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Forum: Heavy Metal FAKK2 01-06-2002, 04:41 PM
Replies: 4
Views: 642
Posted By tiglari
Re: Please help me with the patch....

Experimenting with renameing registry keys hasn't helped either, what I get after installing FAKK2 is:

Ritual
FAKK2
Sin

(Sin already being there) whereas the 102 patch which I've...
Forum: Heavy Metal FAKK2 01-06-2002, 03:41 AM
Replies: 4
Views: 642
Posted By tiglari
Re: Please help me with the patch....

I'm having the identical problem with a v1.00 whose CD says English, German. Installing it into the default directory makes no difference. Haven't tried installing it in German yet ...
Forum: SiN, SiN Steam & Wages of Sin 01-18-2000, 12:17 AM
Replies: 1
Views: 538
Posted By tiglari
Re: Quark and Sined Plz Help

Are you still having this problem? I haven't checked here for a while. I think you might have to put a `script' field into the worldspawn entity, but I've forgetten a lot. If there's still a...
Forum: SiN, SiN Steam & Wages of Sin 11-17-1999, 07:42 PM
Replies: 5
Views: 587
Posted By tiglari
Re: viewing pak files ??? program (or speargun skin needed)

Quark (http://www.planetquake.com/quark) can also browise *.pak and *.sin files, and extract individual entries
Forum: SiN, SiN Steam & Wages of Sin 08-30-1999, 03:00 AM
Replies: 31
Views: 1,388
Posted By tiglari
Re: Please read this concerning Marduk

That is terrible and very sad to hear; thank you for telling us.

- tiglari (Avery Andrews)
Forum: SiN, SiN Steam & Wages of Sin 08-27-1999, 02:57 AM
Replies: 5
Views: 652
Posted By tiglari
Re: Motherboards

Internet searching on chip serial#s etc. might also turn something up.
Forum: SiN, SiN Steam & Wages of Sin 08-26-1999, 06:35 PM
Replies: 5
Views: 652
Posted By tiglari
Re: Motherboards

On startup it might say what chipset it's using, running the BIOS setup might also yield some useful info, likewise taking off the case and just looking at it, there might be something informative...
Forum: SiN, SiN Steam & Wages of Sin 08-10-1999, 06:40 PM
Replies: 8
Views: 1,782
Posted By tiglari
Re: Tips & Tricks - Secrets of makepak.exe

Very useful! On the general issue, I'll add that I've put my PERL stuff for pak cruising at:

www.hereticii.com/tiglari/tools/sintools.zip

With this you can extract all the .def files or whatever...
Forum: SiN, SiN Steam & Wages of Sin 08-06-1999, 05:53 PM
Replies: 2
Views: 469
Posted By tiglari
Is that sinctf add-on OK?

Tell me so I know whether to pass it on to decker or back to the drawing boards ...
Forum: SiN, SiN Steam & Wages of Sin 08-03-1999, 07:17 PM
Replies: 5
Views: 657
Posted By tiglari
Re: Quark and ctf

A sinctf add-on is now sitting reader for testing at:

www.hereticii.com/tiglari/editor/sinctf.zip

If there aren't any booboos (there may well be), I'll have dekcer put it up on the main quark site.
Forum: SiN, SiN Steam & Wages of Sin 08-01-1999, 09:22 PM
Replies: 5
Views: 657
Posted By tiglari
Re: Quark and ctf

I could make an add-on if somebody else could collect the needed info in one place. Meanwhile it is possible to insert a similar entity and edit the classname, & add keys individually. Quark...
Forum: SiN, SiN Steam & Wages of Sin 07-27-1999, 07:09 PM
Replies: 11
Views: 957
Posted By tiglari
Re: OK a New one....Im getting Errors in Sin ED

Well there's quark (www.planetquake.com/quark), which still has some limitations compared to SinEd, but is basically useable (but there's currently a problem with the 3d textured views with recent...
Forum: SiN, SiN Steam & Wages of Sin 07-27-1999, 07:03 PM
Replies: 14
Views: 901
Posted By tiglari
Re: Shitty texture-alignment

OK Marduk, can you send me a small .qrk that illustrates the problem? It seems like Quark's `enhanced texture positioning', which is supposed to sort out a lot of the positioning problems, isn't...
Forum: SiN, SiN Steam & Wages of Sin 07-23-1999, 12:09 AM
Replies: 14
Views: 901
Posted By tiglari
Re: Shitty texture-alignment

sxqbsp3 is the bsp compiler Imade by combining David Hyde's mods to the regular sin qbsp3 with the quark mods to Q2 qbsp3.

