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-   -   Problem with controls (http://www.ritualistic.com/forums/showthread.php?t=17294)

Curly 05-10-2006 06:12 PM

Problem with controls
 
I have the game working now and it's great.
The only thing is that after binding keys to
turn right (+right) and turn left (+left) these
keys don't work in game, and I have to turn
by using the strafe (+moveleft,+moveright)
keys and the mouselook.

What causes this?

Also, even though "pause" is bound only to the
pause key, pressing NumLock activates pause
also


Michael_Russell 05-10-2006 06:18 PM

Re: Problem with controls
 
This is from the "Troubleshooting" guide in the manual:

I've got keys bound to "Turn Left," "Turn Right," "Look Up," and/or "Look Down," but they don't do anything.

By default, SiN Episodes uses the mouse to look around. For these keys to work, Mouse Look must be disabled by using the console command cl_mouselook 0.

Curly 05-10-2006 06:28 PM

Re: Problem with controls
 
Thanks for the reply. I'll just stay with
using the mouselook.

Joren 05-11-2006 03:26 AM

Re: Problem with controls
 
Hey, I'm new and I came here because I was looking for this issue as well. I'm glad you all are responding on here and helping people out, hats off to you guys for being in the forums.

So why is +left/+right disabled with mouselook? I think it's safe to assume if the player doesn't want to be able to turn left and right with the keys they just won't press them...

In every FPS for the past decade or so I've been able to turn via keyboard while moving the mouse at the same time. It gives a little speed boost so I don't have to be rolling the mouse so wildly that I cannot aim. My gameplay coordination's kinda built around that, so not having that throws me off a bit. I'd really like this functionality with SE:1, and it seems counter-intuitive that it's disabled. Any way you guys could enable that?

Thanks!

-- Joren

mazzami 05-13-2006 12:03 AM

Re: Problem with controls
 
I agree that the game should allow keys for turn left/right and the mouse to be used at the same time. Every FPS I can think of supports this including all the Half Life2 based games. Why change the control setup at all from HL2? I have not bought quite a few games simply because the controls did not feel right or allow full customization. Fear is the most recent example. I hope this gets fixed or this is the last Sin Episode I'll purchase.


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