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-   -   Making NPC's find you? (http://www.ritualistic.com/forums/showthread.php?t=18471)

Lord_Trid 08-22-2006 04:37 AM

Making NPC's find you?
 
I'm making a arena map and i need help...

How do you make npc's find you?

How do I do this in hammer?

:confused:

Xenogenetic 08-22-2006 05:30 AM

Re: Making NPC's find you?
 
GROUND NODES AND HINTS!!!
http://developer.valvesoftware.com/wiki/Info_node
You are lucky that some Americans like me stay up until 4:30 AM to help out with problems just like this ;)

Lord_Trid 08-22-2006 06:03 AM

Re: Making NPC's find you?
 
I solute you!

MeatPuppet 08-22-2006 11:02 AM

Re: Making NPC's find you?
 
You might also want to use an entity called npc_enemyfinder. Just give it the same squad name as the grunts. You can also fire off a scripted sentence that tell the grunts to run toward the player after they spawn.

Xenogenetic 08-22-2006 02:46 PM

Re: Making NPC's find you?
 
I didn't know about that one MeatPuppet, thanks. It will come in handy in my map.

wisecode 08-22-2006 05:25 PM

Re: Making NPC's find you?
 
MP, the SiN:E Hammer is currently AWOL on my sys so I can't check this but since the grunts are modified HL2 Combine will the ai_relationship and filter_activator_name work with Thinking outside the PVS for the grunt?

note: For advanced trigger methods, in addition to the auto ai relationship methods suggested.

MeatPuppet 08-22-2006 11:17 PM

Re: Making NPC's find you?
 
Quote:

Originally Posted by wisecode
will the ai_relationship and filter_activator_name work with Thinking outside the PVS for the grunt?

Yep, they still work in SinEp. I've used them a lot.

wisecode 08-23-2006 04:24 AM

Re: Making NPC's find you?
 
Thanks bro.

Lord_Trid 08-23-2006 04:38 AM

Re: Making NPC's find you?
 
I think it's cool that the game makers are helping the third party map maker's :)


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