Ritualistic Forums

Ritualistic Forums (http://www.ritualistic.com/forums/index.php)
-   SiN Episodes Editing (http://www.ritualistic.com/forums/forumdisplay.php?f=23)
-   -   [wip] Blade's voice pack (http://www.ritualistic.com/forums/showthread.php?t=17615)

djbell 05-16-2006 08:12 PM

[wip] Blade\'s voice pack
 
http://btsnyc.com/pub/SE1BladesVoice0.1.zip


Sin Episodes: Emergence
Blade's voice add-on
Version 0.1 alpha
including Prog2's manual taunts kit

By DJBell and Prog2
Contact DJBell at virus@btsnyc.com or #ritualistic on irc.quakenet.org

--------------------------------------------------------------------------------



When John R. Blade kills someone, he tells 'em they're dead. This patch (which
basically boils down to hours of research and 15 minutes of writing and copying
files) is the first publicly available patch that uses "Sin" and "Wages of
Sin" voice files to help Blade become more talkative. This patch has two pieces:


Prog2's manual taunts:
Press "X" to hear blade spit out a one-liner from the original Sin. They will
cycle through and repeat. Blade on demand!


Other script changes:
When Blade brings a grunt to justice in his own, special way, there's a chance
you'll hear him make a comment, using several of the taunts above. I think I
chose the most appropriate taunts.

Unfortunately, the sound actually emits from the grunt due to difficulty finding
documentation of the Sourch Engine and Sin Episodes-specific issues. However, I
fully expect someone, if not myself, to rectify this problem in the next several
days.

Also, theoretically, Blade should also comment when he's wounded and would
otherwise cry out in pain. It looks right but I haven't seen it work yet.


Instructions: Copy the SE1 directory in this package to your SE1 directory,
usually found in:
C:\Program Files\Valve\Steam\SteamApps\YOURNAME\sin episodes emergence\SE1
(where YOURNAME is your steam user name)

If you already have an autoexec.cfg simply append the contents from this zip
file. Rebind the taunt on demand key if you like, from SE1\cfg\taunts.cfg.


IMPORTANT NOTE: We're not responsible if you screw up your installation. Be
careful, don't overwrite anything and back up your installation if you don't
know what you're doing! You must own Sin to use the contained voice files!

Enjoy!

ATimson 05-17-2006 01:23 AM

Re: [wip] Blade\'s voice pack
 
Quote:

Originally posted by djbell:
Unfortunately, the sound actually emits from the grunt due to difficulty finding
documentation of the Sourch Engine and Sin Episodes-specific issues. However, I
fully expect someone, if not myself, to rectify this problem in the next several
days.

Oh, I found documentation. What you set up is a good start on what a final version would need; the problem is, the code saying where to play that sound from is called by the C++ code we don't have access to until the SDK comes out.

I've looked through the script fioles, and couldn't find anything else exposed that would allow something to be played on an enemy's death.

Good job with what you did so far, though. Thanks. [img]/forums/images/graemlins/smile.gif[/img]

Ritual, give us the SDK!

ertertwert 05-17-2006 06:33 AM

Re: [wip] Blade\'s voice pack
 
Awesome, man! Was just playing through it and it is just what the game is missing! I was using the taunts just for fun and it really felt like SiN. Hopefully you can fix the bug where it comes from the enemies, because once that is fixed, it should be final. Congrats! Maybe Ritual could lend him a helping hand? Oh, and you don't have to say "You must have SiN 1 to use these sounds" because anyone who has Emergence also gets SiN 1 for free.

deceiver 05-17-2006 07:57 AM

Re: [wip] Blade\'s voice pack
 
Great job man! Really brought that much more of the SiN feel to the game hehe. And you said you used the default quality from SiN 1 for the sound files? They sounded great.

djbell 05-17-2006 09:06 AM

Re: [wip] Blade\'s voice pack
 
Thanks for looking into it ATimson!


Yep, those sound files are jst pulled directly out of Sin.

KalZakath 05-17-2006 09:50 AM

Re: [wip] Blade\'s voice pack
 
Bah, I see I'll have to relent and try this out [img]/forums/images/graemlins/smile.gif[/img] hehe

Nice work DJ, this is what moddable games are all about [img]/forums/images/graemlins/smile.gif[/img] (That and the naked thing, anyway...)

CamperJoe 05-17-2006 10:28 AM

Re: [wip] Blade\'s voice pack
 
Why not use the Emergence sound files?, theres 5 taunts.

