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View Full Version : SiN, SiN Steam & Wages of Sin


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  1. This message board ownz! ;D
  2. Welcome to the Editing forum
  3. dedicated server - how?
  4. Well this is better:)
  5. Tribes Forum
  6. No more 'nt' replies. :( nt
  7. Sounds in my map
  8. Textures in SinED
  9. I wish I was 9 years old.
  10. sorry about all the shit i put you through yall and psx
  11. Lots of questions for someone familiar with SinED
  12. Server lists?
  13. Cal(foo's) mod page
  14. Door´s!!!! roating door´s!!!
  15. is there any way?...
  16. to the player who was formerly known as FalseGod but then instead of (cont)
  17. Old forum????
  18. Rotating clipped brushes
  19. Editing Source Code (game DLL)
  20. Scandinavian SiN clan
  21. Sample Maps somewhere?
  22. Other Maps ? - Single player.
  23. Load .prt ERROR
  24. Error message in Sined
  25. Idea to EutecTic!
  26. My "Mod"
  27. Sup all... TRIBES TRIBES TRIBES!!!
  28. Simple newbie question
  29. Fed up
  30. is there way to do this
  31. DeathMatch Maps
  32. Single Player Maps
  33. ok i made map but..
  34. State of Sin (lots o' bitchin)
  35. Easy way to find cordinates?
  36. Outside?!?!
  37. I have problem with masked textures
  38. Is SiN dying??
  39. my map...
  40. Newbies
  41. What program is best for skin editing?
  42. oh no ! scripting problem
  43. The tutorial
  44. Newbie-question about mods.
  45. Oaky call me stupid... DOH!!!!
  46. Custom rigs
  47. script speed problem!
  48. Map editing programs
  49. Thanks letter to node!
  50. I did it.
  51. How do I make textures change?
  52. CR Mod needs help...
  53. Insane map Idea.
  54. Works Know????
  55. Suggestion to map editing newbies
  56. misc/Textures
  57. Sounds...
  58. .swl to .wal converter...
  59. count inventory.moneybag?
  60. sinEd bug warning
  61. Testing maps???
  62. Changing the taunts?
  63. Model Editing
  64. What pisses me off...
  65. SinView missing skins
  66. From the creators of the upcoming mod Cops and Robbers... comes the first CTF for Sin
  67. From the creators of the upcoming mod Cops and Robbers... comes the first CTF for Sin
  68. Sin v.101 Source
  69. Missing Entities?
  70. Skins are whacked
  71. making water wavey??
  72. Editing existing SP/MP Sin Maps
  73. GET YOUR OWN FRICKIN NAME!!!!!!!!!!!!!!!
  74. sound folders viewable?
  75. favorite dm levels
  76. Compile gamex86.dll ?
  77. How to make .def-files??? and texture coordinates
  78. SinED is so slow
  79. models...
  80. I'm the king of the wooooorld!
  81. .sin Sound Files
  82. where can i find a good tutorial ?
  83. Mak File
  84. SinED won't compile my map
  85. ATTN: eutectic
  86. SinCTF
  87. adding sound
  88. Sin under Linux
  89. pak files
  90. Help! %#$^&ing doors are killing me!
  91. Getting SinEd to run . . .
  92. BSP Source available anywhere?
  93. Making Round walls
  94. ragegl.dll
  95. helicopter guns?
  96. selective extractions from .sin
  97. Ladder help please?
  98. RUST- a must read!
  99. using makepak to get scripts
  100. Is there way to....
  101. Entity lumps & summary available
  102. 98 and NT? strange occurance!
  103. Making a elevator
  104. Somethin ^%#$ed up
  105. Improved datasin.qrk file for QuArK 5
  106. error message-help!!!!
  107. Sound mods.
  108. Illegal Operation
  109. Where to start?
  110. Help Wanted
  111. door
  112. A new mod :)
  113. Quake1 DM6 secret door
  114. SiN Bots
  115. Middle Click in SinEd
  116. Tips and Tricks - Join the bandwagon!
  117. Tips and tricks - Texture search and replace
  118. I want to make something.................... A little more complex
  119. Tips and tricks - More on texture replacement
  120. Anyone making models for mp?
  121. Tips and Tricks - More realistic lighting
  122. Textures
  123. Tips & Tricks -- Map Making Black Magick
  124. Making a proper working door.
  125. Loading textures
  126. Tips & tricks - Adding brushes to your entities
  127. sounds ?
  128. Tips and tricks - rotating door
  129. textures/models
  130. r_speeds!
