Quick Navigation >>
News
|
Discussion Forums
|
Games
|
Articles
|
Interviews
|
Image Galleries
Ritualistic
Ritualistic Forums
Ritualistic Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Page 1 of 4
1
2
3
4
>
Showing results 1 to 25 of 83
Search took
0.01
seconds.
Search:
Posts Made By:
BCLFAKK2
Forum:
Heavy Metal FAKK2
07-21-2005, 12:52 PM
Replies:
2
fakk 2 skins
Views:
2,116
Posted By
BCLFAKK2
Re: fakk 2 skins
The Aquatarkus Configs site has a more detailed discussion on how to get skins onto the Julie model. It is found at
http://www.geocities.com/aquatarkus95/fakk2.html
Basically, you need to create a...
Forum:
Miscellaneous
01-24-2005, 04:37 PM
Replies:
20
Ritualistic Forum Goers In Dallas
Views:
1,063
Posted By
BCLFAKK2
Re: Ritualistic Forum Goers In Dallas
I live in Plano.
BCL
Forum:
Heavy Metal FAKK2
07-29-2004, 10:58 AM
Replies:
4
Running console commands from a script
Views:
913
Posted By
BCLFAKK2
Re: Running console commands from a script
Thanks, it worked. In FAKK2 the command is
stuffcmd "timescale 0.5" (slightly different spelling).
Want to try this in a cinematic for some slow motion action.
Forum:
Heavy Metal FAKK2
07-28-2004, 07:00 PM
Replies:
4
Running console commands from a script
Views:
913
Posted By
BCLFAKK2
Running console commands from a script
Folks
Is it possible to run console commands from a script, and if so, how? I want to slow the game down at a certain point. The console command "timescale 0.5" seems to run the game at half...
Forum:
EF2 Editing Forum
10-26-2003, 08:48 PM
Replies:
15
textures
Views:
792
Posted By
BCLFAKK2
Re: textures
To make an animated texture use the animmap command. This is talked about in section 5.3 of the FAKK2 shader manual which is included in the level editor documentaion (section 5.4 talks about...
Forum:
EF2 Editing Forum
10-26-2003, 06:50 PM
Replies:
11
how do you add turbolifts?
Views:
952
Posted By
BCLFAKK2
Re: how do you add turbolifts?
There is a tutorial on making lifts by Bluehair which might be useful.
http://www.ritualistic.com/games/ef2/editing/tutorial_lift.shtml
Its in the list of tutorials hidden at the top of the...
Forum:
EF2 Editing Forum
10-25-2003, 10:14 PM
Replies:
4
A new holomatch level.
Views:
686
Posted By
BCLFAKK2
Re: A new holomatch level.
Wow, I never thought to photon jump out of a map (actually, I've never photon jumped at all - guess I need more practice). I'll definately have to fix this (and the odd visual stuff too). Hmmm, a...
Forum:
EF2 Editing Forum
10-24-2003, 01:35 PM
Replies:
4
A new holomatch level.
Views:
686
Posted By
BCLFAKK2
A new holomatch level.
Folks
Here is version 1 a new Holomatch level, bcl_idryllruins. It can be downloaded at
http://www.bclhome.com/ef2/ef2_levels/ef2levels.htm
I was aiming for the "ancient ruins" look (Serious...
Forum:
EF2 Editing Forum
10-24-2003, 09:54 AM
Replies:
10
Light up my life and maps please. Water/Fog
Views:
862
Posted By
BCLFAKK2
Re: Light up my life and maps please. Water/Fog
To get a sun effect you should use a light entity and check the sun box (sounds like you did this). Then you have to give it a target so it knows what direction to point (maybe you didn't do this). ...
Forum:
Heavy Metal FAKK2
10-15-2003, 11:50 PM
Replies:
11
Max help
Views:
1,056
Posted By
BCLFAKK2
Re: !
Zaher
Glad to hear you got it working, and I like the model too. It's a good thing you were successful, since I don't do much modeling I have no idea how to create skb and ska files and couldn't...
Forum:
Heavy Metal FAKK2
10-15-2003, 12:29 AM
Replies:
11
Max help
Views:
1,056
Posted By
BCLFAKK2
Re: Max help
Zaher
Can't wait to see this model. I'm having trouble determining exactly where you're having trouble, so I'll post the steps I think are necessary to make and texture a model. Hopefully this...
Forum:
EF2 Editing Forum
10-13-2003, 08:20 PM
Replies:
6
botroam and such
Views:
811
Posted By
BCLFAKK2
Re: botroam and such
I tried placing only helpernodes or info_waypoints in my test map and the bots didn't move much. However, when I replaced the helpernodes with health items at the same locations the bots ran around...
Forum:
EF2 Editing Forum
10-12-2003, 06:22 PM
Replies:
6
botroam and such
Views:
811
Posted By
BCLFAKK2
Re: botroam and such
Thanks for the info. I'll test it tonight and let you know.
Forum:
EF2 Editing Forum
10-12-2003, 06:16 PM
Replies:
6
botroam and such
Views:
811
Posted By
BCLFAKK2
Re: botroam and such
Flix
I am wondering the same thing. I haven't found any bot path node objects (like the botroam or path nodes in Unreal Tournament), so I suspect there are not. It seems that the only way you can...