The quark mods are supposed to address many of the texture-positioning...
Forum: SiN, SiN Steam & Wages of Sin 07-15-1999, 09:40 PM
Replies: 2
Views: 398
Posted By tiglari
Re: How do you measure units in Quark??

Also down in the lower left corner, there is a display of the coords of the mouse pointer (or is it the center of whatever it is you're manipulating - can't remember right now, & can't test due to...
Forum: SiN, SiN Steam & Wages of Sin 07-09-1999, 01:56 AM
Replies: 21
Views: 3,023
Posted By tiglari
Re: SiNed Tutorials?

Have you tried the node?

www.ritualistic.com/node

Heaps of stuff there, both tutorials & (absolutely essential) reference material.
Forum: SiN, SiN Steam & Wages of Sin 07-07-1999, 01:32 AM
Replies: 3
Views: 680
Posted By tiglari
Re: Dip thy toes in lava

It works that way in Hexen2 as well (where the ambience of the verse fits better!)
Forum: SiN, SiN Steam & Wages of Sin 07-04-1999, 12:58 AM
Replies: 3
Views: 865
Posted By tiglari
Re: getting SinEd to work - another trick

And also, if your minimal windoze directory isn't too big, you can zip it up with a proper 32 bit zip proggie under windoze, &
then restore windoze without reinstalling it by first unzipping it in...
Forum: SiN, SiN Steam & Wages of Sin 07-03-1999, 02:13 AM
Replies: 3
Views: 865
Posted By tiglari
getting SinEd to work - another trick

Here how I just got Sined to work on my Win95 system. The basic idea is to make a relatively clean Windoze install without trashing your old one. Probably not for the fainthearted, or those without...
Forum: SiN, SiN Steam & Wages of Sin 06-30-1999, 10:24 PM
Replies: 2
Views: 501
Posted By tiglari
Re: SINED ERROR

This is the vamous `GL thing'; there are instructios for dealing with in the readme.txt. The basic idea is to keep starting SinEd in multiple DOS windows until it works (it always seems to,...
Forum: SiN, SiN Steam & Wages of Sin 06-29-1999, 08:36 PM
Replies: 7
Views: 648
Posted By tiglari
Re: Liquids... couple of questions.

Some editors will check for mixed content flags on one brush, including Quark; I don't know how it works right now & maybe it doesn't work right for all the flags yet (but it will ...). Actually it...
Forum: SiN, SiN Steam & Wages of Sin 06-28-1999, 12:51 AM
Replies: 8
Views: 830
Posted By tiglari
Re: How does one compile a map made with QuArK?

It ought to be possible to load .qrk done with plain q59 into q510, since Quark has its own representation of the surface properties. But you might want to redo them anyway, since many of the flags...
Forum: SiN, SiN Steam & Wages of Sin 06-28-1999, 12:09 AM
Replies: 8
Views: 830
Posted By tiglari
Re: How does one compile a map made with QuArK?

Why don't you guys send me the .qrk and the .map files, so I can see if it's a problem with Quark, or a wierd case of data-mixing. In the latter case, it might be possible to fix it by for example...
Forum: SiN, SiN Steam & Wages of Sin 06-27-1999, 05:03 AM
Replies: 0
Views: 535
Posted By tiglari
Quark 5.10 Sin Bugfix

Sitting at:
hereticii.com/tiglari/editor/quark5sb.zip
Fixes a failure to read the directstyle attribute.
Forum: SiN, SiN Steam & Wages of Sin 06-27-1999, 05:01 AM
Replies: 8
Views: 830
Posted By tiglari
Re: How does one compile a map made with QuArK?

What kind of file exactly are you trying to compile? Did the friend send you a .map file or a .qrk. In the former case, it ought to work if you put the map in say sin/base/maps, also put sxqbsp3...
Showing results 1 to 25 of 81

 
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