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-   -   SiN Episodes: Emergence Feedback and Suggestions (http://www.ritualistic.com/forums/showthread.php?t=17243)

BloodShed 05-10-2006 06:44 PM

Re: Main menu song
 
Quote:

Originally posted by Zerufacter:
When I loaded up SiN and heard that song in the main menu I was like "Oh yea..this is gonna kick major ass!" and I was wondering if anyone from Ritualistic would put that song out for download? Maybe for a small fee if needed?

you could also just extract it from the GCF file

motoko2030 05-10-2006 06:44 PM

Re: Main menu song
 
It is an excellent first episode, the graphics, gameplay, sound, music and the personal challenge system.

I would like to see more of Blade speaking in future episodes.

Moleculor 05-10-2006 07:12 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Ok. I'm not sure how far through I am (*spoiler* I'm at the part where the plane-thing is firing rockets at the car, and I'm about to do my first car fight sequence), but here's my list of suggestions so far:

1. Voice audio needs to be louder, especially from phones and the occasional notice from Jessica/JC. I can almost NEVER hear the voices from the phones over background noise (I have a minor hearing problem which prevents me from separating sounds from others, so if everything is at the same volume it all blends together). Also, I've missed one or two things that Jessica or JC have said because of explosions and gunfire. Yeah yeah, in 'real life' I'd miss these things too, but this is a game. Fun, not reality, is the key.

2. Nudity. 'nuff said. Now that I've played through, I can see -maybe- why you didn't hit the player with a nude scene with the bikini thing -that- early into the game, however this is SiN. Gimme some adult material.

3. Why is Blade silent? I know, I know, he says "Jessica, talk to me" or whatever when you hit TAB, but he's not taunting enemies, he's not holding conversations with JC/Jessica/Elexis/Whatshisface like he did in SiN. This makes the game feel slightly less... eh... SiN-like. I liked the smacktalk and such in SiN1. Where is it in Episodes?

4. The Dynamic AI system is good. However, the difference between helmeted rifle wielding SiNTEK soldiers and the chaingun wielding ones is far far too large. I blow through the rifle wielding guys, but the chaingun guys mow me down rapidly. In fact, I've gotten 'stuck' in one part of the game because of this. The game IS fun, and where I might have given up on a game ten or fifteen tries in, SiN's way of doing things HAS kept me trying up to about 30 or so attempts, but I've finally taken a break and may come back to it later.

5. Empty bioregen canisters need to be removable, or pop out automatically. There have been times where I've had a second canister, but can't get it into the station because there's an empty one in there. This does not make sense to me, and is mildly anti-immersive.

6. The lockers with locks on them: I should be able to shoot those open. They don't need to have anything in them, or at least anything I can use, but if I see a lock that looks like I might be able to shoot it off, I should be able to. I know, I know... picky picky...

7. Grenades have a bit too much bounce. If I want to toss a grenade two feet in front of me and run away, I should be able to do that. Instead, it tends to bounce up and far further forward than I had intended, sometimes against a wall and back behind me again, endangering my life.

8. I definitely LIKE how the game 'rewards' skillful play by providing access to better weapons and ammo. If you want that shotgun or rifle, you have to earn the right to use it by convincing the game you can handle tougher enemies. I love that. I just thought I'd mention it.

9. If Arena Mode exists, then it needs to be playable without beating the game. I realize this doesn't -really- apply to future episodes, but the same concept does. See, I'm stuck right now, but I still want to play SiN-ish stuff. So I'm looking for this Arena Mode thing. The option isn't visible anywhere. If it's a 'we don't want to reveal the maps ahead of time' thing or something, that's understandable. Unlock each map as you play it, instead of waiting till the whole thing is beaten (if that's how you unlock it) to unlock it.

10. I keep getting stuck on objects, especially when I take 'alternative routes' to things. Even on chairs and such, I'll get stuck. For example, in that area where you have to swim underwater once, then jump over a pipe, then swim underwater again, then climb a ladder to use your first console? The first time I tried that, I jumped on top of the pipe between the two underwater areas, then jumped left. This got me up onto the area I needed to be in, but it took some real fancy footwork for me to get over stuff that I should have been able to get under and such.

