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Showing results 1 to 25 of 122
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Posts Made By:
MeatPuppet
Forum:
SiN Episodes: Emergence
11-04-2008, 09:32 PM
Replies:
7
green tint in zoomed in sniper mode problem...
Views:
2,742
Posted By
MeatPuppet
Re: green tint in zoomed in sniper mode problem...
It tickles me that some old Ritual shooter fans are still here. =)
Forum:
SiN Episodes Editing
05-10-2007, 10:04 PM
Replies:
2
paint alpha on displacement
Views:
13,378
Posted By
MeatPuppet
paint alpha on displacement
I was just messing around with a displacement and couldn't paint the alpha channel on a couple different terrain textures. I can invert it. Is it just me or is it busted for other people too?
Forum:
SiN Episodes Editing
02-16-2007, 01:27 PM
Replies:
53
Arena_MeatLoop_Beta
Views:
36,180
Posted By
MeatPuppet
Re: Arena_MeatLoop_Beta
I still have a few ideas for arena maps kicking around. I'll try to put one out every now and then when I have some time.
Forum:
SiN Episodes Editing
02-14-2007, 12:15 PM
Replies:
10
AI Question
Views:
20,539
Posted By
MeatPuppet
Re: AI Question
I used to check out these forums before I started working at Ritual. No reason to stop now. :)
Forum:
SiN Episodes Editing
02-13-2007, 01:54 PM
Replies:
10
AI Question
Views:
20,539
Posted By
MeatPuppet
Re: AI Question
The grunts look for cover on their own but they need a little help. If you place an info_node_hint you will find some options under the "hint" area. You will find things like crouch cover left or...
Forum:
SiN Episodes: Emergence
01-20-2007, 01:01 AM
Replies:
6
how meny times played?
Views:
1,732
Posted By
MeatPuppet
Re: how meny times played?
25-30 not including arena mode.
Including arena mode games, probably closer to 60 - 70 times. ;)
Forum:
SiN Episodes Tech Help
01-14-2007, 02:01 PM
Replies:
21
Game kicks me back to desctop after splash
Views:
10,345
Posted By
MeatPuppet
Re: Game kicks me back to desctop after splash
Do other Steam games run ok? I ask because I had some issues with Valve's latest update to Steam.
Forum:
SiN Episodes Tech Help
01-13-2007, 11:51 PM
Replies:
21
Game kicks me back to desctop after splash
Views:
10,345
Posted By
MeatPuppet
Re: Game kicks me back to desctop after splash
My first guess would have been giving permission to Steam to access the internet within your firewall settings. If you deleted your firewall then this is useless. If you were using something other...
Forum:
News Comments
01-03-2007, 01:08 PM
Replies:
3
Happy Birthday to ... Us?
Views:
4,900
Posted By
MeatPuppet
Re: Happy Birthday to ... Us?
Happy Birthday Ritualistic!
Forum:
SiN Episodes Editing
01-02-2007, 11:45 PM
Replies:
44
Submerge map
Views:
42,548
Posted By
MeatPuppet
Re: Submerge map
Likes:
1) The flow of the level feels good. I could bunny hop around and keep a good pace up.
2)The environment look and feel.
3) Enemy placement feels good.
What I would change:
1) Add player...
Forum:
SiN Episodes Editing
01-02-2007, 10:56 PM
Replies:
10
AI Question
Views:
20,539
Posted By
MeatPuppet
Re: AI Question
You can use an NPC_enemyfinder. Just give it the same squad name as the grunts. You can also use an aiscripted_schedule. Set the state to combat and run to player. Make sure your paths nodes are...
Forum:
SiN Episodes
12-06-2006, 11:26 AM
Replies:
31
Quick question for Ritual about Source version for Ep 2.
Views:
5,327
Posted By
MeatPuppet
Re: Quick question for Ritual about Source version for Ep 2.
http://www.ritualistic.com/screens.php/sineps/Sin+Episodes+Screenshots/8/thumbs/050711_03.jpg
Ninjas tried out for the first episode. They didn't make the cut.
Forum:
SiN Episodes Editing
12-02-2006, 10:59 PM
Replies:
2
Rappeling Grunts.
