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-   -   2D Skybox question (http://www.ritualistic.com/forums/showthread.php?t=18438)

CommanderZx2 08-16-2006 03:03 PM

2D Skybox question
 
I can make 2D Skyboxes and they work fine in Half-Life 2 Death match, but I can't make a working skybox using the sin episodes SDK Hammer editor.

My map I made in SiN Episodes SDK will compile and have a working 2D skybox if I compile it for and run it in half-life 2 death match, but the skybox does not work if I compile it in the SiN Episodes SDK for Arena mode.

So is there is some specific/different way to make 2D skyboxes in Sin Episodes SDK?

I tried various skyboxes, including ones from Half-Life 2 and SiN Episodes.

MeatPuppet 08-16-2006 04:53 PM

Re: 2D Skybox question
 
I'm not sure what you mean by 2D skybox. But if you are talking about a 3D skybox you need to: a) build your skybox, b) place a sky_camera entity in there, c) place the tools/sky texture on the areas in your map where you want the skybox displayed. d) compile your map and it should be good to go.

If you just want to display a sky all you need to do is place the tools/sky texture in your map.

Under map properties you can type in a sky texture name if you don't you will get the default sky.

wisecode 08-16-2006 04:59 PM

Re: 2D Skybox question
 
MP, looks like we should add a page to the wiki that lists the valid skybox names for SiN:E.

For those that need a bit of help with 3D Skybox creation, I've created a Video Tutorial for the HL2 VDC:
http://www.sdknuts.com/?sdk=tutmach

CommanderZx2 08-16-2006 05:34 PM

Re: 2D Skybox question
 
Quote:

Originally Posted by wisecode
MP, looks like we should add a page to the wiki that lists the valid skybox names for SiN:E.

For those that need a bit of help with 3D Skybox creation, I've created a Video Tutorial for the HL2 VDC:
http://www.sdknuts.com/?sdk=tutmach

Yes, I think I'm not sure what the names of the skyboxes are.

There's skyday_01_05bk, skyday_01_05dn, skyday_01_05ft, etc but those aren't proper skyboxes those are the just the parts of them and they don't work.

If you do make a list of skybox names, it would be nice if you could add an image and the environment light settings if possible as well. Such as it was done for Half-Life 2 skyboxes on this site: http://www.hl2world.com/wiki/index.php/Sky_List

Edit: I just tried the default skybox and it does work.

wisecode 08-16-2006 06:09 PM

Re: 2D Skybox question
 
Don't use the direction extensions with your skybox material names.

In your example above skyday_01_05bk is the named material for one of the vertical sides and will not work.

The correct skybox material name would be skyday_01_05

btw, We did the original HL2 skylist that HL2world copied, it's the same as the ours, almost.
http://developer.valvesoftware.com/wiki/Sky_list

CommanderZx2 08-16-2006 06:26 PM

Re: 2D Skybox question
 
Quote:

Originally Posted by wisecode
Don't use the direction extensions with your skybox material names.

In your example above skyday_01_05bk is the named material for one of the vertical sides and will not work.

The correct skybox material name would be skyday_01_05

btw, We did the original HL2 skylist that HL2world copied, it's the same as the ours, almost.
http://developer.valvesoftware.com/wiki/Sky_list

Okay, I'll give it a try. Also great work with the skylist then.


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