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Search: Posts Made By: Aquatarkus
Forum: Miscellaneous 03-20-2005, 12:31 PM
Replies: 5
Views: 673
Posted By Aquatarkus
Re: Commandos?

But there are 2 commando films there.
Back the url down to the video folder.

www.furnisafe.com/auk/video/ (http://www.furnisafe.com/auk/video/)
Forum: Miscellaneous 11-25-2004, 02:35 PM
Replies: 1
Views: 546
Posted By Aquatarkus
Happy Thanksgiving

Playing Quake1 for Thanksgiving.
I do it every Thanksgiving like a mini-tradition.
It's actually kinda fun not touching it all year
and then playing all the levels and addons again.

Hope everyone...
Forum: Heavy Metal FAKK2 04-18-2004, 11:24 PM
Replies: 3
Views: 869
Posted By Aquatarkus
Re: New FAKK2 Map Available 4/16/04

Cool! /forums/images/graemlins/cool.gif
Makes a nice prelude to that other level.
I can't figure out how to get to that
secret level pad, but I'll keep at it.
I'm really glad you're continuing with...
Forum: Heavy Metal FAKK2 04-10-2004, 12:36 AM
Replies: 2
Views: 601
Posted By Aquatarkus
Re: Rotating a TAN from a TIK file

Thanks Cal...(yep that did it)
The "angles 180 0 180 0 0 0" did the trick.
I appreciate the rest of the spawning info too.
I had already lined it all up in the first
tik, but your way is definitely...
Forum: Heavy Metal FAKK2 04-09-2004, 12:14 PM
Replies: 2
Views: 601
Posted By Aquatarkus
Rotating a TAN from a TIK file

Does anyone know if it's possible to flip a tan model to upside down by way of a TIK file. I am not having much success. The "origin xyz" seems to only effect position (l/r f/b u/d) but not the...
Forum: Heavy Metal FAKK2 04-09-2004, 11:43 AM
Replies: 10
Views: 2,339
Posted By Aquatarkus
Re: QUESTION - Getting static models into the game

I do hope you'll be generous with the number of tags on that model so that lamers like me can have a field day!
(if you're planning to share the finished version that is)...
Forum: Heavy Metal FAKK2 02-29-2004, 02:02 AM
Replies: 21
Views: 1,528
Posted By Aquatarkus
Re: New FAKK2 Map Available

I actually like that area's glitch. It adds replay value to the map. At any time (even in the beginning) I can decide to stick with the puzzles, or end the level relatively quick by taking the...
Forum: Heavy Metal FAKK2 02-11-2004, 09:06 PM
Replies: 9
Views: 4,765
Posted By Aquatarkus
Re: Want a NO CD patch or Crack

All versions of that no-cd are still available here.

www.gamecopyworld.com (http://www.gamecopyworld.com)
..(choose a mirror)
...(click enter to enter)
....(click "game index")
.....(click "H" for...
Forum: Miscellaneous 01-25-2004, 11:03 PM
Replies: 9
Views: 878
Posted By Aquatarkus
Re: Closing DOS Window...

To bring up the Task Manager window.

Find "ms-dos prompt", or "command prompt", or whatever
the name of the file editor thingy is.

Highlight it, and press "End Task"
(might need to do...
Forum: Miscellaneous 11-18-2003, 11:57 PM
Replies: 13
Views: 963
Posted By Aquatarkus
Re: Matrix: Revolutions

Yes! (it's awesome)

(big screen locations!)
IMAX (http://www.imax.com/films/now_playing/matrix_revolutions_theatres.html)
Forum: Star Trek Elite Force II 06-01-2003, 05:34 PM
Replies: 0
Views: 523
Posted By Aquatarkus
EF2 View (skinner config)

Some of you fellow skinners might find this
config file useful. It's also kinda fun for
just screwin' around on the levels too.

EF2 View Config...
Forum: Heavy Metal FAKK2 05-26-2003, 01:09 PM
Replies: 13
Views: 741
Posted By Aquatarkus
Re: Selective clipping.

The only other way I can think of is
making your enemy change on the fly
instead of your world items.