  131. Player::ClientThink - can it be virtual?
  132. Tips & tricks - selecting all your entity brushes
  133. Important Question.......
  134. Tips & tricks - using clip planes
  135. Colour picker?
  136. SiN modeling tutorials/some model specs?
  137. VC6 Linker and global vars
  138. Tips & tricks - Look in "Color Picker?" thread - NT
  139. Use SinEd Without an OpenGl card?
  140. [bot] Spawning players- what happens, when?
  141. convert Q2 .map to sin .map ?
  142. SinED and 3-button mouse
  143. Duke levels for Sin
  144. Tips & tricks - Brush clipping
  145. Sin Skins
  146. Music for SiN
  147. Soundtrack used in Envy?
  148. [bots] God this is hard!
  149. Lights in big levels\rooms
  150. How can you speed up the compiling proces
  151. worldspawn question:
  152. gclient_s to Player
  153. is it pos to make outdoor map ?
  154. hmm just wondering...
  155. I'm lost!
  156. VC++ 5.0 Compile
  157. 2 good newbie dm mapping tech links
  158. [Bots] Spawn function now working
  159. Something very weird
  160. DMflags
  161. About maps
  162. Nuke Gun x 3 or more...
  163. OK, Any idea how to use the pak files from 2015?
  164. Cars and Civilians in DM Maps
  165. Many thanx to Eutectic!!! :)
  166. help on teleporters
  167. [Bot] respawn problems fixed - Alpha coming soon
  168. Sin unlike it was meant to be.
  169. Scripting Question (where's the bug)
  170. Size reference
  171. STILL can't get SinEd to work...
  172. crosshairs
  173. Questions on SinED
  174. Errormessage when placing scriptobject
  175. Surface inspector problem in SinEd
  176. Sound problem
  177. [bot] Alpha release ready - just need the webspace
  178. Compile problem
  179. Question about Direct angle surf property
  180. WOS problem
  181. Do you really need 128 of memory, is 64 at 100 mhz good enough
  182. A suggestion to all mod makers and wos
  183. WOS $9.99 AT COMPUSA
  184. Why is Sin UNPOPULAR?
  185. Weird areaportal problem
  186. Disappearing doors
  187. Start points for MP
  188. What!? my map is not a IBSP file?
  189. Radiosity
  190. Trigger_multiple projectiles spawnflag
  191. 1.03 Source Code
  192. Servers! Upgrade to 1.03 damnit!
  193. Is it really worth it...
  194. Breakfast Cereals
  195. Petition
  196. Question to elmagoo
  197. [railroad] what texture / surface is it?
  198. 2 new ritual dm maps
  199. QVIS3-level 1-4
  200. Consoles tutorial survey
  201. Qvis3 keeps on stalling
  202. Smack .. . . a nut-case !
  203. Curves, angels and slanting.
  204. Sin.
  205. WOSTOOLS
  206. angles problem! and little tip to compiles
  207. wos......unpak?
  208. CTF survey question for ya?
  209. Never heard of WOS (?)
  210. Illegal operations
  211. tourney announcement in corps forum
  212. Bots only work with listen servers, not dedicated?
  213. a million and one
  214. boxing match: friday 6pm pacific, spry 24/7
  215. Tutorials
  216. Something to try to reduce lag for Sin 1.03 & WOS
  217. WOS Walkthru?
  218. WOS Textures
  219. TALKING SMACK...
  220. Clan War on Sunday
  221. FPS
  222. strange scripting problem... maybe bug?
  223. GAMESPY
  224. HELP: How can I make my custom textures?? and...
  225. OT: Sorry but does anyone have anything good or bad to say about Chubb Institute?
  226. DIAKATANA DEMO IS OUT!!!!!!!!!
  227. i knocked all jac**sess out.
  228. No new single player stuff in WOS!
  229. Can't load game - can't "cmd"
  230. Startup error (not the usual one)
  231. GUIDED MISSILES VIEW?????
  232. Quick Question about the 'Spawn ' command
  233. server ip address list: here ya go
  234. 3DStudio ~~> maps
  235. Questions
  236. a few questions
  237. New r_speeds article at Wavelenght
  238. Wavy Water
  239. Lost it.
  240. converting thug model for multi-player..
  241. func_rotatingdoor hinge
  242. texture hassle
  243. How do i Load the Textures
  244. Idea for change to Crossbow
  245. open GL error...why???
  246. To Eutectic
  247. Where can I find some level editing tutorials?
  248. Long live Jedi Knight! Has to be the best old, but good game. SIFM!
  249. Creating .SWL texture files
  250. All you pussies who thought SiN was dead