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Curly
05-24-2006, 01:38 PM
Has anyone here tried using the Softimage XSI ModTool
with Sin episodes? It's free and seems to be popular
with the Half Life2 crowd.
http://www.softimage.com/community/xsi_mod_tool/default.aspx

I'm thinking about downloading this and playing with it but
I don't know how useful it would be with Sin Episodes.

programmer2
05-24-2006, 01:47 PM
Since it's using the same engine, it will probably be as useful for SiN:Episodes as for HL2. It's the same tool that VALVe used when creating models for HL2, and they were nice enough the arrange a free version for all the modders /forums/images/graemlins/laugh.gif

wisecode
05-24-2006, 02:07 PM
I've created lots of code, props and materials for HL2 mods and can help with this once we are turned loose.

Curly
05-25-2006, 03:53 AM
I'm going to download and check out this program,
although my only modeling "experience" was with
Milkshape3d a half dozen years ago.

guru7892
05-25-2006, 04:01 AM
acually I think maya was used to make the stuff in sin episodes... right?

RIGHT???

Curly
05-25-2006, 04:26 AM
Originally posted by guru7892:
acually I think maya was used to make the stuff in sin episodes... right?

RIGHT???





Not sure
Maybe Michael Russell will see this post and can tell us

From Computer Graphics World:
Half-Life 2 also marks the arrival of Softimage as a major contender vying for game-authoring software supremacy. Throwing down the gauntlet to Discreet (3ds max) and Alias Systems (Maya), Softimage worked closely with Valve, making Softimage|XSI the sole digital content creation software used to create the game, and, thereby, resulting in an impressive showcase for its real-time 3D content creation capabilities.

Even if XSI wasn't used in the actual creation of Sin Episodes,
it's still free (mod tool v 4.2 anyway) and works well with the
Source engine.

Spike4072
05-25-2006, 11:47 PM
I have the jessica model in Maya right now so I it should work fine with XSI too.

greatscots
05-29-2006, 11:04 PM
Does anyone know, or know of any tutorials on how to get Half Life 2 Or Sin Emergence models into XSI ?

guru7892
05-30-2006, 01:50 AM
I didn't need to update the skin weights to get the Sin:e models into maya correctly...

but I needed to reorient the model... so...

who knows? where is that expert?