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-   -   Arena_Deconstruction (http://www.ritualistic.com/forums/showthread.php?t=18324)

ripper_hugme 07-28-2006 11:50 PM

Arena_Deconstruction *updated with ingame shots*
 
A new beta has been released http://www.ritualistic.com/forums/sh...ad.php?t=18374



I was going to call it arena_pit but...yeah.

Sparda 07-28-2006 11:52 PM

Re: Arena_Deconstruction
 
Looking good

ripper_hugme 07-29-2006 02:47 AM

Re: Arena_Deconstruction
 
Umm does anyone know where a converter that does dem files to mpg or wmv

ertertwert 07-29-2006 03:47 AM

Re: Arena_Deconstruction
 
Just use Fraps.

ripper_hugme 07-29-2006 04:39 AM

Re: Arena_Deconstruction
 
Near finished beta shots







boom, headshot!



Shitter's full

ripper_hugme 07-29-2006 05:08 AM

Re: Arena_Deconstruction
 
1st Beta Release.

A newer beta has been released.

Sparda 07-29-2006 07:07 AM

Re: Arena_Deconstruction
 
Downloading, I clame tester :D

Sparda 07-29-2006 07:53 AM

Re: Arena_Deconstruction
 
WOW man grate map I like it allot,

Although some of the badies(:D) get stuck between 2 boxes,
And when standing behind the hole with the wooden blank some enemies don’t shot at me instead they will walk around it as if I’m behind a box.

But is still a very fun map, defiantly a grate map to have.

Blitzy 07-29-2006 10:56 AM

Re: Arena_Deconstruction
 
Yep, just played it a few times and yeah, its a nice little map.

One thing I would suggest is changing/getting rid of that ambient alarm sound, it gets kind of annoying after a few minutes.

Congradulations on the very first custom SiN Episodes map! :D
Really makes me want to map, damnit Hammer... STOP CRASHING.

Sparda 07-29-2006 11:42 AM

Re: Arena_Deconstruction
 
I'm making a maze like map started 2 days ago and I'm only half done, :D my 1st map ever. god damn Hammer is so easy to use, I thought it would take for ever to work out but for me 3 days.

ertertwert 07-29-2006 12:14 PM

Re: Arena_Deconstruction
 
I'm working on a map right now. It's based off of a very prolific movie and I'm still working on the exact layout (85% complete). Then I will release a beta until I make the custom textures (never done it before but should be too hard if I start with a pre-existing one).

UTWarden 07-29-2006 03:38 PM

Re: Arena_Deconstruction
 
Fun Map :)
worked well, some spawn points need tweaking, as I would be in an area and get shot as soon as I turned my back this was at a dead end too. some corner area's the fps is a wee bit tough.

Eveningfall 07-29-2006 03:39 PM

Re: Arena_Deconstruction
 
Wow! Good job. This map is really fun. Some of the grunts got stuck on corners though. Can't wait for the final version.

ripper_hugme 07-29-2006 05:07 PM

Re: Arena_Deconstruction
 
Alright an update:

-I will try to fix the alarm noise but I cant access the script's directory to make my own soundscapes or the sounds dir to add custom sounds.
-I will add some height to mix it up a bit.
-A new sector simular to the quadie battle section.And tunnels to connect them together.

wisecode 07-29-2006 06:54 PM

Re: Arena_Deconstruction
 
Take a look at your ai_relationship, it refers to a missing npc_enemyfinder.

ripper_hugme 07-29-2006 10:08 PM

Re: Arena_Deconstruction
 
ok thanks.

DI_MeisterM 08-01-2006 03:14 AM

Re: Arena_Deconstruction
 
Very nice map ripper_hugme!
I like the layout very much, the performance is top and the gameplay flow. Great job!

ripper_hugme 08-01-2006 04:38 AM

Re: Arena_Deconstruction
 
new progress shot:


ripper_hugme 08-04-2006 07:21 AM

Re: Arena_Deconstruction
 
another progress shot



Okay more for the update list.

- add a 'living' skybox.

- add a few more physic props (barrels, etc.) .

Sparda 08-04-2006 07:45 AM

Re: Arena_Deconstruction
 
Come on I really want this new version, It was a big hit with my room mates.

Stylsy 08-04-2006 03:23 PM

Re: Arena_Deconstruction
 
Very impressive work, loving the map so far.

Michael_Russell 08-04-2006 04:02 PM

Re: Arena_Deconstruction
 
I added an announcement stub to the editing wiki.

http://www.ritualediting.com/wiki/?t...rena_Mode_Maps

ripper_hugme 08-04-2006 06:45 PM

Re: Arena_Deconstruction
 
SWEET!!! Frontpage.

Update: I'm gonna release a side 'Hardcorps' version (It'll feature chaingunners and SiNtek AR grunts and minus xplosive-barrels)

ripper_hugme 08-04-2006 08:32 PM

Re: Arena_Deconstruction
 





ripper_hugme 08-05-2006 02:30 AM

Re: Arena_Deconstruction
 
Beta 2 has been released look in emergence discussion section.


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