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Forum: EF2 Editing Forum 09-04-2006, 02:08 PM
Replies: 5
Views: 2,237
Posted By M3rl1n
Re: Help with entities

This is from the "spaceshooter" script by Richard H and Adam B, edited by BrushBaron. Not sure if it'll help but it sounds related.

void enemySetup()
{
entity shipName; //create an object of type...
Forum: EF2 Editing Forum 08-29-2006, 04:37 PM
Replies: 3
Views: 1,275
Posted By M3rl1n
Re: noname sp[wip]

Yeah when I made those they were basically my first release maps - now that I have a little bit more experience behind me I should be able to produce much higher quality at higher frame rates.

Iíve...
Forum: EF2 Editing Forum 08-29-2006, 04:31 PM
Replies: 6
Views: 1,384
Posted By M3rl1n
Re: noname[wip]

Thanks mate, I appreciate that :)

So far Iíve been able to do everything Iíve wanted to do, the rest would require code changes which Iím not quite up to yet :p Eventually thoughÖ *evil laugh...
Forum: EF2 Editing Forum 08-27-2006, 12:20 AM
Replies: 3
Views: 1,275
Posted By M3rl1n
noname sp[wip]

Along with the multiplayer map Iím working on, Iíve been plugging away at an sp story which Iím *hoping* will include stuff like inventory and mission select culminating in sort of a...
Forum: EF2 Editing Forum 08-27-2006, 12:08 AM
Replies: 6
Views: 1,384
Posted By M3rl1n
Re: noname[wip]

Thanks, guys :D

It was originally designed to be heavy on vehicle combat so I think I’ll probably end up cutting it down and redesigning it in the long run, try to make it a little more...
Forum: EF2 Editing Forum 08-25-2006, 11:12 AM
Replies: 6
Views: 1,384
Posted By M3rl1n
noname[wip]

Working to bring a map I designed for a newer generation game to EF2 :D so far it's progressing fairly well - you can see the design here:
http://northernlightsstudios.com/Maps/mplayout1.jpg

I'm...
Forum: EF2 Editing Forum 08-24-2006, 09:06 PM
Replies: 5
Views: 1,196
Posted By M3rl1n
Re: Need New Story

I wouldnít worry about it myself - if you want to give DS9 a go then go for it and donít worry about what anyone else says it looks like. Everyone around here is supportive though, so I donít think...
Forum: EF2 Editing Forum 08-23-2006, 04:11 PM
Replies: 8
Views: 1,198
Posted By M3rl1n
Re: EF2 Editing Wiki: Help Wanted

Thank, Stylsy - good to be back :D at least somewhat :p Iím on 56k and have limited time, so no new stuff from me for awhile, but Iíve got some cool stuff in the works, looks like a lot of people do...
Forum: EF2 Editing Forum 08-21-2006, 11:48 PM
Replies: 8
Views: 1,198
Posted By M3rl1n
Re: EF2 Editing Wiki: Help Wanted

*shakes the dust off*

Been awhile :D good to see this up and running! Iíve been hitting EF2 hard recently in my down time and Iím pretty sure Iíve got a handle on just about everything now :p so...
Forum: SiN Episodes 02-12-2006, 05:11 AM
Replies: 17
Views: 1,514
Posted By M3rl1n
Re: Dual wielding weapons in SiN

Since when did dual-weapons become a Halo 2 thing? I seem to remember it being in many games before the first Halo was even announced and many more since then. Dual-weapons has always been...
Forum: SiN Episodes 02-12-2006, 05:04 AM
Replies: 9
Views: 1,206
Posted By M3rl1n
Re: Destructible Environments in SiN Episodes

Company of Heroes is paving the way with destructible environments right now (along with great physics in general) - http://www.gamespot.com/pc/strategy/companyofheroes/news.html?sid=6141069...
Forum: Star Trek Elite Force II 01-21-2006, 06:11 PM
Replies: 12
Views: 1,375
Posted By M3rl1n
Re: Just some wild fanboy speculation

I seem to recall something about him getting promoted to head gaming guy for Paramount in general, but that would still put him ďin the knowĒ so to speak, and would probably put his finger on the...
Forum: Star Trek Elite Force II 01-21-2006, 01:43 PM
Replies: 12
Views: 1,375
Posted By M3rl1n
Re: Just some wild fanboy speculation

