
  61. sinEd bug warning
  62. Testing maps???
  63. Changing the taunts?
  64. Model Editing
  65. What pisses me off...
  66. SinView missing skins
  67. From the creators of the upcoming mod Cops and Robbers... comes the first CTF for Sin
  68. From the creators of the upcoming mod Cops and Robbers... comes the first CTF for Sin
  69. Sin v.101 Source
  70. Missing Entities?
  71. Skins are whacked
  72. making water wavey??
  73. Editing existing SP/MP Sin Maps
  74. GET YOUR OWN FRICKIN NAME!!!!!!!!!!!!!!!
  75. sound folders viewable?
  76. favorite dm levels
  77. Compile gamex86.dll ?
  78. How to make .def-files??? and texture coordinates
  79. SinED is so slow
  80. models...
  81. I'm the king of the wooooorld!
  82. .sin Sound Files
  83. where can i find a good tutorial ?
  84. Mak File
  85. SinED won't compile my map
  86. ATTN: eutectic
  87. SinCTF
  88. adding sound
  89. Sin under Linux
  90. pak files
  91. Help! %#$^&ing doors are killing me!
  92. Getting SinEd to run . . .
  93. BSP Source available anywhere?
  94. Making Round walls
  95. ragegl.dll
  96. helicopter guns?
  97. selective extractions from .sin
  98. Ladder help please?
  99. RUST- a must read!
  100. using makepak to get scripts
  101. Is there way to....
  102. Entity lumps & summary available
  103. 98 and NT? strange occurance!
  104. Making a elevator
  105. Somethin ^%#$ed up
  106. Improved datasin.qrk file for QuArK 5
  107. error message-help!!!!
  108. Sound mods.
  109. Illegal Operation
  110. Where to start?
  111. Help Wanted
  112. door
  113. A new mod :)
  114. Quake1 DM6 secret door
  115. SiN Bots
  116. Middle Click in SinEd
  117. Tips and Tricks - Join the bandwagon!
  118. Tips and tricks - Texture search and replace
  119. I want to make something.................... A little more complex
  120. Tips and tricks - More on texture replacement
  121. Anyone making models for mp?
  122. Tips and Tricks - More realistic lighting
  123. Textures
  124. Tips & Tricks -- Map Making Black Magick
  125. Making a proper working door.
  126. Loading textures
  127. Tips & tricks - Adding brushes to your entities
  128. sounds ?
  129. Tips and tricks - rotating door
  130. textures/models
  131. r_speeds!
  132. Player::ClientThink - can it be virtual?
  133. Tips & tricks - selecting all your entity brushes
  134. Important Question.......
  135. Tips & tricks - using clip planes
  136. Colour picker?
  137. SiN modeling tutorials/some model specs?
  138. VC6 Linker and global vars
  139. Tips & tricks - Look in "Color Picker?" thread - NT
  140. Use SinEd Without an OpenGl card?
  141. [bot] Spawning players- what happens, when?
  142. convert Q2 .map to sin .map ?
  143. SinED and 3-button mouse
  144. Duke levels for Sin
  145. Tips & tricks - Brush clipping
  146. Sin Skins
  147. Music for SiN
  148. Soundtrack used in Envy?
  149. [bots] God this is hard!
  150. Lights in big levels\rooms
  151. How can you speed up the compiling proces
  152. worldspawn question:
  153. gclient_s to Player
  154. is it pos to make outdoor map ?
  155. hmm just wondering...
  156. I'm lost!
  157. VC++ 5.0 Compile
  158. 2 good newbie dm mapping tech links
  159. [Bots] Spawn function now working
  160. Something very weird
  161. DMflags
  162. About maps
  163. Nuke Gun x 3 or more...
  164. OK, Any idea how to use the pak files from 2015?
  165. Cars and Civilians in DM Maps
  166. Many thanx to Eutectic!!! :)
  167. help on teleporters
  168. [Bot] respawn problems fixed - Alpha coming soon
  169. Sin unlike it was meant to be.
  170. Scripting Question (where's the bug)
  171. Size reference
  172. STILL can't get SinEd to work...
  173. crosshairs
  174. Questions on SinED
  175. Errormessage when placing scriptobject
  176. Surface inspector problem in SinEd
  177. Sound problem
  178. [bot] Alpha release ready - just need the webspace
  179. Compile problem
  180. Question about Direct angle surf property
  181. WOS problem
  182. Do you really need 128 of memory, is 64 at 100 mhz good enough
  183. A suggestion to all mod makers and wos
  184. WOS $9.99 AT COMPUSA
  185. Why is Sin UNPOPULAR?
  186. Weird areaportal problem
  187. Disappearing doors
  188. Start points for MP
  189. What!? my map is not a IBSP file?
  190. Radiosity
  191. Trigger_multiple projectiles spawnflag
  192. 1.03 Source Code
  193. Servers! Upgrade to 1.03 damnit!
  194. Is it really worth it...
  195. Breakfast Cereals
  196. Petition
  197. Question to elmagoo
  198. [railroad] what texture / surface is it?
  199. 2 new ritual dm maps
  200. QVIS3-level 1-4
  201. Consoles tutorial survey
  202. Qvis3 keeps on stalling
  203. Smack .. . . a nut-case !
  204. Curves, angels and slanting.
  205. Sin.
  206. WOSTOOLS
  207. angles problem! and little tip to compiles
  208. wos......unpak?
  209. CTF survey question for ya?
  210. Never heard of WOS (?)
  211. Illegal operations
  212. tourney announcement in corps forum
  213. Bots only work with listen servers, not dedicated?
  214. a million and one
  215. boxing match: friday 6pm pacific, spry 24/7
  216. Tutorials
  217. Something to try to reduce lag for Sin 1.03 & WOS
  218. WOS Walkthru?
  219. WOS Textures
  220. TALKING SMACK...
  221. Clan War on Sunday
  222. FPS
  223. strange scripting problem... maybe bug?
  224. GAMESPY
  225. HELP: How can I make my custom textures?? and...
  226. OT: Sorry but does anyone have anything good or bad to say about Chubb Institute?
  227. DIAKATANA DEMO IS OUT!!!!!!!!!
  228. i knocked all jac**sess out.
  229. No new single player stuff in WOS!
  230. Can't load game - can't "cmd"
  231. Startup error (not the usual one)
  232. GUIDED MISSILES VIEW?????
  233. Quick Question about the 'Spawn ' command
  234. server ip address list: here ya go
  235. 3DStudio ~~> maps
  236. Questions
  237. a few questions
  238. New r_speeds article at Wavelenght
  239. Wavy Water
  240. Lost it.
  241. converting thug model for multi-player..
  242. func_rotatingdoor hinge
  243. texture hassle
  244. How do i Load the Textures
  245. Idea for change to Crossbow
  246. open GL error...why???
  247. To Eutectic
  248. Where can I find some level editing tutorials?
  249. Long live Jedi Knight! Has to be the best old, but good game. SIFM!
  250. Creating .SWL texture files