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-   -   Reflections in CZ? (http://www.ritualistic.com/forums/showthread.php?t=10993)

PoOKiE 01-21-2003 11:29 PM

Reflections in CZ?
 
I was just wondering if you guys modified the halflife engine to do reflections or not. Kinda like Serious Sam and lots of the newer games. It would just make the maps with glass and water look a lot better along with sunshine reflecting off things like players helmets and stuff. That would be cool. I remember I tried to make mirrors in maps for CS and although they looked like mirrors, it would be cool to see your own reflection, and knife yourself [img]/forums/images/icons/grin.gif[/img]

happy_cravings 01-22-2003 01:59 AM

Re: Reflections in CZ?
 
Whoa Pookie, I never thought of that idea...but that would sound like a sweet idea...it will bloody look brilliant and way more improved than the original Counter-Strike...

Good One bro [img]/forums/images/icons/wink.gif[/img]

....Dammit WHERE are those ritual guys they havent answer my last post [img]/forums/images/icons/tongue.gif[/img]

PoOKiE 01-22-2003 11:30 PM

Re: Reflections in CZ?
 
Yeah i figure even Quake 3 can do it so they should be able to integrate it into the new revamped halflife engine. It looked cool to make a mirror in a halflife level or reflections on the ground but i could never see a reflection of anything cause in reality, I just copied the whole room and flipped it horizontally or vertically to make it look like the tiles are nice and glossy and reflective. It was funny cause i had a door that I kept trying to match up so it would open in my "mirror" too and it was like half a second delayed and sometimes opend the opposite way. It still worked though and people would watch the mirror to see if anyone went in the room and when the door shut they would rush in and shoot all their ammo through the door. [img]/forums/images/icons/grin.gif[/img]


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