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-   -   Pheonixx Terrorist Boss Model (http://www.ritualistic.com/forums/showthread.php?t=15432)

jimmyjoebob 06-10-2004 07:53 PM

Pheonixx Terrorist Boss Model
 
What is the filename of this model in the DS?

Click Here To See What I Am Talking About

kanaeda 06-10-2004 09:39 PM

Re: Pheonixx Terrorist Boss Model
 
that looks like concept art from the old Gearbox CZ. I'm pretty certain that model doesn't actually exist in the finished version of the game. All the new character models have quite a bit more detail to them, both in the geometry and the skin.

xfodder 06-11-2004 02:20 AM

Re: Pheonixx Terrorist Boss Model
 
it looks familiar to me, but not sure which model, it is a ritual model tho.

Automator 06-11-2004 05:05 AM

Re: Pheonixx Terrorist Boss Model
 
it just says concept cause it was taken from the leak.

kanaeda 06-11-2004 11:15 PM

Re: Pheonixx Terrorist Boss Model
 
I'd still guess that it isn't. The models we used (I was on the CZ dev team) didn't look nearly that blocky. I also don't recall any of the terrorist variations looking like that.

Again, I could be wrong but that's my impression from looking at the pic.

Automator 06-12-2004 04:52 AM

Re: Pheonixx Terrorist Boss Model
 
I will clarify that my comment was just an assumption. I would doubt it was a gearbox model because the gun model looks identical to the ritual model. Maybe it is before it was finished.

Fross 06-14-2004 03:21 PM

Re: Pheonixx Terrorist Boss Model
 
actually that is one of Ritual's models. They can get blocky if you put them in certain poses (and even though we increased the poly count, they're still really low). I forgot the file name for it though. We did so many variants.

Automator 06-14-2004 05:42 PM

Re: Pheonixx Terrorist Boss Model
 
all those we's...... do you need a special title? "Ritual Modeler" or something?

BrushBaron 06-14-2004 06:20 PM

Re: Pheonixx Terrorist Boss Model
 
Fross did work on the game.

Automator 06-15-2004 12:08 AM

Re: Pheonixx Terrorist Boss Model
 
Yeah I wasn't being a jerk, I meant it seriously, doesn't he get a title. kanaeda don't work at ritual no more either right?

kanaeda 06-15-2004 12:42 AM

Re: Pheonixx Terrorist Boss Model
 
nope. working for Monolith Productions now.

zoso 06-17-2004 12:14 AM

Re: Pheonixx Terrorist Boss Model
 
lol, that's one of the terrorists silly !!

all jokes aside i don't know if it made it into the "DS" version of the game, but the one WE had going on back at ritual before it got all fubared he was just one of the many variants.

there used to be a structure to the naming convention that we had, but as soon as we starting doing a tremendous amount of head swapping and color variants the naming of these terrorists got thrown out the window.

he was originally based off this guy:

http://www.kaifengfu.com/cs/html/images/terror_a.jpg

Gambit 06-17-2004 05:35 PM

Re: Pheonixx Terrorist Boss Model
 
ahh i know that model its a model from the del scenes

That model is in my czero skinpack [img]/forums/images/graemlins/tongue.gif[/img] so i can use it in czero mp

dead_bwoy 06-17-2004 06:28 PM

Re: Pheonixx Terrorist Boss Model
 
Actually, it's a very similar model to the 1.2 default terror model:

Just a different head.
Can you elaborate on how you did the head swaping? It would be excelent to see this in czero mp!

kanaeda 06-17-2004 10:47 PM

Re: Pheonixx Terrorist Boss Model
 
seeing it in mp is probably not going to happen. The head swapping was done by placing a key/value pair of 'head' and '0-X' on the monster entity in the editor. I'm pretty sure that mp doesn't support the different head model variants.

dead_bwoy 06-17-2004 11:17 PM

Re: Pheonixx Terrorist Boss Model
 
I bet a hook dll would work...
Wish I knew C...

Gambit 06-18-2004 08:44 AM

Re: Pheonixx Terrorist Boss Model
 
nope no hooking just some modelling i use that model in czero an cs 1.6 i also can show some ingame shots from this model. I also use some officer models in czero mp


Unicron 06-22-2004 05:28 AM

Re: Pheonixx Terrorist Boss Model
 
users.pandora.be/czero

Try here


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