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Forum: SiN Episodes Editing 08-07-2006, 12:30 PM
Replies: 7
Views: 3,784
Posted By Gantrithor
Re: Building GTA size map: Possible?

Yeah; Source only supports a map size of 819.2 x 819.2 x 819.2 (metres). Also, a map that size takes an extremely long time to compile if you have RAD enabled. If you want to make a large map like...
Forum: SiN Episodes Editing 08-04-2006, 12:21 AM
Replies: 10
Views: 4,282
Posted By Gantrithor
Re: My first map ever (arena_Maze_of_Rights_and_Wrongs)

Put the .bsp into Program Files\Valve\Steam\SteamApps\gantrithor_5@hotmail.com\sin episodes emergence\SE1\maps

To play the map, open the console and type "map (mapfilenamehere)"

Also, Sparda......
Forum: SiN Episodes Editing 08-03-2006, 09:47 PM
Replies: 11
Views: 5,794
Posted By Gantrithor
Question Entity: Keypad

Short story shorter: How does the "keypad" entity work, what type of VGUI materials does it use, and is it functional?
Forum: SiN Episodes Tech Help 08-03-2006, 08:37 PM
Replies: 40
Views: 8,145
Posted By Gantrithor
Re: Hammer Crashes

I also have the crashing problem. I'm using a 7800 GS with Forceware 91.31 drivers, and I can run Hammer through the Source SDK with no problems.

Forum: SiN Episodes: Emergence 08-01-2006, 08:24 PM
Replies: 4
Views: 1,710
Posted By Gantrithor
Re: Trick: Entering U4labs

Excellent idea; another one is to crouch right by the forcefield beside the console.
Forum: SiN Episodes: Emergence 08-01-2006, 08:22 PM
Replies: 3
Views: 771
Posted By Gantrithor
Re: Total statistics of all games

I like the way this guy thinks. It'd be great if this form of continuous statistics could be placed in the upcoming multiplayer mode, too!
Forum: SiN Episodes: Emergence 08-01-2006, 12:06 PM
Replies: 64
Views: 4,081
Posted By Gantrithor
Re: Post your Arena Scores!

I just got 144861 at 100 challenge in Highrise Lobby, but I'll admit that I cheated. Sort of.

See, you can type "give item_healthkit" into the console, without needing to enable sv_cheats first....
Forum: SiN Episodes 07-25-2006, 07:32 PM
Replies: 9
Views: 1,207
Posted By Gantrithor
Re: Few questions about multiplayer.

Multiplayer could be just about anything right now. The survey that Ritual posted on their site a few months ago (which, might I say, was excellent) indicates that, as usual, they're following what...
Forum: SiN Episodes 07-25-2006, 04:39 PM
Replies: 42
Views: 3,152
Posted By Gantrithor
Re: Romero vs Levelord

I don't know how true this is, but the book Masters of Doom suggests that the infamous "John Romero's bitch" phrase wasn't his idea; one of his employees (whose name I forget) told Romero to put it...
Forum: SiN, SiN Steam & Wages of Sin 05-22-2006, 11:13 PM
Replies: 6
Views: 942
Posted By Gantrithor
Re: Updated SDK?

SiN can't be in the Source SDK, because it does not use the Source engine.
Forum: SiN Episodes Editing 05-22-2006, 11:19 AM
Replies: 21
Views: 5,110
Posted By Gantrithor
Re: Source SDK mapping support?

Use the same vending machine about 15 times.
Forum: SiN Episodes Editing 05-21-2006, 11:33 PM
Replies: 21
Views: 5,110
Posted By Gantrithor
Re: Source SDK mapping support?

I second this. I can't wait to fiddle around with the dynamic NPC generators. Also, please include a few prefabs... namely the neat soda machines that dispense cans, health vials, and live grenades.
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