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Forum: Star Trek Elite Force II 08-25-2004, 05:19 PM
Replies: 0
Views: 710
Posted By gameRevolt
EliteForce.com - Upgrades, Looking for new staff

EliteForce.com is undergoing upgrades, to the very latest version of my ocPortal web software. Visitors will experience a much cleaner interface, and lots of new features. We'll also be merging with...
Forum: EF2 Editing Forum 04-07-2004, 06:31 PM
Replies: 2
Views: 825
Posted By gameRevolt
Re: Convert Q3-based maps to 3d objects?

I wrote one once, it wasn't very good though. Apparently ac3d modeller has one. I used to use: http://home.snafu.de/hg/vrml/q3bsp/q3bsp.html
Forum: EF2 Editing Forum 03-20-2004, 10:20 AM
Replies: 5
Views: 641
Posted By gameRevolt
Re: Ref. needed for Shuttle and Fighter interiors

http://trek-reference.com

/forums/images/graemlins/smile.gif
Forum: Star Trek Elite Force II 03-13-2004, 11:14 PM
Replies: 10
Views: 782
Posted By gameRevolt
Re: EF2 Multiplayer Forum Removed

Is there anything at all that you can tell us about the progress of the lawsuit?
Forum: Star Trek Elite Force II 02-01-2004, 07:36 PM
Replies: 15
Views: 1,154
Posted By gameRevolt
Re: Server Help?

http://gamerevolt.eliteforce.com/serverinfo.txt
Forum: EF2 Editing Forum 01-29-2004, 07:43 AM
Replies: 19
Views: 1,362
Posted By gameRevolt
Re: importer ..exporter ????

It could well be that elements of same texture are stored in max, or exported, as a single mesh. I dunno hows its actually done in this case, but usually the concept of a (sub)mesh exists only to...
Forum: Star Trek Elite Force II 01-22-2004, 08:06 AM
Replies: 2
Views: 1,302
Posted By gameRevolt
Re: interesting program for ef2 MP perhaps?

Ok I resolved some issues that were found so I'll open up the beta test now /forums/images/graemlins/smile.gif.

You can download the program from...

http://devzone.eliteforce.com/sync.php
Forum: Star Trek Elite Force II 01-21-2004, 07:06 PM
Replies: 2
Views: 1,302
Posted By gameRevolt
Re: interesting program for ef2 MP perhaps?

I was talking to FliX on msn about this, and I've come up with a nice system integrated into the Eliteforce.com devzone... modders can upload pk3 files to a special folder in the devzone filedump,...
Forum: EF2 Editing Forum 01-15-2004, 05:46 PM
Replies: 5
Views: 2,827
Posted By gameRevolt
Re: Game source code on linux

bump

Help from Ritual? I am almost certain that the game code released didn't incorporate linux fixes, and I'm only asking for either the code that did, or a quick explanation of how to fix the...
Forum: EF2 Editing Forum 01-08-2004, 03:09 PM
Replies: 10
Views: 997
Posted By gameRevolt
Re: Client Code

Considered the request echoed /forums/images/graemlins/smile.gif
Forum: Star Trek Elite Force II 01-04-2004, 12:21 AM
Replies: 14
Views: 3,901
Posted By gameRevolt
Re: Patch availability concerns

Not a Windows computer turned on and connected all day like our dedicated linux server is
Forum: Star Trek Elite Force II 01-03-2004, 11:26 PM
Replies: 14
Views: 3,901
Posted By gameRevolt
Re: Patch availability concerns

Well I'd do it but the linux server is 1.1 only
Forum: Star Trek Elite Force II 01-03-2004, 06:08 PM
Replies: 14
Views: 3,901
Posted By gameRevolt
Patch availability concerns

I'm a bit concerned that new EF2 players are going to be put off the game because they don't find out about the patch.

