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Forum: Condition Zero & CS Xbox 05-19-2005, 07:15 AM
Replies: 2
Views: 7,871
Posted By Michele
Mik maps

Ok. Since, as i've already said, i'm moving towards video production, i have no more time (at least now) to do mapping.

Here i have uploaded a .rar file that contains some of my unfinished maps, and...
Forum: Condition Zero & CS Xbox 05-12-2005, 06:47 AM
Replies: 6
Views: 12,179
Posted By Michele
Re: Kiltron\'s Deleted Scenes Map Source Released

Is a lot of time that i don't came here....

Anyway, i'm moving toward video/video editing project, i'll think i have no time to do some mapping again.
I hope to get into the movie industry as a...
Forum: Condition Zero & CS Xbox 11-24-2004, 05:19 AM
Replies: 3
Views: 2,574
Posted By Michele
Re: CS Models

Milkshape 3d is the less expensive (20-25 Euro in europe) modelling program. Plus is free for a 30 days trial.

http://www.swissquake.ch/chumbalum-soft/

Is good enough to start learning...
Forum: Condition Zero & CS Xbox 11-12-2004, 04:56 AM
Replies: 2
Views: 2,398
Posted By Michele
Re: Models using Ritual textures:

No, i don't have used the mission loader at this time. I'm taking a break from mapping, i'm making some .mdl, and i'm reading many books to take inspiration.
Forum: Condition Zero & CS Xbox 11-08-2004, 02:31 PM
Replies: 2
Views: 2,398
Posted By Michele
Models using Ritual textures:

Ok, i have made some static .mdl, possibly to use in Czero.
Some of them are made with Ritual textures, some with Ginsengsaver textures (the author of the de_laguna palms).
But models are entirely...
Forum: Condition Zero & CS Xbox 10-18-2004, 05:18 AM
Replies: 34
Views: 13,912
Posted By Michele
Re: Deleted Scenes Mission Urban Ruins

Abalone: this is your mission. You have to do what you like. I'm sorry if i have offended you.
And i don't have said "What a shitty mission..."; because i have a great respect for you and for your...
Forum: Condition Zero & CS Xbox 10-15-2004, 04:56 AM
Replies: 34
Views: 13,912
Posted By Michele
Re: Deleted Scenes Mission Urban Ruins

I have not said that is bad. In fact i have said "IMHO there are too many enemies"

P.S. some other are making missions, but don't have always the time to progress...
Forum: Condition Zero & CS Xbox 10-12-2004, 04:52 AM
Replies: 34
Views: 13,912
Posted By Michele
Re: Deleted Scenes Mission Urban Ruins

Lol, but this don't mean that they are all terrorist...
Forum: Condition Zero & CS Xbox 10-11-2004, 06:59 AM
Replies: 34
Views: 13,912
Posted By Michele
Re: Deleted Scenes Mission Urban Ruins

He he, seems that you like ruins settings....

Well, this is just my opinion, bu i think that there are way too many enemies.
Forum: Condition Zero & CS Xbox 10-09-2004, 06:27 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

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Forum: Condition Zero & CS Xbox 10-08-2004, 12:26 PM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

The underscore _ don't go in the name; look at the others, i.e. scrollwater don't have the underscore in the name.

Poke646 is a mod, probably the best single player mod for half-life. Check it out,...
Forum: Condition Zero & CS Xbox 10-07-2004, 12:07 PM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Bear in mind, Grantax, that i don't want to force you to use my method. Is just made to show how to...

Probably the best indoor train ride made with func_conveyor is in Poke646, take a look if you...
Forum: Condition Zero & CS Xbox 10-07-2004, 06:05 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

With my tunnel, the only thing is that the start and the end are a black wall, so they don't look right. Just, ensure that player stays in waggon that has only side windows, and eventually doors...
Forum: Condition Zero & CS Xbox 10-06-2004, 02:04 PM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Sorry, it use fastline.wad and another wad that i have in my pc (at home). But you can open the subway2.rmf with hammer and compile yourself (probably there is only few missing texture, and it can be...
Forum: Condition Zero & CS Xbox 10-06-2004, 11:19 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

This is how i have tried to make a subway tunnel:

http://cariad.co.za/twhl/mapvault_map.php?id=2122

Notice that my tunnel is made with func_trains, much like Ritual did for the end of Silo mission,...
Forum: Condition Zero & CS Xbox 10-06-2004, 05:09 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

In any case, no enitities can touch the void, the space outside the map. I think that the best thing you can do is to enclose the func_conveyor into a room (not too more big of the tunnel); with...
Forum: Condition Zero & CS Xbox 10-05-2004, 12:18 PM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Yes, the func_train light (if you use a light texture on it) can bring light.
But, keep in mind that , once the map is compiled, the light projected on a static wall appear in the same place, even if...
Forum: Condition Zero & CS Xbox 10-04-2004, 02:11 PM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Well, Grantax, you may need people to do some voice acting, maybe you can ask your friends or parents...
But, playing around with the 2th link i've found, yes most of the time the phrases aren't good...
Forum: Condition Zero & CS Xbox 10-04-2004, 08:19 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Oh, sorry again. I've thinked that you need a simple sound editing program.
Googling the web i've found this:

http://www.readplease.com/english/downloads/index.php#rp2003


Or...
Forum: Condition Zero & CS Xbox 10-04-2004, 05:34 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

If you wont the sound to be played only one time, you have to check the "not toggled" flag of the ambient_generic, and give a specific name (targetname) so it can be triggered at a specific...
Forum: Condition Zero & CS Xbox 10-01-2004, 01:21 PM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Well, killtargeting an entity remove it permanently from the game, and there is no way to "recall" it. But, who cares, when the bomb is disarmed you don't need anymore the counter,...
Forum: Condition Zero & CS Xbox 10-01-2004, 05:21 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

If you tell to the bomb entity to "killtarget" (using the Smart Edit button) the counter, you probably solve the problem; since "killtarget" is a field that allow the elimination of a specified...
Forum: Condition Zero & CS Xbox 09-27-2004, 11:54 AM
Replies: 50
Views: 10,288
Posted By Michele
Re: func_train stopping

Probably because Aaron's .fgd is unoffcial and unsupported, so there are some errors. But since CZ support all of the func_entities from regular HL you can use the latest HL .fgd for those...
Forum: Condition Zero & CS Xbox 09-27-2004, 11:47 AM
Replies: 3
Views: 2,532
Posted By Michele
Re: Solid Illustrations and models..

Now i can't look at this map; but from what i remember the rails (and the scenery) are made by a func_conveyor, that generally is solid, if the "not solid" flag is not checked.

Kiltron's scenery is...
Forum: Condition Zero & CS Xbox 09-27-2004, 05:15 AM
Replies: 3
Views: 2,532
Posted By Michele
Re: Solid Illustrations and models..

Func_illusionary are not-solid enities, usually they are used to make visible but passable trough things, like light beams....
I think, but i may wrong, that the wagon connector are made by models,...
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