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-   -   Arena_MeatLoop_Beta (http://www.ritualistic.com/forums/showthread.php?t=18393)

MeatPuppet 08-07-2006 04:24 PM

Arena_MeatLoop_Beta
 
I'm looking for some feedback.

I designed the flow with DM and Coop in mind. All the stairs are player clipped so you can bunnyhop up them and there is a secret mega health pickup available on the map.

http://00johnboyd00.googlepages.com/home

Thanks,
MeatPuppet

UTWarden 08-07-2006 08:02 PM

Re: Arena_MeatLoop_Beta
 
Saweet Map!!

Blitzy 08-08-2006 12:18 PM

Re: Arena_MeatLoop_Beta
 
I like this map!

I do a have a few things I want to suggest however.

First and foremost, I found there were some spot around the map that were player clipped that, I personally don't think need to be player clipped.


For instance:
This stretch between these pillar things were clipped and I couldn't use it for a little bit of cover because of that. Although I did find that other spots between pillars down in that basement were not player clipped!



Also, in the stairwell going from the basement to the surface, I didn't like having the corners clipped there either, I don't like the feeling that I'm forcefully being pushed/urged in a direction. I understand that you probably did it to "smooth" out movement and/or to help people from getting stuck, but I found it to be more of an annoyance and restriction than anything.



Just an asthetic issue, but I would suggest closing that up or doing something nice with it other than to leave it open to the skybox, the casual player won't notice it but it's eye catching to FPS vets.


And one more observation. In the outside crate area, I found that the majority of that was unused during actual combat gameplay... dead space so to speak. I usually went straight from the porch thing to the stairwell, the enemies seemed to like to do the same thing even if I hid in the crates area.

The map played really well, the enemy placement is great in my opinion, it flows very smoothly, and it doesn't destroy my frames per second when the going gets tough! :D

Ritual handing out beta's of their maps...! :O
I like it.

MeatPuppet 08-08-2006 12:43 PM

Re: Arena_MeatLoop_Beta
 
Yeah, I smoothed out most of the corners because when I play it I bunnyhop everywhere and hate getting stuck on geometry. I still need to learn that not everyone will play it like I do. :)

Art for outside the fence and some more inside the building is still in the plan.

I was mostly concerned with peoples' framerates, grunts spawning in front of people, and hopefully no one gets stuck somewhere or finds some cheesy exploit.

Thanks for the feedback!

Blitzy 08-08-2006 01:02 PM

Re: Arena_MeatLoop_Beta
 
I've played it a few times now and I havn't had any grunts spawn in front of me or anything.

And yeah, I tryed playing it by exclusively bunnyhoppin' everywhere, I can see how all that player clipping helps with that play style ;)

Oh I also found the secret mega health :D

UTWarden 08-08-2006 03:34 PM

Re: Arena_MeatLoop_Beta
 
I didn't have to find it, the AI found it for me.

[edit]Dunno about you's, but a grenade off the walls especially in the stairway doesn't seem to bounce right.[/edit]

MeatPuppet 08-08-2006 06:20 PM

Re: Arena_MeatLoop_Beta
 
Quote:

Originally Posted by UTWarden
I didn't have to find it, the AI found it for me.

Ha. Not much of a secret if that happens. I'll fix that. Thanks.

UTWarden 08-08-2006 07:25 PM

Re: Arena_MeatLoop_Beta
 
Quote:

Originally Posted by MeatPuppet
Ha. Not much of a secret if that happens. I'll fix that. Thanks.


the AI didn't outright show it to me, but a grenade explosion from one did. ;)

Cynosure 08-08-2006 10:29 PM

Re: Arena_MeatLoop_Beta
 
Awesome map. I liked how there where both narrow hallway areas and wide open areas. Gives you a bit of variety.

The open area inside the building was great. I like how it was set on all different levels. I was always jumping around and flying across the map while shooting people.

Fun stuff!!

Eveningfall 08-09-2006 03:29 AM

Re: Arena_MeatLoop_Beta
 
It looks interesting, but I can't download the map. The download gets to 4 megs and then stops. I tried it on both EI and Firefox. Can someone post an alternate download?

Sarkie 08-09-2006 03:53 AM

Re: Arena_MeatLoop_Beta
 
At a guess, are you part of Ritual, MeatPuppet?

MeatPuppet 08-09-2006 09:58 AM

Re: Arena_MeatLoop_Beta
 
Much to their chagrin I'm sure, but yes. ;)

RipeX 08-09-2006 04:30 PM

Re: Arena_MeatLoop_Beta
 
Are you working on this map when you're at work?

MeatPuppet 08-09-2006 05:03 PM

Re: Arena_MeatLoop_Beta
 
Quote:

Originally Posted by RipeX
Are you working on this map when you're at work?

No. I only work on it every now and then, when I have some free time. Don't bother asking me what I am working on because I can't tell you. ;)

If your interested, I have spent maybe 10 to 12 days on that map. I spent one week or so roughing out and tweaking the geometry and tweaking spawn locations of the grunts. I spent the rest of the time adding the art and working on the lighting.

ripper_hugme 08-11-2006 01:28 AM

Re: Arena_MeatLoop_Beta
 
Quote:

Originally Posted by MeatPuppet
If your interested, I have spent maybe 10 to 12 days on that map.

Considering the first released build of mine was done in 6 hours :) , thats impressive for a map with such good brushwork.

Sparda 08-11-2006 04:24 AM

Re: Arena_MeatLoop_Beta
 
This map looks very cool, but every time I try to open the Zip I get this...

I have also downloaded it 3 times now, is there any other mirrors or any thing?

MeatPuppet 08-11-2006 10:01 AM

Re: Arena_MeatLoop_Beta
 
I don't think it is a problem with the .zip file. It works for other people just fine. Maybe try using WinZip? And what's up with Tomb Raider?:)

Sparda 08-11-2006 08:13 PM

Re: Arena_MeatLoop_Beta
 
WinZip didn't work either.

The Tome raider is where all my game related downloads go to,
God knows why it’s called that :/

ripper_hugme 08-11-2006 10:33 PM

Re: Arena_MeatLoop_Beta
 
Didn't work when I redownloaded it.

wisecode 08-12-2006 08:03 AM

Re: Arena_MeatLoop_Beta
 
MeatPuppet, if you want I'll host the file for you in ZIP and RAR formats. (Including any revisions.)
http://www.sdknuts.com/fileup/

Sparda 08-12-2006 08:47 AM

Re: Arena_MeatLoop_Beta
 
I'm awesome I fixed it my self. :D

wisecode 08-12-2006 09:42 AM

Re: Arena_MeatLoop_Beta
 
U da man Sparda san.

UTWarden 08-12-2006 09:49 AM

Re: Arena_MeatLoop_Beta
 
Quote:

Originally Posted by Blitzy



And one more observation. In the outside crate area, I found that the majority of that was unused during actual combat gameplay... dead space so to speak.

Hey Shush! that was/is my Reload/hide area!

:)

MeatPuppet 08-12-2006 11:01 AM

Re: Arena_MeatLoop_Beta
 
Quote:

Originally Posted by Sparda
I'm awesome I fixed it my self. :D

What did you do to make it work?

Wiscecode, I appreciate the offer but until the map is done I would feel better if it was just at one place. Yes, I'm a control freak. ;)

Sparda 08-12-2006 12:38 PM

Re: Arena_MeatLoop_Beta
 
In WinZip I press Alt+R (Repair Archive) and made a new Zip out of it then used that, In the repaired version it said that the cache file was corrupt, so I just didn't use the cache file.


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