The game itself - No kind of update mechanism and completely cut off from...
Forum: EF2 Editing Forum 01-03-2004, 12:38 AM
Replies: 1
Views: 669
Posted By gameRevolt
Re: Releasing Maps

A pk3 file is just a zip file. Rename someone elses pk3 to a zip and see how its constructed in your favourite zipping program. Then replicate the same with your own.
Its just the same structure as...
Forum: Star Trek Elite Force II 01-02-2004, 07:10 PM
Replies: 4
Views: 730
Posted By gameRevolt
Re: Server Question!!!

Ultimate server mod does this now, I recommend you use that /forums/images/graemlins/smile.gif
Forum: EF2 Editing Forum 01-02-2004, 07:06 PM
Replies: 5
Views: 2,827
Posted By gameRevolt
Re: Game source code on linux

ergh,

Well that fixed ge_temple and dm_quarterdeck ok, but not aah_ctf_tartirus...

maps/global_scripts/global_archetype.scr(60) : type mismatch for *= (=, 4,...
Forum: EF2 Editing Forum 01-02-2004, 05:53 PM
Replies: 5
Views: 2,827
Posted By gameRevolt
Re: Game source code on linux

woah, I think I've actually fixed this!

Putting...

def_void.type=&type_void;
def_void.name="Void";
def_void.next=&def_string;

def_string.type=&type_string;
def_string.name="String";
Forum: EF2 Editing Forum 01-02-2004, 03:16 PM
Replies: 5
Views: 2,827
Posted By gameRevolt
Re: Game source code on linux

Nevermind, I've tracked down the problem myself.

EDIT...

oh man! I thought I had but I haven't been able to fix it.

I had to call this code...

def_void.type=new type_t();
def_string.type=new...
Forum: EF2 Editing Forum 01-02-2004, 01:31 PM
Replies: 5
Views: 2,827
Posted By gameRevolt
Re: Game source code on linux

The problem is something to do with the way the scripting engine in the game code compiles the map scripts. It seems to be dying when I include files, or set variable names.
Forum: EF2 Editing Forum 12-30-2003, 06:13 PM
Replies: 5
Views: 2,827
Posted By gameRevolt
Game source code on linux

Hi,

In testing the linux version of the Ultimate Server mod we have found that three maps don't work...
- dm_quarterdeck
- aah_tartirus
- ge_temple

Now it struck me that the first two are ones...
Forum: EF2 Editing Forum 12-29-2003, 06:24 PM
Replies: 7
Views: 3,115
Posted By gameRevolt
Re: Problem with ef2 mp source code on linux

ok this is excellent...

Gez and I have been working together and we have a working makefile so people can compile windows dlls using mingw (not really tested, but it compiles). See my link for that....
Forum: EF2 Editing Forum 12-29-2003, 08:34 AM
Replies: 7
Views: 3,115
Posted By gameRevolt
Re: Problem with ef2 mp source code on linux

I've made you up a custom makefile that might work with mingw (don't have it installed so can't check it). Basically I've just removed the unixy stuff. I don't know if the code will compile in a...
Forum: EF2 Editing Forum 12-28-2003, 09:55 PM
Replies: 7
Views: 3,115
Posted By gameRevolt
Re: Problem with ef2 mp source code on linux

You'll need mingw to run it on windows, which is a port of the linux c/c++ compiler. You then edit the makefile as needed in a text editor, open up a command prompt in the makefile' folder, and type...
Forum: EF2 Editing Forum 12-26-2003, 07:21 PM
Replies: 7
Views: 3,115
Posted By gameRevolt
Problem with ef2 mp source code on linux

Hi,

I've managed to compile the code, after casting some things, and changing the makefile, but I have some problems.

1) The +set gamedll_linux or +set gamedll doesn't work. I believe that the...
Forum: EF2 Editing Forum 12-19-2003, 10:12 AM
Replies: 6
Views: 674
Posted By gameRevolt
Re: another tutorial QUESTION

eliteforce.com /forums/images/graemlins/wink.gif
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