Gatefreak2 05-10-2006 07:26 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
5. Empty bioregen canisters need to be removable, or pop out automatically. There have been times where I've had a second canister, but can't get it into the station because there's an empty one in there. This does not make sense to me, and is mildly anti-immersive.

you can there is a button at the top of it [img]/forums/images/graemlins/cool.gif[/img]

Moleculor 05-10-2006 07:30 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Gatefreak2:
5. Empty bioregen canisters need to be removable, or pop out automatically. There have been times where I've had a second canister, but can't get it into the station because there's an empty one in there. This does not make sense to me, and is mildly anti-immersive.

you can there is a button at the top of it [img]/forums/images/graemlins/cool.gif[/img]

Ok, then that button needs to NOT light up when spraying bioregen material, and it needs to start flashing when the canister is empty.

Requiem 05-10-2006 07:39 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
actually you just press the little screen at the top of the bioregen thingy and the used up one pops out!! [img]/forums/images/graemlins/wink.gif[/img]

I've stopped after about three hours of straight gaming for a break. I for one am totally satisfied. I was worried a bit when it didn't start right on time, but it is worth the wait. I am addicted!

the weapons rock, the nades are awsome, and I love how well the boobs work!! !!!

A+

Zinfacter 05-10-2006 08:32 PM

re: machine gun
 
So I got the machine gun because I convinced the game that I could handle it?

bloodspitter 05-10-2006 08:43 PM

Re:
 
Okay there are a few things I noticed.
If I zoom with the handgun and move I've got some bob (view shakes to emulate walk thingybla)... this seems strange because if I don't zoom there is no bob at all.

If I shoot the 3rd gun(mg?) I've got some heavy recoil. If I zoom I've got none at all I think.

There was one place at the docks where an enemy seemed to "see" throuth one of those metal doors. There was no possibility for him to see me but I could hear him shoot and saw the bullet hits at the other side of this door. Not annoyin at all but hm :-)

Once I suddenly had 101 health points. Don't kow if this is really possible or was some glitch. I've made a screenshot but I do't know where those are stored. Okay well I just found out that the screenshots are stored in the Sin 1 folder... maybe it's possible to change that [img]/forums/images/graemlins/smile.gif[/img]
101hp


And what was somehow annoying in the beginning when I followed er Jessica? I was standing right behind here and she still kept saying "Blade come on!" . This happened a few times while I follwed her. I even advanced so she was behind and she kept sayin that I needed to hurry or something.

Hm this is all what I remember right now.

But besides those little glitches the game is fun so far. [img]/forums/images/graemlins/smile.gif[/img]

Maniac 05-10-2006 08:59 PM

Re:
 
The stuff that followed the end credits was just awsome. Keep that in future episodes.

-Maniac

MadMax 05-10-2006 09:01 PM

Re: re: machine gun
 
Yeah, doesn't make sense to me either. [img]/forums/images/graemlins/confused.gif[/img]

Okay, played for about two hours and got - SPOILER - to the part in the ship where the grunts come into the large watered room with jetpacks. I stopped there for now, it's time to go to bed and I want to have something to do tomorrow [img]/forums/images/graemlins/laugh.gif[/img]

First, it's much more Sin than I thought (from trailers, screens, characters). I really get into the feeling again, but it's also new. It's really like visiting that same world seven years later and discovering what changed in all that time. The industrial style of the dock and ship levels are what makes Emergence very similar to the early Sin 1 maps, the areas are believable and very well designed. Some of the graphics could be more impressive but others make up for that with beautiful special effects.
Weapons handle perfectly and have lots of firepower. The sound effects are much better than I remember them from trailers and the Magnum for the first time feels just as powerful as it looks. The enemies get much stronger by the time the DDS adjusts to my gameplay and they become a lot meaner. I must have died like ten times during those two hours!

BUT Blade needs to talk more. Really, just because he's mutating doesn't mean he can't talk (we do hear him sometimes). If it's not taunts, let it be dialog with the NPCs or the JCs. Blade must have more personality, he's not Gordon.
Also, some of the stuff that was mentioned above, like the "getting stuck" problem of some areas, stroke me when playing. I wasn't disturbed by anything, but I think it could be fixed.

The audio mix is great on 5.1 and an X-Fi soundcard, the delay and echo effects sound very lifelike, just like HL2 did. The game plays fast and is a lot of fun, especially because you never get a rest when there are still enemies around (they shoot you from everywhere, it seems). To cut that short, the first two hours of Emergence were very good... it still needs more pace, more drama and more dialog, though.

Tecman 05-10-2006 09:06 PM

Re: Main menu song
 
Quote:

Originally posted by BloodShed:
you could also just extract it from the GCF file

Have you tried it yet? When I extracted all the music tracks, only two or three work... The silly thing is though that all the other sounds work normally.

