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BloodShed
05-11-2006, 06:33 AM
Will SinEp1 be added to the Source SDK tool (mapping and/or modeling)?

The stuff I've seen in the game really make me want to map for SinEp1 ^_^

Iggy01
05-11-2006, 07:12 AM
I wouldn't mind to give it a try to, I was looking for another game to design levels for other then Duke Nukem 3D. (Yes, a ten year old game.)

If only I knew how modern leveleditors work. :/

BloodShed
05-11-2006, 08:20 AM
Originally posted by Iggy01:
I wouldn't mind to give it a try to, I was looking for another game to design levels for other then Duke Nukem 3D. (Yes, a ten year old game.)

If only I knew how modern leveleditors work. :/



heh I've worked my fair share of map editor's

Build engine (Duke 3D, Shadow Waorrior, Redneck Rampage, Blood)
Worldcraft / Hammer (Quake1-2, Half Life and source based engines)
UnrealEd (any Unreal engine based game)
RA Edit (Red Alert Editor)
FinalAlert (Red Alert 2 map editor)
Final Sun (Tiberian Sun map editor)
BF1942 map editor
Dark Reign 2 (built in)
Warcraft 3
TA map & mission editor (Total Annihilation)

Brap
05-11-2006, 04:30 PM
I can't find any .fgd or gameinfo.txt files...
Will there be a release any time soon for the sdk??

WhoZeDuke
05-11-2006, 04:37 PM
theres a gameinfo.txt file in there.

wng
05-11-2006, 05:07 PM
I don't know how much you can edit yet, but I've managed to get SE1 working with the Source SDK. I don't know whether this already has been posted or not, but here goes.
1. Create a new mod with Source SDK with "Start a mod from scratch (advanced users only)" mode.
2. Choose a directory and a name, and wait for the load to finish.
3. Go to the directory created by the Source SDK (SteamApps\SourceMods\*mod name*) and open the gameinfo.txt file.
4. Go to the line that says SteamAppId and change its value to "1300" without the quotation marks. Save the file and go back to the Source SDK menu.
5. Choose your mod from the drop-down menu at the bottom of that window. Now start the modding application you want to work with /forums/images/graemlins/smile.gif

Whenever I try to load the Elexis folder in the models folder in the Model Viewer, I get some error message about the memory not being read or something like that, then the model viewer crashes. Works fine in other folders though.

EDIT: I am now able to open the Elexis models. When in the window for loading models in the model viewer, write "characters\Elexis\elexis.mdl" (without quotation marks) into the File name field and push enter.

Brap
05-11-2006, 05:27 PM
nice one wng /forums/images/graemlins/cool.gif you the man!!

WhoZeDuke
05-11-2006, 06:00 PM
I wonder if anyone is gonna try to remake SiN 1.

Xenogenetic
05-11-2006, 07:08 PM
I am pretty sure Ritual is going to release the files for Hammer soon, it took a few weeks for Red Orchestra to become officially supported by Hammer.

Brap
05-11-2006, 07:35 PM
All's up & running /forums/images/graemlins/cool.gif

BloodShed
05-11-2006, 07:40 PM
Originally posted by Xenogenetic:
I am pretty sure Ritual is going to release the files for Hammer soon, it took a few weeks for Red Orchestra to become officially supported by Hammer.



How the hell did they get an Unreal engine game to work with hammer?
they could just use UnrealEd.

WhoZeDuke
05-11-2006, 09:25 PM
they didnt. it uses ROed, their verision of UnrealEd.

Xenogenetic
05-11-2006, 10:43 PM
Yeah well I didn't really read the update as much as it flashed on my screen before I closed it. Either way they supported editing on steam, but not immediately. DoD:S wasn't on Hammer when it first came out.

ripper_hugme
05-13-2006, 09:13 PM
doesn't work for me, i guess i'll just wait

moafuka
05-14-2006, 12:32 PM
hmm call me dumbass or whatever but when i open the models all im getting is this
http://bb.1asphost.com/moafuka/wtf.jpg

can someone help?
im a total noob on this btw i just wanted to see models and stuff

lokidoki
05-21-2006, 03:14 AM
hey man, does anyone know where i can get Duke Nukem 3D for Windows XP???

BloodShed
05-21-2006, 08:24 AM
Originally posted by lokidoki:
hey man, does anyone know where i can get Duke Nukem 3D for Windows XP???



Wrong thread pal!

lokidoki
05-21-2006, 07:46 PM
hey they were talking about Duke Nukem 3D, why not ask? but sure i'll ask someplace else.

Xenogenetic
05-21-2006, 10:14 PM
You don't ask because the thread is titled "Source SDK mapping support?".

On topic - Anyone from Ritual want to give a hint to when/if official hammer support will be released?

Gantrithor
05-21-2006, 11:33 PM
I second this. I can't wait to fiddle around with the dynamic NPC generators. Also, please include a few prefabs... namely the neat soda machines that dispense cans, health vials, and live grenades.

Scared
05-22-2006, 05:07 AM
ive gone through the game several times and ive never been given a live nade....

Gantrithor
05-22-2006, 11:19 AM
Use the same vending machine about 15 times.