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-   -   SiN Episodes: Emergence Feedback and Suggestions (http://www.ritualistic.com/forums/showthread.php?t=17243)

deceiver 05-09-2006 05:32 PM

SiN Episodes: Emergence Feedback and Suggestions
 
So, seeing as how the release is a little more than 20 hours away, feedback and suggestions for the game are inevitable. I thought it would be a good idea to have a big thread so that the devs won't have to sift through a massive amount of threads for suggestions/feedback (seeing as how they will be considering our suggestions/feedback!).

Whether your feedback/suggestions is about gameplay, music, sound, graphics, etc. Post 'em here!

Also, come to think of it, a bug thread would be in order too! <---No dice as per what Michael said.

P.S.
If a suggestions/feedback forum section is planned, I guess you can delete this post hehe.

Michael_Russell 05-09-2006 05:46 PM

Re: SiN Episodes: Emergence Feedback and Suggestions
 
Actually, I'd rather have bugs as seperate threads to make it easier for people to find the solution they are looking for, but I agree...suggestions and feedback, dump it here.

Maniac 05-09-2006 08:28 PM

Re: SiN Episodes: Emergence Feedback and Suggestions
 
My first bit of feedback (or criticism if you will):

It's not out yet!

-Maniac

Maxey 05-09-2006 09:23 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
I think this game seriously lacks ninjas.

And pirates for that matter.

Hell, scratch this game and make it a Pirates vs Ninjas game.

Or not.

mercurius420 05-09-2006 09:47 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Maxey:
I think this game seriously lacks ninjas.

And pirates for that matter.

Hell, scratch this game and make it a Pirates vs Ninjas game.

Or not.

I have always dreamed of a game featuring robotic ninja pirates from outer space. Sadly, no one else has dared to dream the dream...

RatherDashing 05-09-2006 09:48 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Don't forget undead pyschic monkeys.
System Shock 2 was the true inovator here.

Omega1 05-09-2006 09:54 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
I wanna see the space ninjas be reimplemented into the game. Give us space ninjas! We want space ninjas!

Blade_cop 05-09-2006 10:14 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
I hope there will be secret areas or even secret levels like other games do.

CommanderZx2 05-09-2006 10:20 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Or even secret endings... anyone here gotten the "other" ending of Max Payne 2? If I remember correctly you had to finish it on highest difficulty.

Moleculor 05-09-2006 11:21 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Ok, since people are starting to already threadjack this with "Release it!" crap and "ninja/pirate" stuff, I think I should try to pull this thread back on topic:

I know the game isn't out yet, and I've already said this once, but this is the 'official' place for this: Sexuality needs to be in the game as blatantly or more blatantly than in SiN1. I know you guys censored SiN1 by removing a bit of visual porn in one secret area, but part of the appeal of the original SiN was the fact that it treated the player -like- an adult. I'm tired of playing games that have been censored to make it suitable to 17 year old's eyes.

A perfect example of this would be (and I've said this again) the apparent dream sequence with Elexis in a pond. I don't -think- this is actually a dream, but the effect is certainly screaming something along the lines of "I'm mother nature" and "Revel in sensuality". The scene would have been perfect if she were nude, or at least topless, and she's not in the videos. There may be a way of making her such in the game... I'm not sure (though I suspect there is since her bikini does actually seem to be separate from her body), but that part should have been naked. Temptation, in all its forms, and quite blatant at that, was what that seems to call for, not a bit of censorship here or there.

Ok, maybe it's best to start out with an M rating and move on to AO later, though to be honest, I'm not sure the ESRB would give you an AO for a topless girl. God of War got an M for nudity. So has Oblivion. Try for it! (Though I personally think you should just simply push the envelope and go for that AO rating.)

Dawgfan 05-10-2006 12:42 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Maxey:
I think this game seriously lacks ninjas.

And pirates for that matter.

Hell, scratch this game and make it a Pirates vs Ninjas game.

Or not.

That would be an excellent idea. I think adding Pirates and Ninjas is something all people can identify with especially in this post 911 world. Especially radical christian ninjas and pirates who have formed alliances on college campuses.

http://www.redandblack.com/vnews/dis...4?in_archive=1


Dawgfan 05-10-2006 12:58 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Moleculor:
I know the game isn't out yet, and I've already said this once, but this is the 'official' place for this: Sexuality needs to be in the game as blatantly or more blatantly than in SiN1. I know you guys censored SiN1 by removing a bit of visual porn in one secret area, but part of the appeal of the original SiN was the fact that it treated the player -like- an adult. I'm tired of playing games that have been censored to make it suitable to 17 year old's eyes.