If youíre interested I would drop Paramount a line - Harry Lang appears to still be active in the community so itís easy enough to get in touch with someone who might know/be able to help.
Forum: Star Trek Elite Force II 01-19-2006, 04:05 PM
Replies: 12
Views: 1,375
Posted By M3rl1n
Re: Just some wild fanboy speculation

The settlement was announced on March 11th last year (roughly) and Paramount updated a domain listing for st-ef3.com on March 26th of last yearÖ

Personally I very much doubt after two years of...
Forum: Miscellaneous 01-04-2006, 05:56 PM
Replies: 29
Views: 1,472
Posted By M3rl1n
Re: QotW: A Year Behind, The Year Ahead...

Actually 2005 was a fairly uninspired year when it comes to gaming - we had a lot of solid release but nothing real special.

2006 is promising to be groundbreaking on a number of fronts if the games...
Forum: SiN Episodes 12-17-2005, 04:10 AM
Replies: 31
Views: 3,106
Posted By M3rl1n
Re: Modern weapons you\'d like to see in SiN Episodes?

I canít say Iím that fond of the rifle design - it doesnít look all that functional; the grip and clip are too small (and oddly shaped), the scope isnít set high enough, and the grenade attachment...
Forum: SiN Episodes 12-16-2005, 03:53 AM
Replies: 16
Views: 1,317
Posted By M3rl1n
Re: \"Body Awareness\"

But even in that situation full-body awareness is not necessary, nor is it guaranteed to add to the experience especially if itís not done with great care. Nothing can take you out of a game faster...
Forum: SiN Episodes 12-16-2005, 03:31 AM
Replies: 12
Views: 1,119
Posted By M3rl1n
Re: we wants it!!

My bet is on March-April. Earliest I could see it coming would be the end of February when the next wave of releases usually hits.

If the pre-order is to be of any use I think you'll see it a good...
Forum: EF2 Editing Forum 12-16-2005, 03:24 AM
Replies: 9
Views: 897
Posted By M3rl1n
Re: Visibility Problems in Skyboxes

This tutorial touches on skybox scripting:
http://www.ritualistic.com/games.php/ef2/editing/tutorial_skyboxes.php
Forum: SiN Episodes 12-16-2005, 03:09 AM
Replies: 16
Views: 1,317
Posted By M3rl1n
Re: \"Body Awareness\"

I think itís just differing opinion on whatís important.

When I play a FPS being able to see my body is inconsequential. Additional to that is Iíve found it to be poorly implemented up till now, so...
Forum: SiN Episodes 12-15-2005, 03:00 PM
Replies: 16
Views: 1,317
Posted By M3rl1n
Re: \"Body Awareness\"

Whether or not you cast a shadow has nothing to do with whether there is Ďbody awarenessí in the game and everything to do with whether or not dynamic shadows are in the game and you have them turned...
Forum: EF2 Tech Help 12-13-2005, 04:47 PM
Replies: 4
Views: 7,167
Posted By M3rl1n
Re: Running EFII at a custom resolution

r_mode -1 (lets you set a custom res)
r_customheight
r_customwidth

I donít know if they work, or how stable they are so use at your own risk.
Forum: SiN Episodes 12-11-2005, 05:52 AM
Replies: 9
Views: 1,076
Posted By M3rl1n
Re: The new DOD:Source trailer

Honestly I canít say I see anything particularly impressive about these Ďeffectsí. The registered difference is negligible and I suspect would be even more so (as in less noticeable) in game.

They...
Forum: EF2 Editing Forum 12-06-2005, 11:51 PM
Replies: 5
Views: 698
Posted By M3rl1n
Re: BORG WAR PART FIVE AVAILABLE

That about sums it up. Looking forward to part six /forums/images/graemlins/smile.gif
Forum: EF2 Editing Forum 12-06-2005, 11:28 PM
Replies: 2
Views: 736
Posted By M3rl1n
Re: Eyewatch function not working

Did you check the provided source map(s) and corresponding script files(s)? Should be some hints in there on how to get it work. You could also play through the game and find a specific example of it...
Showing results 1 to 25 of 197

 
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