Views:
7,266
Posted By
MeatPuppet
Re: Rappeling Grunts.
http://00johnboyd00.googlepages.com/Test_rappel_grunt.zip
Here is a basic setup in a test map. The grunt is waiting to rappel. You hit a trigger that tells him to rappel.
Give it a look. Hope it...
Forum:
SiN Episodes Editing
11-01-2006, 07:44 PM
Replies:
8
Map AI Question
Views:
7,928
Posted By
MeatPuppet
Re: Map AI Question
Jessica wasn't designed to be a passenger but she might fire at enemy grunts if she hates them enough. You can use an ai_relationship to tell her to hate them. She won't lean out the windows on her...
Forum:
SiN Episodes Editing
10-30-2006, 10:35 PM
Replies:
8
Map AI Question
Views:
7,928
Posted By
MeatPuppet
Re: Map AI Question
"enter vehicle" works (she will path her way over to the car, but only if it is really close to her)... Make sure there are enough path nodes in the area of the car.
"But for some reason, "exit...
Forum:
SiN Episodes Editing
10-29-2006, 08:41 PM
Replies:
8
Map AI Question
Views:
7,928
Posted By
MeatPuppet
Re: Map AI Question
Jessica can ride in the passenger seat. Give the prop_vehicle_sin a name. In Jessica's properties there is a field called "target vehicle". Enter the name of the vehicle there. Now you need to give...
Forum:
SiN Episodes Completed Maps & Mods
09-29-2006, 10:26 AM
Replies:
7
Arena_MeatLoop
Views:
18,700
Posted By
MeatPuppet
Re: Arena_MeatLoop
There is always a chance of it being in a future patch. That's one of the cool things about Steam. But I don't make those decisions. I just make stuff. :)
Forum:
SiN Episodes Completed Maps & Mods
09-27-2006, 11:11 AM
Replies:
7
Arena_MeatLoop
Views:
18,700
Posted By
MeatPuppet
Arena_MeatLoop
http://00johnboyd00.googlepages.com/
Well, seeing as I haven't worked on this for over a month I'm going to call it done for now. I'm leaving the title as a beta just because I might work on it in...
Forum:
SiN Episodes Tech Help
09-09-2006, 10:44 AM
Replies:
6
The game keeps getting Frozen at start up
Views:
6,797
Posted By
MeatPuppet
Re: The game keeps getting Frozen at start up
Are you running a firewall? If so you need to give the game permission to access the internet.
Forum:
SiN Episodes Editing
08-28-2006, 10:31 AM
Replies:
4
problem with buttons
Views:
6,807
Posted By
MeatPuppet
Re: problem with buttons
I've used func_door and func_button a lot so I know they work.
How are you using them? Make a brush, right click on it and choose tie to entity, choose func_door or func_button and hit apply.
Forum:
SiN Episodes Editing
08-25-2006, 09:55 AM
Replies:
4
problem with buttons
Views:
6,807
Posted By
MeatPuppet
Re: problem with buttons
Try making them prop dynamic instead of prop physics.
Forum:
SiN Episodes Editing
08-22-2006, 10:17 PM
Replies:
8
Making NPC's find you?
Views:
7,486
Posted By
MeatPuppet
Re: Making NPC's find you?
Yep, they still work in SinEp. I've used them a lot.
Forum:
SiN Episodes Editing
08-22-2006, 10:06 PM
Replies:
15
Anyone want to help me with an idea for a map?
Views:
9,671
Posted By
MeatPuppet
Re: Anyone want to help me with an idea for a map?
I think a good way to start a DM style map is to start by just drawing out the flow / paths that you think would be a fun place to run and jump around in. Usually after sketching for a little while ...
Forum:
SiN Episodes Editing
08-22-2006, 10:02 AM
Replies:
8
Making NPC's find you?
Views:
7,486
Posted By
MeatPuppet
Re: Making NPC's find you?
You might also want to use an entity called npc_enemyfinder. Just give it the same squad name as the grunts. You can also fire off a scripted sentence that tell the grunts to run toward the player...
Forum:
SiN Episodes Editing
08-21-2006, 09:55 AM
Replies:
15
Anyone want to help me with an idea for a map?
Views:
9,671
Posted By
MeatPuppet
Re: Anyone want to help me with an idea for a map?
You can always recreate your bedroom or living room. Maybe make it a rat map?
Showing results 1 to 25 of 122
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