I don't think nudity "needs" to be in there. It doesn't matter whether she's naked or in a bikini. Just as long as the story is top notch. I just want to see a lot more character developement concerning why Blade and Elexis's backgrounds and what makes them do what they do in Sin Episodes compared to the original sin, and from what I can tell more story is being driven in the latest game.

ertertwert 05-10-2006 02:36 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Regarding the nudity, personally I feel that there should be unrated games on steam; give devs more freedom.

Feeback about Emergence? I haven't played it yet, but I hope (and if not in the first episode, expect it in the second) that the scripted story sequences are animated (both facial and body) as well as it was in Half-Life 2. Anything less and people are going to whine and complain (that's what they are good at).

Iggy01 05-10-2006 05:27 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Blade_cop:
I hope there will be secret areas or even secret levels like other games do.

Secret areas? How about a "You're not suppose to be here -Levelord". LOL

shadeex 05-10-2006 06:10 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Iggy01:
Quote:

Originally posted by Blade_cop:
I hope there will be secret areas or even secret levels like other games do.

Secret areas? How about a "You're not suppose to be here -Levelord". LOL

I agree on both points here...

shadeex 05-10-2006 06:12 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by CommanderZx2:
Or even secret endings... anyone here gotten the "other" ending of Max Payne 2? If I remember correctly you had to finish it on highest difficulty.

yeap i got the secret ending...

</font><span class="spoiler" onmouseover="this.className='spoilerhighlight'" onmouseout="this.className='spoiler'">in that ending mona sax survives... </span><font class="post">

RatherDashing 05-10-2006 07:20 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Why is pornography considered an adult affair? Surely they'll implement it if they're aiming for 13 year olds.

Tarn 05-10-2006 07:45 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
There's a big difference between pornography and nudity. Failing to see this difference is where most of the ratings/censorship issues arise from. Nudity is a completely natural thing and anybody that complains about it is displaying a rather odd attitude to life.

Pornography, on the other hand, is designed specifically for titilation, often in crude ways. People objecting to this is understandable.

Pornography in games has nothing to do with them being designed for adults or more mature. Nudity, however, can be a very useful part of a storyteller's toolbox - in the case of the Elexis in the bikini shot from the trailer, it's hard to say either way given the lack of context.

RatherDashing 05-10-2006 07:49 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Sure, I guess I used the wrong word there - but AO is relating to pornography isn't it?
I mean, you can have nudity in a 15 film over here. Partial in a 12, even.

Moleculor 05-10-2006 07:50 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Agreed. Nudity can be used as a story element. See the PG-13 movie Titanic for evidence of this.

Pornography is for sexual thrills. (I like that too.)

Blade_cop 05-10-2006 11:53 AM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Iggy01:
Quote:

Originally posted by Blade_cop:
I hope there will be secret areas or even secret levels like other games do.

Secret areas? How about a "You're not suppose to be here -Levelord". LOL

How about not, because I like secret areas. So about a "You're not suppose to be here -Levelord". [img]/forums/images/graemlins/tongue.gif[/img]

Monstroooo 05-10-2006 12:09 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
So.

We'll be needing a new feedback thread then?

[img]/forums/images/graemlins/smile.gif[/img]

Reverent 05-10-2006 03:55 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
yes this game rocks [img]/forums/images/graemlins/grin.gif[/img]

azz0r 05-10-2006 05:29 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
+ Excellent sound, better cache than HL2, you can hear things screaming in the distance and things sound far away when they are, simply great
+ Excellent weapons
+ Headshots are easy and feel satisfying
+ Stats are awesome
+ Boob physics

- Terrible monster design
- Fall damage is too high
- Story wasnt explained to me, as Ive never played a Sin game before I was lost
- Terrible Lip Sync

Zinfacter 05-10-2006 05:30 PM

Re: Main menu song
 
When I loaded up SiN and heard that song in the main menu I was like "Oh yea..this is gonna kick major ass!" and I was wondering if anyone from Ritualistic would put that song out for download? Maybe for a small fee if needed?

BloodShed 05-10-2006 05:44 PM

Re: Main menu song
 
Quote:

Originally posted by Zerufacter:
When I loaded up SiN and heard that song in the main menu I was like "Oh yea..this is gonna kick major ass!" and I was wondering if anyone from Ritualistic would put that song out for download? Maybe for a small fee if needed?

you could also just extract it from the GCF file

motoko2030 05-10-2006 05:44 PM

Re: Main menu song
 
It is an excellent first episode, the graphics, gameplay, sound, music and the personal challenge system.

I would like to see more of Blade speaking in future episodes.