MeatPuppet 05-10-2006 09:19 PM

Re: Main menu song
 
I believe the whole soundtrack is on iTunes.

zdx 05-10-2006 09:22 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
The biggest issue I had with the game is the lack of Blade dialog; sure, I heard from interviews that he's become all jaded and whatnot, but I got no indication of that at all from what I've seen or what little I heard in the game.

I guess another issue I had is with those chaingun Sintek soldier mofos: it was extremely difficult to dispatch big groups of them and the regular grunts in some tight areas (particularly in the outside, construction-like area).

Other than that, it was a fun blast 'em up. I'm wondering where arena mode is though...

CanuckErrant 05-10-2006 09:43 PM

Re: Chaingun grunts
 
Urggh, I HATE those guys! I was almost stuck at the place with the fusebox because of them and my low health. But I definitely agree that the jump between the full-helmet grunts and them is too high. I'm decent at headshotting, but...

It's akin to making your enemies change from <font color="orange">ORANGE </font> reflec-clad troubleshooters to <font color="blue">BLUE</font> ArmorAll-clad AF Vultures. Seriously, guys.

Also, during the "driving" sequence, the controls barely flashed on the screen for me, so I had no real idea what I was doing or why I couldn't shoot out the windows.

Is there a manual somewhere that I can download? Because that would probably help a lot.

motoko2030 05-10-2006 10:04 PM

Re: Main menu song
 
On iTunes, search for Emergence as the title of the album or Zak Belica as the artist to find the album.

Michael_Russell 05-10-2006 10:11 PM

Re:
 
Quote:

Originally posted by bloodspitter:
There was one place at the docks where an enemy seemed to "see" throuth one of those metal doors. There was no possibility for him to see me but I could hear him shoot and saw the bullet hits at the other side of this door. Not annoyin at all but hm :-)

Once I suddenly had 101 health points. Don't kow if this is really possible or was some glitch. I've made a screenshot but I do't know where those are stored. Okay well I just found out that the screenshots are stored in the Sin 1 folder... maybe it's possible to change that [img]/forums/images/graemlins/smile.gif[/img]
101hp


If an enemy thinks you are in an area, why wouldn't he spew ammo towards you, especially if he thought he could shoot through an obstacle? And since this is a straight-up fight... (hint)

There are legitimate ways to get over 100 health.

Zinfacter 05-10-2006 10:19 PM

Re: dopefish
 
So who else found Dopefish?

Caine123 05-10-2006 10:34 PM

Re: dopefish
 
so i read many many maaaaaaaaaaany posts from many sites and it seems:

- episode is for $ 20 too small (about 3-4 hours only)
- all the coolness which sin1 made sin is blown away
- only 3 weapons, but should be fun
- frustrating levels later
- ai a bit dumb, especially mutants
all in all gamers say it's an average shooter feeling...

i hope it's not like that !

JezzyBall 05-10-2006 10:58 PM

Re: dopefish
 
Quote:

Originally posted by Caine123:
so i read many many maaaaaaaaaaany posts from many sites and it seems:

- episode is for $ 20 too small (about 3-4 hours only)
- all the coolness which sin1 made sin is blown away
- only 3 weapons, but should be fun
- frustrating levels later
- ai a bit dumb, especially mutants
all in all gamers say it's an average shooter feeling...

i hope it's not like that !

-Ok. I got it for 17 and change and even for $20 I just played 6 hours and it rocks. Sliders move 1 notch right (harder) of default on both.
-Blade hasn't talked as much, but he's been SPOILER-&gt;</font><span class="spoiler" onmouseover="this.className='spoilerhighlight'" onmouseout="this.className='spoiler'"> injected by Elexis</span><font class="post"> but you gotta hit the tab key to get some more chatter.
-The 3 weapons are fun and challenging. All 3 have great alt-fire and provide tactical nuances that make it like having 6 + you have grenades. Expect to see more in each episode (as it should be...)
-Yeah as in Hard! And thank god. That makes it replayable. I also notice different enemy approaches when you die and try again. Fun. People whine about easy and now hard.
- AI is better than most I've played. As for dumb mutants....well duh. There MUTANTS for christ sakes!
-Average? No way.

If you don't get this game your as smart as a mutant.....

Caine123 05-10-2006 11:02 PM

Re: dopefish
 
i will get it, if player say it's shit or great, i'll get it but the retail version.

Zinfacter 05-10-2006 11:10 PM

Re: dopefish
 
Quote:

Originally posted by Caine123:
i will get it, if player say it's shit or great, i'll get it but the retail version.

