View Full Version : problem with buttons
Venom
08-25-2006, 07:39 AM
Hi,
In my map i've put a light switch with 2 buttons on a wall. In Hammer everything looks fine, but when i run my map, the 2 buttons are gone. I've attached 2 screenshots. Does anyone know what can cause this problem and how i fix it?
http://users.pandora.be/gameworldonline/switch.jpg
http://users.pandora.be/gameworldonline/ingame.jpg
Thanks in advance!
MeatPuppet
08-25-2006, 10:55 AM
Try making them prop dynamic instead of prop physics.
Venom
08-27-2006, 07:41 AM
ok, thanks!
one little question though: i've also found a tutorial in which they say there's a "func_button", but i can't use it because from the moment i deselect the entity it, it's gone. The same with "func_door". Is this because Hammer for SiN Episodes is currently only optimized for Arena Mode or something?
MeatPuppet
08-28-2006, 11:31 AM
ok, thanks!
one little question though: i've also found a tutorial in which they say there's a "func_button", but i can't use it because from the moment i deselect the entity it, it's gone. The same with "func_door". Is this because Hammer for SiN Episodes is currently only optimized for Arena Mode or something?
I've used func_door and func_button a lot so I know they work.
How are you using them? Make a brush, right click on it and choose tie to entity, choose func_door or func_button and hit apply.
Venom
08-30-2006, 04:48 AM
Ooh, ok thanks, you're a lifesaver ;)
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