Moleculor 05-10-2006 06:12 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Ok. I'm not sure how far through I am (*spoiler* I'm at the part where the plane-thing is firing rockets at the car, and I'm about to do my first car fight sequence), but here's my list of suggestions so far:

1. Voice audio needs to be louder, especially from phones and the occasional notice from Jessica/JC. I can almost NEVER hear the voices from the phones over background noise (I have a minor hearing problem which prevents me from separating sounds from others, so if everything is at the same volume it all blends together). Also, I've missed one or two things that Jessica or JC have said because of explosions and gunfire. Yeah yeah, in 'real life' I'd miss these things too, but this is a game. Fun, not reality, is the key.

2. Nudity. 'nuff said. Now that I've played through, I can see -maybe- why you didn't hit the player with a nude scene with the bikini thing -that- early into the game, however this is SiN. Gimme some adult material.

3. Why is Blade silent? I know, I know, he says "Jessica, talk to me" or whatever when you hit TAB, but he's not taunting enemies, he's not holding conversations with JC/Jessica/Elexis/Whatshisface like he did in SiN. This makes the game feel slightly less... eh... SiN-like. I liked the smacktalk and such in SiN1. Where is it in Episodes?

4. The Dynamic AI system is good. However, the difference between helmeted rifle wielding SiNTEK soldiers and the chaingun wielding ones is far far too large. I blow through the rifle wielding guys, but the chaingun guys mow me down rapidly. In fact, I've gotten 'stuck' in one part of the game because of this. The game IS fun, and where I might have given up on a game ten or fifteen tries in, SiN's way of doing things HAS kept me trying up to about 30 or so attempts, but I've finally taken a break and may come back to it later.

5. Empty bioregen canisters need to be removable, or pop out automatically. There have been times where I've had a second canister, but can't get it into the station because there's an empty one in there. This does not make sense to me, and is mildly anti-immersive.

6. The lockers with locks on them: I should be able to shoot those open. They don't need to have anything in them, or at least anything I can use, but if I see a lock that looks like I might be able to shoot it off, I should be able to. I know, I know... picky picky...

7. Grenades have a bit too much bounce. If I want to toss a grenade two feet in front of me and run away, I should be able to do that. Instead, it tends to bounce up and far further forward than I had intended, sometimes against a wall and back behind me again, endangering my life.

8. I definitely LIKE how the game 'rewards' skillful play by providing access to better weapons and ammo. If you want that shotgun or rifle, you have to earn the right to use it by convincing the game you can handle tougher enemies. I love that. I just thought I'd mention it.

9. If Arena Mode exists, then it needs to be playable without beating the game. I realize this doesn't -really- apply to future episodes, but the same concept does. See, I'm stuck right now, but I still want to play SiN-ish stuff. So I'm looking for this Arena Mode thing. The option isn't visible anywhere. If it's a 'we don't want to reveal the maps ahead of time' thing or something, that's understandable. Unlock each map as you play it, instead of waiting till the whole thing is beaten (if that's how you unlock it) to unlock it.

10. I keep getting stuck on objects, especially when I take 'alternative routes' to things. Even on chairs and such, I'll get stuck. For example, in that area where you have to swim underwater once, then jump over a pipe, then swim underwater again, then climb a ladder to use your first console? The first time I tried that, I jumped on top of the pipe between the two underwater areas, then jumped left. This got me up onto the area I needed to be in, but it took some real fancy footwork for me to get over stuff that I should have been able to get under and such.

Gatefreak2 05-10-2006 06:26 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
5. Empty bioregen canisters need to be removable, or pop out automatically. There have been times where I've had a second canister, but can't get it into the station because there's an empty one in there. This does not make sense to me, and is mildly anti-immersive.

you can there is a button at the top of it [img]/forums/images/graemlins/cool.gif[/img]

Moleculor 05-10-2006 06:30 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
Quote:

Originally posted by Gatefreak2:
5. Empty bioregen canisters need to be removable, or pop out automatically. There have been times where I've had a second canister, but can't get it into the station because there's an empty one in there. This does not make sense to me, and is mildly anti-immersive.

you can there is a button at the top of it [img]/forums/images/graemlins/cool.gif[/img]

Ok, then that button needs to NOT light up when spraying bioregen material, and it needs to start flashing when the canister is empty.

Requiem 05-10-2006 06:39 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
actually you just press the little screen at the top of the bioregen thingy and the used up one pops out!! [img]/forums/images/graemlins/wink.gif[/img]

I've stopped after about three hours of straight gaming for a break. I for one am totally satisfied. I was worried a bit when it didn't start right on time, but it is worth the wait. I am addicted!

the weapons rock, the nades are awsome, and I love how well the boobs work!! !!!

A+

Zinfacter 05-10-2006 07:32 PM

re: machine gun
 
So I got the machine gun because I convinced the game that I could handle it?

bloodspitter 05-10-2006 07:43 PM

Re:
 
Okay there are a few things I noticed.
If I zoom with the handgun and move I've got some bob (view shakes to emulate walk thingybla)... this seems strange because if I don't zoom there is no bob at all.