Make a duplicate tik file of your enemy
with "notsolid" in the server section.
Then switch back...
Forum: Heavy Metal FAKK2 05-25-2003, 07:50 PM
Replies: 3
Views: 559
Posted By Aquatarkus
Re: New tiny map

Another Great Job again!
You always find a way to put cool stuff
into those maps. Keep em comin... /forums/images/icons/wink.gif
Forum: Star Trek Elite Force II 05-25-2003, 07:12 PM
Replies: 15
Views: 595
Posted By Aquatarkus
Re: Jurot\'s blue collar

I like the blue collar.
(Looks good on her, don't you think?) /forums/images/icons/grin.gif
<font color="orange">"Shouldn't we get on with the mission?"</font...
Forum: EF2 Editing Forum 05-05-2003, 09:30 PM
Replies: 79
Views: 5,171
Posted By Aquatarkus
Re: Skinning Munro’s head and editing the tiki file!

Question was a bit premature. I figured it out.
I should work in TGA and then just save it as
a dds. It puts the little pictures concatenated
by itself. I actually repainted the...
Forum: EF2 Editing Forum 05-05-2003, 11:23 AM
Replies: 79
Views: 5,171
Posted By Aquatarkus
Re: Skinning Munro’s head and editing the tiki file!

Awesome info Bobo.
Would appreciate a tip for me if you wouldn't mind throwing one.

I did repaint the head and body of Jurot just as a quick learn on dds files.
The problem I have is making or...
Forum: Star Trek Elite Force II 05-04-2003, 03:49 PM
Replies: 2
Views: 569
Posted By Aquatarkus
EF2 Volleyball Edition ?

Well, maybe someday. For now, how about we just
lighten up on the Starfleet uniforms a bit. /forums/images/icons/grin.gif

Nice job Ritual...
Forum: Heavy Metal FAKK2 04-19-2003, 12:20 PM
Replies: 3
Views: 481
Posted By Aquatarkus
Re: really need help eden cliff

Don't cheat!
Most of the levels in Fakk2 have triggered items
that cause events to occur. If you don't get the
items the right way, you often can't finish the level.
If you're not cheating, try...
Forum: Heavy Metal FAKK2 04-11-2003, 10:03 AM
Replies: 1
Views: 581
Posted By Aquatarkus
Re: helicopter needed

You might want to try over at Polycount.
They have a big selection of sticky threads
at the top of each forum with links to all
kinds of goodies like this. /forums/images/icons/wink.gif

Forum: Miscellaneous 03-20-2003, 10:53 PM
Replies: 13
Views: 1,088
Posted By Aquatarkus
Re: spear toss

I tried, but I couldn't win the long throw.
So I went for the shortest throw...
Give it a try. 0.02 means you didn't
make it over the line. My closest is
Forum: Heavy Metal FAKK2 03-10-2003, 01:01 PM
Replies: 11
Views: 1,602
Posted By Aquatarkus
Re: secret rooms in fakkhouse?

Dude, you are so ready to make an
addon sequel. You should go for it!
Nice work! /forums/images/icons/smile.gif
Forum: Heavy Metal FAKK2 03-03-2003, 07:07 PM
Replies: 1
Views: 673
Posted By Aquatarkus
Re: New FAKK2 level

....Keep em comin' BCL /forums/images/icons/wink.gif

there's finally something good to say
about the state of New Jersey.... /forums/images/icons/smile.gif
Forum: Star Trek Elite Force II 02-27-2003, 06:43 PM
Replies: 32
Views: 1,073
Posted By Aquatarkus
Re: Default Name in Holomatch

Sounds like someone is too lazy to type
his name in during the alpha testing!
Forum: Star Trek Elite Force II 02-14-2003, 10:21 PM
Replies: 23
Views: 1,069
Posted By Aquatarkus
Re: New EF2 Console ?

It VERY annoying to me.
I've been looking all over the insides of JK2
to try and find where the shift key is forced
with the bind. I can't find it ??? If I could
I'd kill it myself and post a tip...
Forum: Heavy Metal FAKK2 02-14-2003, 07:49 PM
Replies: 6
Views: 751
Posted By Aquatarkus
Re: ammo and texture questions

Looks like it's given to her in the cemetery_hub.scr
$player weapon weapon_chaingun.tik

I never really thought about the quake3 skill level
setting, but you're right, it must not be used in
fakk2 as...
Showing results 1 to 25 of 217

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