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Forum: Condition Zero & CS Xbox 10-13-2004, 04:22 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

and anyway i don't think it check's what after the scroll, just if scroll is in the beginning of the name, but i had Render Mode on Normal (Solid is the Previous tunnel) so i'll try that soon, after...
Forum: Condition Zero & CS Xbox 10-08-2004, 02:31 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

look in the right upper corner, that texture has an underscore, and i used that for my old tunnel..
Forum: Condition Zero & CS Xbox 10-08-2004, 06:33 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I've made a new tunnel (0 LEAKS!!) and have made a new wad with SCROLL in the texture name, but ingame, it wont scroll, i've Tied it to func_conveyor entity, do you see anything wrong...
Forum: Condition Zero & CS Xbox 10-08-2004, 06:26 AM
Replies: 11
Views: 4,119
Posted By Grantax
Re: What is this bullish!!!

i think i'll buy the silver package, there's only 0,02 % chance of winning that trip...
Forum: Condition Zero & CS Xbox 10-07-2004, 05:32 PM
Replies: 6
Views: 3,383
Posted By Grantax
Re: CS Source is Out :)

How did you get it so fast?
Edit: Sry, you bought it over steam..
Forum: Condition Zero & CS Xbox 10-07-2004, 12:03 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

what is poke646?
Forum: Condition Zero & CS Xbox 10-07-2004, 06:30 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

yeah, i though that if it was dark enough, it would look realistic enough..
Forum: Condition Zero & CS Xbox 10-06-2004, 01:18 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

what does info_texlight do?

Well, i could make a new tunnel, because i only need to copy my train over...
Forum: Condition Zero & CS Xbox 10-06-2004, 12:04 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

only thing i got problem with what the wads for subway2...
Forum: Condition Zero & CS Xbox 10-06-2004, 09:27 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I've tried to put big brushes around the tunnel so i got read of the leak, but then i get Brush outside world.
Please help

And yes, i knew that if i put SCROLL in front of name of a texture like...
Forum: Condition Zero & CS Xbox 10-05-2004, 01:54 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I knew something was bad with having texture light moving, so when the light move, the light source will still be the same place?

It doesn't look like a subway really, i guess those who downloaded...
Forum: Condition Zero & CS Xbox 10-05-2004, 07:04 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

The Texture light's are func_trains because i can't have a light entity that's a func_train, did it work, did they light up a bit?
I'm norwegian, and i'm not speeking english very well, but in the...
Forum: Condition Zero & CS Xbox 10-04-2004, 08:41 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

4. Those sounds doesn't sound real, where did Kiltroy get his sounds? (Speech)

Edit: It would be cool if Kiltroy made an own Worldmap (Even i know how to do it) but he has to few missions, maybe a...
Forum: Condition Zero & CS Xbox 10-04-2004, 07:40 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

The mission is now complete, but i have to fix many things;
1. The bomb timer, the Not Toggled thing didn't work, it still stops before it's supposed to
2. I have many train loops (all the same with...
Forum: Condition Zero & CS Xbox 10-04-2004, 06:04 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I asked where i could get a text-to-speech program, and you said goldwave, do people use text-to-speech program, or do they just take sounds from the GCF files?
Forum: Condition Zero & CS Xbox 10-03-2004, 04:37 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I can't find the text to speech effect in goldwave, where is it?
Does anybody know where i can find a list of all animations like crouch_rollout_corner_L/R?

Edit: I've fixed func_breakable,...
Forum: Condition Zero & CS Xbox 10-01-2004, 12:43 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

No i don't need it anymore
2. It's duration is 6 minutes and 6 seconds..
3. i can't find env_missionfailure on that side, not on google either
Forum: Condition Zero & CS Xbox 10-01-2004, 10:12 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

so in trigger_relay i should have the bomb_timer (trigger_sequence) on KillTarget.
I thought if i killed that entity it will just prevent me to use that entity again, not to stop it, because it's...
Forum: Condition Zero & CS Xbox 09-30-2004, 03:05 PM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I have a problem: When the bombs in my mission is defused, how do i stop the timer? (From the seq file) I've tried to trigger it again to stop it, but then it just restarts..
Forum: Condition Zero & CS Xbox 09-29-2004, 09:40 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

Hehe, you must be desperate after missions for DS, because you don't even know if i can make maps /forums/images/graemlins/smile.gif And you're asking when it's ready, anyway, don't expect something...
Forum: Condition Zero & CS Xbox 09-27-2004, 11:11 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

I've removed everything but the:
@BaseClass = func_breakable : "Breakable Object"
AND IT STILL DOESN'T WORK?!?
(I didn't expect any values in it, but it should be in the entity list when i've done...
Forum: Condition Zero & CS Xbox 09-27-2004, 10:27 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

Hehe, i didn't think about releasing it, because it's my first DS map, else than that i've only made 3 maps.
And i it's not finished yet, because i have to find out how to do things first, like...
Forum: Condition Zero & CS Xbox 09-27-2004, 09:49 AM
Replies: 3
Views: 3,738
Posted By Grantax
Re: Solid Illustrations and models..

Weird, his rail's are func_illusionary, and you can't walk through them, or the decompiler have done something wrong, but i doubt that, can i shoot through the clip thing, and how do i make it?
The...
Forum: Condition Zero & CS Xbox 09-26-2004, 07:47 AM
Replies: 3
Views: 3,738
Posted By Grantax
Solid Illustrations and models..

On kiltron's Trainrun the models (Wagon Connectors) and func_illusions are solid, i've tried to copy them to my map, but they're still not solid..
Forum: Condition Zero & CS Xbox 09-23-2004, 10:48 AM
Replies: 50
Views: 13,489
Posted By Grantax
Re: func_train stopping

Doesn't belong in this post, but do anyone know about a good fgd for DS?
Aaron's fgd is good, but some things are wrong, and he doesn't have monster_tripmine (or monster_mine, i don't remember)
I'll...
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