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-   -   Starting up a multiplayer (http://www.ritualistic.com/forums/showthread.php?t=13970)

Borg_Guarana 09-27-2003 09:01 AM

Starting up a multiplayer
 
i am havin problems with startin a multiplayer game server

Elite Force II 1.0 win-x86 May 24 2003
----- FS_Startup -----
Current search path:
C:\PROGRA~1\ACTIVI~1\EF2/base
C:\PROGRA~1\ACTIVI~1\EF2\base\pak32.pk3 (223 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak31.pk3 (708 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak30.pk3 (936 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak20.pk3 (8193 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak16.pk3 (2347 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak15.pk3 (1456 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak10.pk3 (1468 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak0.pk3 (1064 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\locpak2.pk3 (4 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\locpak1.pk3 (13987 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_vor2.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_tartirus.pk3 (20 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_speeddemon.pk3 (7 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_faceoff4.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_ent2.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_ent1.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\FX_CTF_Hammer.pk3 (7 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\CTF_Hammster_Shuttle .pk3 (7 files)
g:\Setup\Data\ef2.exe/base

----------------------
execing global/default.cfg
execing global/game.cfg
Config: *****************.cfg
couldn't exec global/menu.cfg
execing ****************.cfg
couldn't exec global/localized.cfg
couldn't exec global/autoexec.cfg

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
Loading global strings
----- Client Initialization -----
CPU: Pentium 4, Frequency: 2219 Mhz
Physical Memory: 768 mb
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
...setting mode 7: 1152 864 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1152x864)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...87 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using precompressed textures
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4400/AGP/SSE2
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_HP_occlusion_test
GL_EXTENSIONS: GL_IBM_rasterpos_clip
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_copy_depth_to_color
GL_EXTENSIONS: GL_NV_depth_clamp
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_multisample_filter_hint
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_register_combiners2
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_compression_vtc
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_texture_shader
GL_EXTENSIONS: GL_NV_texture_shader2
GL_EXTENSIONS: GL_NV_texture_shader3
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_NVX_ycrcb
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SGIX_depth_texture
GL_EXTENSIONS: GL_SGIX_shadow
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 7, 1152 x 864 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_linear
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Loading detail texture info
Initializing Shaders
Loading lensflares
----- finished R_Init -----
-------------------------------
Unknown server command "ui_removehud"
----- Client Initialization Complete -----
Loading viewmodes
Loading level defs
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:29253
Hostname: ***********
IP: ******************

------- sound initialization -------
Sound opened using Direct Sound
Miles Fast 2D Positional Audio provider opened.
Loading global/sound1.txt
----- Sound Info -----
driver - software
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 44100
----------------------
------------------------------------
Working directory: C:\PROGRA~1\ACTIVI~1\EF2
Setting up Shaders
Registering lensflare shaders
Loading inventory...
g_gametype will be changed upon restarting.
sv_maxclients will be changed upon restarting.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Unknown server command "ui_removehud"
------ Server Initialization ------
Server: dm_attrexian1
----- FS_Startup -----
Current search path:
C:\PROGRA~1\ACTIVI~1\EF2/base
C:\PROGRA~1\ACTIVI~1\EF2\base\pak32.pk3 (223 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak31.pk3 (708 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak30.pk3 (936 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak20.pk3 (8193 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak16.pk3 (2347 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak15.pk3 (1456 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak10.pk3 (1468 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\pak0.pk3 (1064 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\locpak2.pk3 (4 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\locpak1.pk3 (13987 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_vor2.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_tartirus.pk3 (20 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_speeddemon.pk3 (7 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_faceoff4.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_ent2.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\ctf_ent1.pk3 (6 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\FX_CTF_Hammer.pk3 (7 files)
C:\PROGRA~1\ACTIVI~1\EF2\base\CTF_Hammster_Shuttle .pk3 (7 files)
g:\Setup\Data\ef2.exe/base

----------------------
Opened log botlib.log
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/dm_attrexian1.aas
loaded maps/dm_attrexian1.aas
item_powerup_speed not reachable for bots at (254.0 -1790.0 -177.0)
found 92 level items
-------------------------------------
25 bots parsed
0 arenas parsed
AAS shutdown.
Closed log botlib.log
Opened log botlib.log
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/dm_attrexian1.aas
loaded maps/dm_attrexian1.aas
item_powerup_speed not reachable for bots at (254.0 -1790.0 -177.0)
found 92 level items
-------------------------------------
25 bots parsed
0 arenas parsed
Loading level strings for level: attrexian_assault
AAS initialized.
-----------------------------------
r_light_emphasize is cheat protected.
Hitch warning: 8262 msec frame time
Resolving ef2master.activision.com
ef2master.activision.com resolved to 63.146.124.57:29250
Sending heartbeat to ef2master.activision.com
Untokenized Message: getchallenge 1064659954984
SV_GetChallenge: New challenge added : 822110880
Resolving ef2auth.activision.com
ef2auth.activision.com resolved to 63.146.124.57:29252
Untokenized Message: getstatus 1064659954984
Untokenized Message: ipAuthorize 822110880 unknown Authentication Failed
Untokenized Message: getstatus
Untokenized Message: getstatus
Untokenized Message: getstatus
Untokenized Message: getstatus
Sending heartbeat to ef2master.activision.com
Untokenized Message: getstatus 1064660273671
Untokenized Message: getstatus
Hitch warning: 920 msec frame time
Untokenized Message: getstatus
Sending heartbeat to ef2master.activision.com
Untokenized Message: getinfo 1064660592390
Untokenized Message: getstatus

***** means i edited this out for obvious reasons
this is all i get when i try to start a game

MightyMax 09-27-2003 10:07 AM

Re: Starting up a multiplayer
 
Three things that I can think of ... pre-coffee. [img]/forums/images/graemlins/smirk.gif[/img]

1) Your using bots. Do you have the server patch installed or the CD in the drive.

2) "25 bots parsed"..... 25 Bots???? wow

3) "sv_maxclients will be changed upon restarting.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem "

Do you have the maxclients set to at least 26?

I might need to see you startup config file too.





Borg_Guarana 09-28-2003 07:33 AM

Re: Starting up a multiplayer
 
where is the startup config file

FFLO 11-10-2003 06:03 PM

Re: Starting up a multiplayer
 
I am having this same problem, I am not trying to point figures at software but had u recently installed EF2 runner? I think that might have had something to do with mine. I just happened to notice this post, I posted a new topic about the same thing


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