If I shoot the 3rd gun(mg?) I've got some heavy recoil. If I zoom I've got none at all I think.

There was one place at the docks where an enemy seemed to "see" throuth one of those metal doors. There was no possibility for him to see me but I could hear him shoot and saw the bullet hits at the other side of this door. Not annoyin at all but hm :-)

Once I suddenly had 101 health points. Don't kow if this is really possible or was some glitch. I've made a screenshot but I do't know where those are stored. Okay well I just found out that the screenshots are stored in the Sin 1 folder... maybe it's possible to change that [img]/forums/images/graemlins/smile.gif[/img]
101hp


And what was somehow annoying in the beginning when I followed er Jessica? I was standing right behind here and she still kept saying "Blade come on!" . This happened a few times while I follwed her. I even advanced so she was behind and she kept sayin that I needed to hurry or something.

Hm this is all what I remember right now.

But besides those little glitches the game is fun so far. [img]/forums/images/graemlins/smile.gif[/img]

Maniac 05-10-2006 07:59 PM

Re:
 
The stuff that followed the end credits was just awsome. Keep that in future episodes.

-Maniac

MadMax 05-10-2006 08:01 PM

Re: re: machine gun
 
Yeah, doesn't make sense to me either. [img]/forums/images/graemlins/confused.gif[/img]

Okay, played for about two hours and got - SPOILER - to the part in the ship where the grunts come into the large watered room with jetpacks. I stopped there for now, it's time to go to bed and I want to have something to do tomorrow [img]/forums/images/graemlins/laugh.gif[/img]

First, it's much more Sin than I thought (from trailers, screens, characters). I really get into the feeling again, but it's also new. It's really like visiting that same world seven years later and discovering what changed in all that time. The industrial style of the dock and ship levels are what makes Emergence very similar to the early Sin 1 maps, the areas are believable and very well designed. Some of the graphics could be more impressive but others make up for that with beautiful special effects.
Weapons handle perfectly and have lots of firepower. The sound effects are much better than I remember them from trailers and the Magnum for the first time feels just as powerful as it looks. The enemies get much stronger by the time the DDS adjusts to my gameplay and they become a lot meaner. I must have died like ten times during those two hours!

BUT Blade needs to talk more. Really, just because he's mutating doesn't mean he can't talk (we do hear him sometimes). If it's not taunts, let it be dialog with the NPCs or the JCs. Blade must have more personality, he's not Gordon.
Also, some of the stuff that was mentioned above, like the "getting stuck" problem of some areas, stroke me when playing. I wasn't disturbed by anything, but I think it could be fixed.

The audio mix is great on 5.1 and an X-Fi soundcard, the delay and echo effects sound very lifelike, just like HL2 did. The game plays fast and is a lot of fun, especially because you never get a rest when there are still enemies around (they shoot you from everywhere, it seems). To cut that short, the first two hours of Emergence were very good... it still needs more pace, more drama and more dialog, though.

Tecman 05-10-2006 08:06 PM

Re: Main menu song
 
Quote:

Originally posted by BloodShed:
you could also just extract it from the GCF file

Have you tried it yet? When I extracted all the music tracks, only two or three work... The silly thing is though that all the other sounds work normally.

MeatPuppet 05-10-2006 08:19 PM

Re: Main menu song
 
I believe the whole soundtrack is on iTunes.

zdx 05-10-2006 08:22 PM

Re: SiN Episodes: Emergence Feedback and Suggestio
 
The biggest issue I had with the game is the lack of Blade dialog; sure, I heard from interviews that he's become all jaded and whatnot, but I got no indication of that at all from what I've seen or what little I heard in the game.

I guess another issue I had is with those chaingun Sintek soldier mofos: it was extremely difficult to dispatch big groups of them and the regular grunts in some tight areas (particularly in the outside, construction-like area).

Other than that, it was a fun blast 'em up. I'm wondering where arena mode is though...

CanuckErrant 05-10-2006 08:43 PM

Re: Chaingun grunts
 
Urggh, I HATE those guys! I was almost stuck at the place with the fusebox because of them and my low health. But I definitely agree that the jump between the full-helmet grunts and them is too high. I'm decent at headshotting, but...

It's akin to making your enemies change from <font color="orange">ORANGE </font> reflec-clad troubleshooters to <font color="blue">BLUE</font> ArmorAll-clad AF Vultures. Seriously, guys.

Also, during the "driving" sequence, the controls barely flashed on the screen for me, so I had no real idea what I was doing or why I couldn't shoot out the windows.

Is there a manual somewhere that I can download? Because that would probably help a lot.

motoko2030 05-10-2006 09:04 PM

Re: Main menu song
 
On iTunes, search for Emergence as the title of the album or Zak Belica as the artist to find the album.


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