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Forum: SiN Episodes 07-08-2005, 08:54 PM
Replies: 27
Views: 3,335
Posted By Grash
Re: Some Sin 2 Info

The sad thing is that because he's so aginst steam there's no way to give this guy a digital roshambo* when the Sin:Epsidodes Multi-player comes out.

(* - I'll be using the cartman style...)
Forum: SiN Episodes 07-07-2005, 04:04 AM
Replies: 23
Views: 1,809
Posted By Grash
Re: Discussion on Pricing

Can you explain the benefit this is for the publishers?

Right now, I'm going to say "Not It" to waking the troll from under's Bill goat Gruff's Bridge.
Forum: SiN Episodes 07-07-2005, 03:56 AM
Replies: 79
Views: 16,144
Posted By Grash

The reason SP HL2 is updated so often becuase it is the core engine for Source. Thus an engine change is needed to CS:S or HL2DM, HL2 must also be changed as well.

Remember Valve is still using a...
Forum: SiN Episodes 07-07-2005, 03:45 AM
Replies: 27
Views: 3,335
Posted By Grash
Re: Some Sin 2 Info

The model doesn't work anymore and if thing don't change "My Friends, We Are F--ed." (actual quote from Greg Costikyan).

Read more here, and you better MR "I hate...
Forum: SiN Episodes 07-07-2005, 03:22 AM
Replies: 18
Views: 1,383
Posted By Grash
Re: Steam whiners: Sin Eps retail release \"confirme

And what, let you haxor friends steal the game before it's released? I think not.

you guys are funny to listen to. You look like cartoon characters with STEAM comming out their ears.
Forum: Miscellaneous 06-23-2005, 06:34 AM
Replies: 15
Views: 2,219
Posted By Grash
Re: QotW: Weapon of Choice

The problem with #3 is that without good balance they easily turn into lightsaber-like weapons. ie. that once you get this weapon, there is no need or reason to use anything else. and a weapon like...
Forum: Miscellaneous 05-16-2005, 11:29 AM
Replies: 40
Views: 4,258
Posted By Grash
Re: QotW: The New Standard

Alot people have posted already with alot of good suggetions. so I'm gonna "Ditto" them and throw out one which hasn't been mentioned yet:

Non-Lethal Weapons.

I've been playing the new SWAT4 and...
Forum: Heavy Metal FAKK2 12-08-2004, 06:48 PM
Replies: 0
Views: 1,946
Posted By Grash
Overlapping Water Shaders

I have a map where the player will see two surfaces, one over the other, both taged with a water shader. The shader works fine on the first surface, but freaks out on the surface below it. (It's...
Forum: Miscellaneous 12-08-2004, 12:19 AM
Replies: 9
Views: 773
Posted By Grash
Re: Guildhall Scholarships

I'm actually a student at the Guildhall. Basicly if you're like me, Students loans cover everything if you don't have the cash to pay up front.
Forum: Heavy Metal FAKK2 09-21-2004, 01:49 AM
Replies: 1
Views: 730
Posted By Grash
FakkRad Question - Entity \"Script\" Button

Okay, in my entity window there is button for "script". It brings up a window that says "intializaliztion script". What is the scope of for the script I write in here? Is it specific to the entity...
Forum: News Comments 09-21-2004, 01:41 AM
Replies: 3
Views: 767
Posted By Grash
Re: Is The Star Trek Franchise Still Viable?

Reading Fargo's section was extremely painful as he's not a Trek fan at all and has no clue how bad Voyager is. I promptly told him so... /forums/images/graemlins/tongue.gif

The big thing about...
Forum: Heavy Metal FAKK2 08-02-2004, 07:09 PM
Replies: 1
Views: 641
Posted By Grash
Weird Script Problem...

I'm getting a weird error where the varible (level.direction) I set ends up to 1 always. I have gotten it to work with a Mod changing the varible with in looper. What we know is that the script as...
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