Why do you need other people to make your own opinion? No offense, just curious.

pigpen 05-10-2006 11:13 PM

Re: dopefish
 
Quote:

Originally posted by Caine123:
so i read many many maaaaaaaaaaany posts from many sites and it seems:

- episode is for $ 20 too small (about 3-4 hours only)
- all the coolness which sin1 made sin is blown away
- only 3 weapons, but should be fun
- frustrating levels later
- ai a bit dumb, especially mutants
all in all gamers say it's an average shooter feeling...

i hope it's not like that !

I think though you'll want to replay it, as the dynamic difficulty tuning will increase replayablity. So (3-4 hours) x multiple plays. Moreover it was said here that after you buy an episode they'll continue to enhance it and add stuff. Its not like your buying an episode they forget about and move on. Ritual has said they want to add stuff over time.

Yeah, the AI yeah can be weird with the mutants. Not often but sometimes I've noticed the mutants won't do anything even if I'm pretty close and in plain sight. Once I shoot, or trigger some "activation" line of some sort by walking over it, then they'll attack. Hasn't happened often, but I noticed it on the way out of the UA labs. However for the most part, I'm really happy with the AI, and I think its actually pretty good. Everyones experience will differ because the game is tuned different for each person so I imagine that'll have a big impact on enemy AI. Those buggers than shoot those green acid balls, really can dodge well.

As for the Sin feeling being lost, i actually was surprised that it captured it pretty well. ONe of the things I like most about the game is the sin-like action, campy humor, and over-the-top action. The intro music and the sexy sidekick give a nice touch of James Bond feel to the game.

Yeah some levels can be hard, but you can always adjust the difficulty sliders, but I think this what makes the game good...its variable degree of difficulty.

I wouldn't say average fps. Definitely one of the more entertaining FPS games I've played. There's enough variety of locations, different objectives and interaction that makes it worthwhile for me. NIce for a small game. If it was a full blown game, I'd expect more of everything (weapons, monsters, settings, length, etc), but its perfectily fine, and maybe even exceeds, what I was expecting with episodic gameplay, especially if Ritual adds stuff to the episode in the future. Wish there was multiplayer, but that's on the way. Not sure if that'll be free or part of another episode.

Caine123 05-10-2006 11:18 PM

Re: dopefish
 
Quote:

Originally posted by Zerufacter:
Quote:

Originally posted by Caine123:
i will get it, if player say it's shit or great, i'll get it but the retail version.

Why do you need other people to make your own opinion? No offense, just curious.

dont need them, i play demos or buy games and let me surprise. i'm only curious for some sequels like for sin1 (which is one of my favorite games). i shit on reviews etc.

as i play most games from the beginning on hard i'm looking forward to purchase it.

my only concerns are for blade as the 2nd gordon &amp; the james bond-like stuff... [img]/forums/images/graemlins/laugh.gif[/img]
elexis was also changed drastically but i guess she fits vell and the two mellons weren't forgotten [img]/forums/images/graemlins/wink.gif[/img].

Moleculor 05-11-2006 12:12 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
The dynamic difficulty system does have one single very odd 'bug' to it that I dislike...

The best place to illustrate this would be in the construction area immediately before you get to shoot guns from that car: There's an area with three mutagen barrels and about four or so spawn points for enemies in this area. Yes, spawn points. I've noticed how the system adjusts to your play style... you have areas that spawn an appropriate enemy when you get close rather than having them pre-spawned. Unfortunately this means that if I fire a secondary-fire magnum round or toss an incindiary into this area hoping to flush out anyone behind any corners, it does me absolutely no good because the enemies aren't there yet.

I have to physically cross a trigger area to get these guys to spawn. And sometimes the trigger area is far FAR too close (i.e. I can lob grenades into the area they'll be spawning in) to the spawn point.

So, I would recommend that spawn points be capable of 'taking damage' and that in damaging these 'spawn points' I can trigger the spawn early. Or that you move trigger points back a bit. One of the two.

djbell 05-11-2006 12:24 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Moleculor that's so funny that you mention that exact spot, it drove me so crazy I restarted. I just wrote a whiny gripe post about the difficulty of the game but it was really just about that spot. If it's just a fluke area I hereby apologize to the kings and queens of Ritual.

If this thread is still about feedback, I do wish Blade threw out a wisecrack here and there- I think the mood is too much life Half-Life 2, more quiet and suspensful than I think games aught to be, but Sin had it's own ultra-cool and fun style that made me enjoy it more than ANY FPS of all time (truly!-- bring on the hoverbikes!). That mild desire aside, Emergence ranks high on my list of action games that had an amazing overall experience- so far, and if I understand correctly there is much more to come. If Sin Episodes was a subscription, I'd join in a heartbeat.


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