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Forum: SiN, SiN Steam & Wages of Sin 06-29-2006, 10:08 AM
Replies: 11
Views: 7,359
Posted By temA
Re: Scripting

ehmmm, what are u having there?

1.00

oki, put that amazing script (q.def) in sindir/BASE
type actor ./q
or
put in sindir
type actor ././q
or or or...heh, its developer's site. why they cant give a...
Forum: SiN, SiN Steam & Wages of Sin 06-27-2006, 02:19 AM
Replies: 11
Views: 7,359
Posted By temA
code end!!!

client gibdeath_lower1 first randomsound snd_pain 3 2
server gibdeath_lower1 first deathsound
server gibdeath_lower1 first group torso_lower +nodraw
server gibdeath_lower1 first group leg_left_upper...
Forum: SiN, SiN Steam & Wages of Sin 06-27-2006, 02:18 AM
Replies: 11
Views: 7,359
Posted By temA
code 3

server death_torso_upper1 first deathsound
client death_torso_upper1 first randomsound snd_death 1 2
client death_torso_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200...
Forum: SiN, SiN Steam & Wages of Sin 06-27-2006, 02:14 AM
Replies: 11
Views: 7,359
Posted By temA
code2

!main:


server step_left 1 fire
server step_right 1 fire
server jump_left 1 fire
server jump_right 1 fire

server walk1 4 movementsound
server walk1 0 movementsound
Forum: SiN, SiN Steam & Wages of Sin 06-27-2006, 02:13 AM
Replies: 11
Views: 7,359
Posted By temA
Re: Scripting

SDEF

path models
scale 1

pl_elexis/elexis_base.sbm

normal pl_elexis/elexis_base.tga
damage pl_elexis/elexis_base_dam.tga
Forum: SiN, SiN Steam & Wages of Sin 06-27-2006, 02:11 AM
Replies: 11
Views: 7,359
Posted By temA
Re: Scripting

1) copy code in notepad
*dont know thename of this skin (they are all identical in my vr of SiN)

2) save as "q.def" in 'sindir/BASE/models'
*probably there can be paks (theoretically it can be...
Forum: SiN, SiN Steam & Wages of Sin 06-24-2006, 04:54 PM
Replies: 11
Views: 7,359
Posted By temA
Re: Scripting

Its very easy -)
Forum: SiN, SiN Steam & Wages of Sin 06-06-2006, 11:19 AM
Replies: 1
Views: 1,425
Posted By temA
sin, *.def

Constructive question.
How correctly to attach foreign "bone"-objects to "Id And Group Definitions" in actors def files?
4exam: worker's "hat" put in pl_elexis.def
and then behold result inthe game.
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