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-   -   Multiplayer co-op? (http://www.ritualistic.com/forums/showthread.php?t=11620)

rootbin 05-08-2003 01:44 AM

Multiplayer co-op?
 
will there be a co-op mode for multiplayer that allows you to play through the single player missions with other people?

edit: MadOnion answered this question in another post, but i would like to get this confirmed by a ritual employee.

BrushBaron 05-08-2003 01:48 AM

Re: Multiplayer co-op?
 
nope

Roncorolla 05-08-2003 02:47 AM

Re: Multiplayer co-op?
 
Are you guys serious about no coop for "multiplayer," so does that I am hoping it does mean that there is a coop for "singleplayer." The only thing I was really looking forward to in CZ was the ability to be able to play coop missions with my buddies. Why can't the Gearbox system be added in, there are reviews where people have actually played the Gearbox coop mode of CZ. Please tell me there is some way that "missions" other than the standard CS multiplayer game options can be played with your buddies.

BrushBaron 05-08-2003 01:06 PM

Re: Multiplayer co-op?
 
It is extremely difficult to design a game where you and your friends are able to play cooperatively. Here's why and I hope you'll see why Ritual chose to allow only ONE player to play the singleplayer portion of Condition Zero.

While Counter-Strike has 5 - 10 minute rounds of gameplay, Condition Zero plays more like Half-Life, where you play a series of levels (multiple .bsp files) that belong to a mission. These missions will have 50 to 100 or more enemies to kill as you play. This means on more difficult levels it's possible you and your buddies will die in the course of combat.

So what happens when your buddy dies and you are on the last .bsp file of the mission? Does he "respawn" next to you? That's not "realistic" Or does he "respawn" in the first level of the mission, an actual seperate .bsp file? That would require the server to keep track of two seperate .bsp files. Too much information.

More importantly, what happens when you die and you are the only one with the key card. It's lost for ever and the other players can't continue the level because they need the keycard.

What about health stations? Who gets the use them and do they run out at all?

These issues are tricky and detract from the purpose of our game, to offer a single player experience. Ritual is a very focused company and that focus ensures we offer the best gameplay possible.

will1990_11 05-08-2003 03:00 PM

Re: Multiplayer co-op?
 
i c what ur sayin there.... why can u just make a health staition that never runs out?

BrushBaron 05-08-2003 03:34 PM

Re: Multiplayer co-op?
 
That's not very fun is it? Any time you get hurt you'd just run back to the health station. If you did that, what's the point of having your friends help you?

will1990_11 05-08-2003 04:45 PM

Re: Multiplayer co-op?
 
then just have a medic like in team fortress! just make 1 weapon the the first player in the game gets (as an extra weapon) and if he dies its up to the rest of the gang to make it through without health and make it so that if some1 dies the medic performs cpr and cures the dead guy but takes like 45 seconds to do it aint super realistic but more realistic than med kits!

BrushBaron 05-08-2003 05:36 PM

Re: Multiplayer co-op?
 
Interesting idea about a medic performing CPR... what happens if the medic dies? Who becomes the 2nd medic in command?

With that aside, the medic character doesn't exist in the Counter-Strike universe. Valve would not OK creating a new medic character like that for counter-strike because it conflicts with their Team Fortress game. If you want the play a game that has medics, then play Team Fortress. Counter-Strike and Condition Zero aim to provide the player with a different style experience.

Roncorolla 05-08-2003 06:08 PM

Re: Multiplayer co-op?
 
Well I see how the complications can cause a stress on the game engine or server in keeping track of multiple .bsp files. I have played Half Life, wonderful game, and I guess its just hard for me as a die hard and dedicated player to see a great feature go to waste. Other than that, how does a future expansion to the game stand in terms of adding this feature of singleplayer coop to an extent, ie. Just have it when a player dies, he just dies, and doesn't spawn back, and when everyone dies, then you all just spawn where ever the player would start in your current version of the singleplayer build. Some of us veteran CS players would love to play with each other on missions and treat it as a "you die, you fry" sort of thing.

will1990_11 05-08-2003 06:25 PM

Re: Multiplayer co-op?
 
this might sound stupid but what if u had like 4 guys (depending on how many players there are) following behind (bots) and those guys represent lives... when you die you just change into one of them and pick up your old weapons that might sound stupid but whatever

rootbin 05-08-2003 06:28 PM

Re: Multiplayer co-op?
 
you should stop trying.

zoso 05-08-2003 06:49 PM

Re: Multiplayer co-op?
 
so.....are you saying we should make ghost recon?

hearst44 05-08-2003 06:51 PM

Re: Multiplayer co-op?
 
There is no point of asking to change something now cause we have no say and also the game is going to come out soon so no major changes are coming

BrushBaron 05-08-2003 07:17 PM

Re: Multiplayer co-op?
 
It's not that you guys have no say, but like you said last, the game is going to come out very soon so it's difficult to implement those changes without starting from scratch and delaying the game another 2 years.

Also guys, don't forget, we are hoping to release the tools and code to this game so you guys can mod it and make the game play modes you want to play.

If you want to make a coop version of Condition Zero like someone did for Half-Life, I'm hoping you'll be able to. I say hope because I only know that the level editor will be released publicly. I'm not sure about any code though. Ritual in general likes to release code but you never know what the power that be might have in mind. Although, we all know Valve favors the mod community, so it's possible you guys could see code released for Condition Zero. I'm not promising anything though.


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