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Forum: Heavy Metal FAKK2 07-21-2005, 12:52 PM
Replies: 2
Views: 2,116
Posted By BCLFAKK2
Re: fakk 2 skins

The Aquatarkus Configs site has a more detailed discussion on how to get skins onto the Julie model. It is found at

http://www.geocities.com/aquatarkus95/fakk2.html

Basically, you need to create a...
Forum: Miscellaneous 01-24-2005, 04:37 PM
Replies: 20
Views: 1,063
Posted By BCLFAKK2
Forum: Heavy Metal FAKK2 07-29-2004, 10:58 AM
Replies: 4
Views: 913
Posted By BCLFAKK2
Re: Running console commands from a script

Thanks, it worked. In FAKK2 the command is

stuffcmd "timescale 0.5" (slightly different spelling).

Want to try this in a cinematic for some slow motion action.
Forum: Heavy Metal FAKK2 07-28-2004, 07:00 PM
Replies: 4
Views: 913
Posted By BCLFAKK2
Running console commands from a script

Folks

Is it possible to run console commands from a script, and if so, how? I want to slow the game down at a certain point. The console command "timescale 0.5" seems to run the game at half...
Forum: EF2 Editing Forum 10-26-2003, 08:48 PM
Replies: 15
Views: 792
Posted By BCLFAKK2
Re: textures

To make an animated texture use the animmap command. This is talked about in section 5.3 of the FAKK2 shader manual which is included in the level editor documentaion (section 5.4 talks about...
Forum: EF2 Editing Forum 10-26-2003, 06:50 PM
Replies: 11
Views: 952
Posted By BCLFAKK2
Re: how do you add turbolifts?

There is a tutorial on making lifts by Bluehair which might be useful.

http://www.ritualistic.com/games/ef2/editing/tutorial_lift.shtml

Its in the list of tutorials hidden at the top of the...
Forum: EF2 Editing Forum 10-25-2003, 10:14 PM
Replies: 4
Views: 686
Posted By BCLFAKK2
Re: A new holomatch level.

Wow, I never thought to photon jump out of a map (actually, I've never photon jumped at all - guess I need more practice). I'll definately have to fix this (and the odd visual stuff too). Hmmm, a...
Forum: EF2 Editing Forum 10-24-2003, 01:35 PM
Replies: 4
Views: 686
Posted By BCLFAKK2
A new holomatch level.

Folks

Here is version 1 a new Holomatch level, bcl_idryllruins. It can be downloaded at

http://www.bclhome.com/ef2/ef2_levels/ef2levels.htm

I was aiming for the "ancient ruins" look (Serious...
Forum: EF2 Editing Forum 10-24-2003, 09:54 AM
Replies: 10
Views: 862
Posted By BCLFAKK2
Re: Light up my life and maps please. Water/Fog

To get a sun effect you should use a light entity and check the sun box (sounds like you did this). Then you have to give it a target so it knows what direction to point (maybe you didn't do this). ...
Forum: Heavy Metal FAKK2 10-15-2003, 11:50 PM
Replies: 11
Views: 1,056
Posted By BCLFAKK2
Re: !

Zaher

Glad to hear you got it working, and I like the model too. It's a good thing you were successful, since I don't do much modeling I have no idea how to create skb and ska files and couldn't...
Forum: Heavy Metal FAKK2 10-15-2003, 12:29 AM
Replies: 11
Views: 1,056
Posted By BCLFAKK2
Re: Max help

Zaher

Can't wait to see this model. I'm having trouble determining exactly where you're having trouble, so I'll post the steps I think are necessary to make and texture a model. Hopefully this...
Forum: EF2 Editing Forum 10-13-2003, 08:20 PM
Replies: 6
Views: 811
Posted By BCLFAKK2
Re: botroam and such

I tried placing only helpernodes or info_waypoints in my test map and the bots didn't move much. However, when I replaced the helpernodes with health items at the same locations the bots ran around...
Forum: EF2 Editing Forum 10-12-2003, 06:22 PM
Replies: 6
Views: 811
Posted By BCLFAKK2
Re: botroam and such

