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-   -   Level design (http://www.ritualistic.com/forums/showthread.php?t=11259)

6_String_Samurai 03-24-2003 05:02 PM

Level design
I was wondering if the levels being added to mutliplayer are more creative than the ones currently in cs beside a few of the early maps the maps in cs have mostly been a circle well they are more complicated than that but the game play flows in a circles usauly around 3 paths so i guess the real question is have you changed the recent formula of the current cs maps to a more compilicated feal to satisfy players that have been playing for a while beta 5.2 myself.

on another unrealted note For The Love Of God The M3 needs more power shooting some one at point blank range in the chest would shatter ther internal organs [img]/forums/images/icons/laugh.gif[/img]

one more question (feel like im rambling now) have you or vavle updated hammer or are you using a dif. prog. and if so will it be included on the game cd ?

fazCz8 03-24-2003 09:42 PM

Re: Level design
i bet the missions there making out will be way better

MadOnion 03-24-2003 10:13 PM

Re: Level design
No Ritual employee will say the new multiplayer maps are not creative. The new maps and possibly a new type of scenario will deliver a richer and far more engaging gaming experience, polished with an enthralling visual flare.

Shortly after the game ships, Ritual will release a customized version of QERadiant. Mappers may opt to use WorldCraft instead of the enhanced QERadiant level editor.

GunSm0k3 04-02-2003 04:27 AM

Re: Level design
so they have ditched gearcraft?

but idd i do hope maps that look better than dust/aztec, and i don't expect to see crates everywhere i look.

Skaarj 04-02-2003 09:40 AM

Re: Level design
FPS designers judge their games differantly than we do. Whoever's got the best looking crates gets to sleep with Killcreek.

CptCox 04-02-2003 11:21 AM

Re: Level design
You mean Gearbox???

MadOnion 04-02-2003 11:25 AM

Re: Level design
Gearcraft was Gearbox's modified version of Worldcraft.

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