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-   -   Menu to load mods? (http://www.ritualistic.com/forums/showthread.php?t=12422)

Lt. Cmdr. Salinga 06-28-2003 06:19 AM

Menu to load mods?
 
Hi, Ritual?

BTW: Where is the menu to list and load all possible future mods? Q3A and EF1 had a separate menu entry to load a mod - I don't find it in EF2!?

Superrobster 06-28-2003 11:02 AM

Re: Menu to load mods?
 
I would appreciate this... [img]/forums/images/graemlins/laugh.gif[/img]

PingEnvy 06-28-2003 10:02 PM

Re: Menu to load mods?
 
I'll see what we can do for the v1.1 patch. No promises, but if it's not a big deal in time to implement we'll add it. It's more then a screen as you need parameters, format, and structure to be defined.

Superrobster 06-29-2003 07:42 AM

Re: Menu to load mods?
 
The modification menu in Elite Force didn't seem to help too much.

It would be nice if the menu could read all the external directories and a file inside those external directories could show some information - 1) Name of modification. 2) A short description.

Lt. Cmdr. Salinga 06-29-2003 09:00 AM

Re: Menu to load mods?
 
The Q3A/EF1 mod menu loaded all mods that had a description.txt in their folder, which had the name in it. So the feature of showing the name of the mod was already there. A short description is not very usable, because mostly you know what a mod name stands for - because you have looked for it, downloaded and installed it.


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