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-   SiN Episodes Editing (http://www.ritualistic.com/forums/forumdisplay.php?f=23)
-   -   XSI Mod Tool (http://www.ritualistic.com/forums/showthread.php?t=17796)

Curly 05-24-2006 12:38 PM

XSI Mod Tool
 
Has anyone here tried using the Softimage XSI ModTool
with Sin episodes? It's free and seems to be popular
with the Half Life2 crowd.
http://www.softimage.com/community/x...l/default.aspx

I'm thinking about downloading this and playing with it but
I don't know how useful it would be with Sin Episodes.

programmer2 05-24-2006 12:47 PM

Re: XSI Mod Tool
 
Since it's using the same engine, it will probably be as useful for SiN:Episodes as for HL2. It's the same tool that VALVe used when creating models for HL2, and they were nice enough the arrange a free version for all the modders [img]/forums/images/graemlins/laugh.gif[/img]

wisecode 05-24-2006 01:07 PM

Re: XSI Mod Tool
 
I've created lots of code, props and materials for HL2 mods and can help with this once we are turned loose.

Curly 05-25-2006 02:53 AM

Re: XSI Mod Tool
 
I'm going to download and check out this program,
although my only modeling "experience" was with
Milkshape3d a half dozen years ago.

guru7892 05-25-2006 03:01 AM

Re: XSI Mod Tool
 
acually I think maya was used to make the stuff in sin episodes... right?

RIGHT???


Curly 05-25-2006 03:26 AM

Re: XSI Mod Tool
 
Quote:

Originally posted by guru7892:
acually I think maya was used to make the stuff in sin episodes... right?

RIGHT???



Not sure
Maybe Michael Russell will see this post and can tell us

From Computer Graphics World:
Half-Life 2 also marks the arrival of Softimage as a major contender vying for game-authoring software supremacy. Throwing down the gauntlet to Discreet (3ds max) and Alias Systems (Maya), Softimage worked closely with Valve, making Softimage|XSI the sole digital content creation software used to create the game, and, thereby, resulting in an impressive showcase for its real-time 3D content creation capabilities.

Even if XSI wasn't used in the actual creation of Sin Episodes,
it's still free (mod tool v 4.2 anyway) and works well with the
Source engine.

Spike4072 05-25-2006 10:47 PM

Re: XSI Mod Tool
 
I have the jessica model in Maya right now so I it should work fine with XSI too.

greatscots 05-29-2006 10:04 PM

Re: XSI Mod Tool
 
Does anyone know, or know of any tutorials on how to get Half Life 2 Or Sin Emergence models into XSI ?

guru7892 05-30-2006 12:50 AM

Re: XSI Mod Tool
 
I didn't need to update the skin weights to get the Sin:e models into maya correctly...

but I needed to reorient the model... so...

who knows? where is that expert?


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