Ritualistic Forums

Go Back   Ritualistic Forums > Ritualistic > News Comments > SiN Episodes: Emergence Patch Changes Revealed

Thread: SiN Episodes: Emergence Patch Changes Revealed Reply to Thread
Your Username: Click here to log in
Image Verification
Please enter the six letters or digits that appear in the image opposite.

Post Icons
You may choose an icon for your message from the following list:

Additional Options
Miscellaneous Options

Topic Review (Newest First)
05-18-2006 06:46 AM
Sarkie Im sure they said they might make one after say 3 episodes, I believe.

05-17-2006 05:02 AM
helious Finally.
A patch was very needed.

i had several problems with crashing, in various places.
But im glad that the feedback resulted in a patch, that fast.

Great Job.
Now i only need to check out if it solves my problems with the game.

Btw. What happened to the X360 version?`
VERY DISSAPOINTED! [img]/forums/images/graemlins/confused.gif[/img] [img]/forums/images/graemlins/grin.gif[/img]
05-16-2006 10:09 PM
badman Ritual's supreme QA commander Michael Russell stopped by the forums earlier to reveal the official changelog for the SiN Episodes: Emergence patch that, if all goes well, will hit Steam tomorrow. Here's the list:
<ul type="square" class="quote">[*]Fixed a bug sometimes causing the challenge to never ease up on the player, making it unforgiving.[*]Fixed a bug that may have been causing sound-stuttering issues for some players.[*]Fixed a bug where changing the FOV made you a cheater.[*]Fixed player stats not always reporting while you are in the car or otherwise locked in place.[*]Fixed the instantaneous challenge rating sometimes reporting 0.[*]Fixed a texture problem that was causing a lock-up on some video cards when loading in U4Labs.[*]Fixed a texture problem that was causing a crash on some video cards when fighting the Quadralex.[*]Fixed a texture problem that was causing a crash on some video cards when inside of green poison gas.[*]Fixed a path-finding issue preventing the game from progressing after talking with Radek at his headquarters.[*]Reduced point-size on some fonts to fix some close captioning to not fit for some languages.[*]Fixed a path-finding issue with one map.[/list]For more details on the changes, check out Michael's original post.

Posting Rules
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -5. The time now is 10:59 PM.

Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.