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-   -   Secret project suggestions (http://www.ritualistic.com/forums/showthread.php?t=18902)

Senast 02-11-2007 12:53 PM

Secret project suggestions
Hey, ive been working on a small secret project of my own for about a week now and wanted a few suggestions from you guys(maybe even ritual). Tell me what you didnt like in Sin Episode 1 and what you liked. Tell me what you wished to see but wasnt in the game and tell me what ever else you want. The 3 weapon thing i cant do any thing about, but am working on it atm. So please tell me.

Xenogenetic 02-11-2007 01:51 PM

Re: Secret project suggestions

Senast 02-11-2007 05:09 PM

Re: Secret project suggestions
Yeah, that is kinda giving it away, but i dont want to post about something that might not see daylight, so i keep it underwraps, while you say what you like and disliked.

JackSpicer_26 02-11-2007 05:27 PM

Re: Secret project suggestions
You should PM someone or e-mail instead of making a thread
like this. At this rate,everybody knows what your making. :P

On to the thread:
-Assault Rifle
-Magnum Pistol
-The What's the world come to music
-Blade talking (well if ur voice is that same as this)
-Secret info on Rookie & Skeet
-Vehicle Chase/Vehicle battle
-More Elexis being naughty in bikinis
-Mutants the size of Dr. Thrall. (just like WoS)

-Map without shading
-Maps that lag (try to less the enemy spawn)
-Mixed up story-lines
-Guns with big errors

That's all I guess...

Senast 02-12-2007 12:05 AM

Re: Secret project suggestions
Oh, you know what im making? Btw, thanks fo the above.

elwing 02-12-2007 02:46 AM

Re: Secret project suggestions
lol, it's hard to talk about jackspicer, he mantionned almost all good & bad point of sin ep1 i saw, i just'd like to had an other point i didn't like... there is almost no "hacking" phase, like we had in sin1... and that was a great particularity of sin1 and wos...

JackSpicer_26 02-12-2007 09:53 AM

Re: Secret project suggestions
:P It's called describing. Have you ever heard
of "describing" before?

guru7892 02-12-2007 09:41 PM

Re: Secret project suggestions

Originally Posted by JackSpicer_26 (Post 175778)
-Magnum Pistol

umm, dual weilding magnums...

also the strange lack of puzzels, where did they go?

Senast 02-13-2007 03:16 AM

Re: Secret project suggestions
Sin episodes did lack puzzles, one thing it did had was physics interaction. I played through yesterday and was suprised by the amount of physics used in the levels that i missed the first run through.

JackSpicer_26 02-14-2007 01:39 PM

Re: Secret project suggestions
Oh and 1 more dislike for me is maps with
laggy experience. Your map,submerge was kinda
laggy or was it just me. But I played other maps
and they're ok. So test your maps so it doesn't lag.

Senast 02-14-2007 04:56 PM

Re: Secret project suggestions
My current build of submerge, (14/02/07) feels to run smoother than beta two, I still have lag issues in two places though. The "thing" im working on, doesn't seem to lag so far. So I hope to keep that up.

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