Forum:
EF2 Editing Forum
10-12-2003, 06:02 PM
Replies:
5
New Map - The GoldenEye Temple
Views:
734
Posted By
BCLFAKK2
Re: New Map - The GoldenEye Temple
I've seen 2 of the hidden areas. I assume the transporter is the room you can see when you climb up a ladder but there is no obvious entrance.
I haven't seen the EFfiles 1 review. The only problem...
Forum:
EF2 Editing Forum
10-12-2003, 03:10 PM
Replies:
5
New Map - The GoldenEye Temple
Views:
734
Posted By
BCLFAKK2
Re: New Map - The GoldenEye Temple
I like it!!!! Especially like the moving walls. Haven't found many of the secret areas yet (haven't used any), but I'll keep on searching. Good job.
I lost by a lot more than 1 once on the easy...
Forum:
EF2 Editing Forum
10-12-2003, 11:59 AM
Replies:
25
Non-rotating wepons in MP
Views:
1,350
Posted By
BCLFAKK2
Re: Non-rotating wepons in MP
Did you try using a script model and setting the model value to whatever it is you want (I'll confess I'm having trouble of keeping track of everything that's been suggested so far)? This will give...
Forum:
EF2 Editing Forum
10-05-2003, 06:12 PM
Replies:
2
More lighting questions
Views:
1,578
Posted By
BCLFAKK2
Re: More lighting questions
In the lighting document that comes with the GDK they say that "light" is no longer a valid parameter for lights (near the end is a list of light commands no longer used). It seems that they...
Forum:
Heavy Metal FAKK2
07-10-2003, 11:45 PM
Replies:
4
Hi
Views:
755
Posted By
BCLFAKK2
Re: Hi
Zaher
For the levels I've done I usually plan on finishing in 2 months, which realistically means they take 9-10 weeks. One level I spent 3 months on (I was doing something else one of the months),...
Forum:
Heavy Metal FAKK2
06-25-2003, 11:32 PM
Replies:
2
A new FAKK2 level
Views:
812
Posted By
BCLFAKK2
Re: A new FAKK2 level
Wow, playing a game with a graphics tablet, never tried that (actually, I've never used a graphics tablet, so have no idea how they work). Hmmm, graphics tablet levels, I wonder......
Don't buy an...
Forum:
Heavy Metal FAKK2
06-22-2003, 09:42 PM
Replies:
2
A new FAKK2 level
Views:
812
Posted By
BCLFAKK2
A new FAKK2 level
Folks
I've posted another FAKK2 level. Actually, this is a remake of my earlier TombTiki level. Now it has a dificulty setting. On Easy it should be doable without dying (too much). It's also...
Forum:
Heavy Metal FAKK2
06-16-2003, 07:53 PM
Replies:
2
*.PTH
Views:
743
Posted By
BCLFAKK2
Re: *.PTH
Zaher
A .pth file is created if you use info_pathnode entities in your level. The .pth file is created the first time you play the level. Not sure of the precise details, but when the level is...
Forum:
Heavy Metal FAKK2
05-22-2003, 09:45 PM
Replies:
3
New tiny map
Views:
821
Posted By
BCLFAKK2
Re: New tiny map
This is a great job!!! Definately superb cinematics.
Be warned, folks. Those cows are killers (at least they don't like me). They also have great death animations, so killing them is not only...
Forum:
Heavy Metal FAKK2
05-14-2003, 09:27 PM
Replies:
11
3 New HMFAKK 2 Skins!
Views:
932
Posted By
BCLFAKK2
Re: 3 New HMFAKK 2 Skins!
That white hair bothers me, but it is a great skin. This could make a good enemy skin for those of us "freaked out" by young white haired ladies with blue lips. I like the Lara Croft skin, but then...
Forum:
Miscellaneous
04-05-2003, 10:55 AM
Replies:
21
france. i know not all french are this stupid
Views:
1,438
Posted By
BCLFAKK2
Re: france. i know not all french are this stupid
Defacing the graves was ridiculous. Fortunatly, I got the impression from this article that this was done by a small group of misguided hoodlums (like protesters who think it's fun to tie up...
Showing results 1 to 25 of 83
Page 1 of 4
1
2
3
4
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Ritual Entertainment Games
SiN Episodes
SiN Episodes: Emergence
SiN Episodes Completed Maps & Mods
SiN Episodes Editing
SiN Episodes Editing Wiki
SiN Episodes Tech Help
Condition Zero & CS Xbox
Black Hawk Down: Team Sabre
Star Trek Elite Force II
EF2 Single Player Help
EF2 Editing Forum
Star Trek Elite Force II Editing Wiki
EF2 Tech Help
Heavy Metal FAKK2
Heavy Metal FAKK2 Editing Wiki
SiN, SiN Steam & Wages of Sin
Other Stuff
Miscellaneous
PC Tech Help
Ritualistic
News Comments
Forum Announcements
Site Questions & Feedback
All times are GMT -5. The time now is
06:13 AM
.
Contact Us
-
Ritualistic
-
Archive
-
Top
Powered by vBulletin® Version 3.6.3
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
News
|
Discussion Forums
|
Games
|
Articles
|
Interviews
|
Image Galleries
Copyright ©1998 - 2005 Ritualistic Productions. Site hosted by
Speakeasy
.
Optimized for Internet Explorer 6, Netscape Navigator 6, Mozilla Firefox, or better, and a minimum resolution of 1024x768 at 32bit.
Want our headlines? Grab one of these:
ritualistic.xml
,
ritualistic.klip
.
Legal stuff
|
Contact Ritualistic