Thanks for the info. I'll test it tonight and let you know.
Forum: EF2 Editing Forum 10-12-2003, 06:16 PM
Replies: 6
Views: 811
Posted By BCLFAKK2
Re: botroam and such

Flix

I am wondering the same thing. I haven't found any bot path node objects (like the botroam or path nodes in Unreal Tournament), so I suspect there are not. It seems that the only way you can...
Forum: EF2 Editing Forum 10-12-2003, 06:02 PM
Replies: 5
Views: 734
Posted By BCLFAKK2
Re: New Map - The GoldenEye Temple

I've seen 2 of the hidden areas. I assume the transporter is the room you can see when you climb up a ladder but there is no obvious entrance.

I haven't seen the EFfiles 1 review. The only problem...
Forum: EF2 Editing Forum 10-12-2003, 03:10 PM
Replies: 5
Views: 734
Posted By BCLFAKK2
Re: New Map - The GoldenEye Temple

I like it!!!! Especially like the moving walls. Haven't found many of the secret areas yet (haven't used any), but I'll keep on searching. Good job.

I lost by a lot more than 1 once on the easy...
Forum: EF2 Editing Forum 10-12-2003, 11:59 AM
Replies: 25
Views: 1,350
Posted By BCLFAKK2
Re: Non-rotating wepons in MP

Did you try using a script model and setting the model value to whatever it is you want (I'll confess I'm having trouble of keeping track of everything that's been suggested so far)? This will give...
Forum: EF2 Editing Forum 10-05-2003, 06:12 PM
Replies: 2
Views: 1,578
Posted By BCLFAKK2
Re: More lighting questions

In the lighting document that comes with the GDK they say that "light" is no longer a valid parameter for lights (near the end is a list of light commands no longer used). It seems that they...
Forum: Heavy Metal FAKK2 07-10-2003, 11:45 PM
Replies: 4
Hi
Views: 755
Posted By BCLFAKK2
Re: Hi

Zaher

For the levels I've done I usually plan on finishing in 2 months, which realistically means they take 9-10 weeks. One level I spent 3 months on (I was doing something else one of the months),...
Forum: Heavy Metal FAKK2 06-25-2003, 11:32 PM
Replies: 2
Views: 812
Posted By BCLFAKK2
Re: A new FAKK2 level

Wow, playing a game with a graphics tablet, never tried that (actually, I've never used a graphics tablet, so have no idea how they work). Hmmm, graphics tablet levels, I wonder......

Don't buy an...
Forum: Heavy Metal FAKK2 06-22-2003, 09:42 PM
Replies: 2
Views: 812
Posted By BCLFAKK2
A new FAKK2 level

Folks

I've posted another FAKK2 level. Actually, this is a remake of my earlier TombTiki level. Now it has a dificulty setting. On Easy it should be doable without dying (too much). It's also...
Forum: Heavy Metal FAKK2 06-16-2003, 07:53 PM
Replies: 2
Views: 743
Posted By BCLFAKK2
Re: *.PTH

Zaher

A .pth file is created if you use info_pathnode entities in your level. The .pth file is created the first time you play the level. Not sure of the precise details, but when the level is...
Forum: Heavy Metal FAKK2 05-22-2003, 09:45 PM
Replies: 3
Views: 821
Posted By BCLFAKK2
Re: New tiny map

This is a great job!!! Definately superb cinematics.

Be warned, folks. Those cows are killers (at least they don't like me). They also have great death animations, so killing them is not only...
Forum: Heavy Metal FAKK2 05-14-2003, 09:27 PM
Replies: 11
Views: 932
Posted By BCLFAKK2
Re: 3 New HMFAKK 2 Skins!

That white hair bothers me, but it is a great skin. This could make a good enemy skin for those of us "freaked out" by young white haired ladies with blue lips. I like the Lara Croft skin, but then...
Forum: Miscellaneous 04-05-2003, 10:55 AM
Replies: 21
Views: 1,438
Posted By BCLFAKK2
Re: france. i know not all french are this stupid

Defacing the graves was ridiculous. Fortunatly, I got the impression from this article that this was done by a small group of misguided hoodlums (like protesters who think it's fun to tie up...
Showing results 1 to 25 of 83

 
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