PrivateNewbie 05-17-2006 01:35 PM

Re: [wip] Blade\'s voice pack
 
Fantastic! Absolutely fantastic! Let's hope that Ritual doesn't just leave the voice feature to the modders... they better put Blade's voice into the next episode! Come on guys! You gotsta!

djbell 05-17-2006 03:06 PM

Re: [wip] Blade\'s voice pack
 
Yeah Camper we were aware of the in-game taunts, but they aren't as appropraite for "ha ha you're dead" taunts. Some would work OK, but I didn't want to use too many in fear of Blade being annoyingly chatty, and Sin's taunts were all better. So they didn't make the cut. Of course we'll add them to manual taunt script and I'll update that for people who don't want to screw with the config files themselves, but here are the file names for those who want to add them manually:

Damn, you suck: vo/blade/blade_taunt1.wav
That's gonna leave a mark: vo/blade/blade_taunt2.wav
You'll have to do better than that: vo/blade/blade_taunt3.wav
Are you even trying: vo/blade/blade_taunt4.wav
Not even close: vo/blade/blade_taunt5.wav

MrSamuel 05-17-2006 05:08 PM

Re: [wip] Blade\'s voice pack
 
Quote:

Originally posted by CamperJoe:
Why not use the Emergence sound files?, theres 5 taunts.

Blade has taunts in Emergence? I thought he was completly mute.

Tecman 05-17-2006 05:45 PM

Re: [wip] Blade\'s voice pack
 
He is, but there are five unused taunts in the GCF file, maybe it was meant for Deathmatch?

MrSamuel 05-17-2006 06:38 PM

Re: [wip] Blade\'s voice pack
 
Where are these GCF files? I can't find em.

Parnic 05-17-2006 06:45 PM

Re: [wip] Blade\'s voice pack
 
In your steam folder/steamapps. There are 5 "sinepisodes" gcf files there.

djbell 05-17-2006 07:39 PM

Re: [wip] Blade\'s voice pack
 
I'm glad some of you are enjoying the crude version already! My favorite use of ancient Bladism in Emergence I've seen so far:

Hit a jetpack guy, he spins starts screaming, and then simultaneously with the POP!, "Bang! You're dead!" Violent AND hilarious.


I've noticed there are weird situations where the auto-taunt sounds perfect and loud, just like it's coming from Blade, usually either with a Jetpack or Elite, no matter what the distance. Please, let me know if you figure out how to replicate it.

deceiver 05-17-2006 08:29 PM

Re: [wip] Blade\'s voice pack
 
Will you have a ver. 2 pack with the taunts from Emergence?

djbell 05-17-2006 08:44 PM

Re: [wip] Blade\'s voice pack
 
Yeah sure, I'll release it tomorrow, early EST. Do you want me to split the taunts up by genre, like a key for F* YOU taunts, You're Dead, and other statements (you hit me, etc).

If you have a good idea for what key to bind those to, let me know. Are X, C, and V taken?

I'll also add more automatic taunts for killing mutants and drones. "Cleanup on aisle four! Bring a mop and a shovel!"

deceiver 05-17-2006 09:32 PM

Re: [wip] Blade\'s voice pack
 
It's fine as they are now imo. Only need a way to have the taunts to be said by Blade when he kills enemies and that'll be perfect ^_^. And yes I have noticed that when you kill the jetpack grunts sometimes, you will hear the clip coming from Blade himself and not the enemy.

he_the_great 05-18-2006 03:11 AM

Re: [wip] Blade\'s voice pack
 
loving it, really am.

nba1341 05-18-2006 03:17 AM

Re: [wip] Blade\'s voice pack
 
woah downloading! good job!

MadMax 05-18-2006 07:29 AM

Re: [wip] Blade\'s voice pack
 
Continued the game with the voice pack installed and it felt much better right away. It's a little out of context since Blade never says anything else, but it's still a lot more Blade than before.

PrivateNewbie 05-18-2006 12:19 PM

Re: [wip] Blade\'s voice pack
 
Quite possibly the best mod I have ever downloaded... Makes the game much much better. It's great to hear good ol' Blade's voice again. I was hoping to hear him tell J.C. to hurry up when hacking a computer... but I suppose that could possibly be included in a later release. Keep up the good work!

MadMax 05-18-2006 04:13 PM

Re: [wip] Blade\'s voice pack
 
Now that would be interesting... picking out appropriate voice clips of Blade's reponses to JC from Sin 1, then implementing those in Emergence as best as they fit. Is that possible? Can this stuff be scripted? If anyone showed me how, I'd gladly take the time and make something up (I know all those dialogues from Sin 1 by heart).

djbell 05-18-2006 04:39 PM

Re: [wip] Blade\'s voice pack
 
Thanks for the input guys, I'll try to make an update today including your suggestions today.

BloodShed 05-18-2006 05:05 PM

Re: [wip] Blade\'s voice pack
 
Played a few Duke3D maps, found this mod / script
and now the fun will never end \ ^o^ /

MrSamuel 05-18-2006 06:04 PM

Re: [wip] Blade\'s voice pack
 
Has anybody heard Blade go "mmmmm banna"? I just come across it when looking at the old blade sound files. I now have that as one of taunts on the mod, don't really know why but it is funny to hear it when Blade kills somebody.


All times are GMT -5. The time now is 10:48 AM.

Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.