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-   -   Changing HUD Z-Index and 'laser sights' (http://www.ritualistic.com/forums/showthread.php?t=17999)

KeeperOfTheSoul 06-09-2006 04:17 PM

Changing HUD Z-Index and \'laser sights\'
 
I just tried out SiN and Emergence in 3D recently and they both work fine, other than a couple of common problems.

Firstly the hud is too close to the screen so it tends to diverge off the edges, is there any way to change its Z index to place it deeper into the screen.

Secondly the cross hair is shown at hud depth, is there any way to have a 'laser sight' that is rendered at the depth of the target?

Is there anyway to disable the blurring from the U4 barrels as with some video options I just get a white screen and in 3D it drops everything back to 2.5D.

The iron sights work really well in 3D which is nice to see, the only thing I would like is an iron sight style scope for the rifle as the current scope has the same problem as the hud/crosshair due to depth.

If anyone knows of ways round these problems I'd be interested to hear it.

Parnic 06-09-2006 04:22 PM

Re: Changing HUD Z-Index and \'laser sights\'
 
Are you referring to playing on the dual-depth LCD monitors? If so, SiN has not been tested on and does not support those monitors.

KeeperOfTheSoul 06-09-2006 04:55 PM

Re: Changing HUD Z-Index and \'laser sights\'
 
Quote:

Originally posted by Parnic:
Are you referring to playing on the dual-depth LCD monitors? If so, SiN has not been tested on and does not support those monitors.

Not quite, this is using a setup that provides a separate left/right eye image. And, I know it wasn't designed for it, but it handles itself very well. As for the few minor problems I was wondering if there were any console commands to disable a few of those things. Eg, either changing the hud depth or disabling the hud entierly (I tried cl_hud 0 but then I was unable to switch weapon :S).

As for the laser sight, I was hoping that change could be sneaked in or if anyone knew of a mod that would provide one (would also like this for hl2 if anyone has one) [img]/forums/images/graemlins/wink.gif[/img] as that would make the biggest difference. One of the reasons I like Max Payne so much, that single white dot is atualy rendered at the depth of the target it's going to hit, so works perfectly in 3D.


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