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Search: Posts Made By: calzador
Forum: EF2 Editing Forum 04-07-2008, 12:54 PM
Replies: 4
Views: 1,996
Posted By calzador
Re: MAX 3D Modeling

MAX 4 is OK, export and morpher plugins can be found in the utilities folder of the sdk or game.
Forum: EF2 Editing Forum 09-04-2007, 06:08 AM
Replies: 2
Views: 2,245
Posted By calzador
Re: SKB Importer again...

The way back from 8 to 4 via .3ds will not work. Your model has to have the biped inside. If not, you'll not be able to use the ingame animations later.
You should either do all your modelling in...
Forum: EF2 Editing Forum 03-20-2007, 11:03 AM
Replies: 6
Views: 6,787
Posted By calzador
Re: Borg War Maps and Scripts downloadable

Thanks kephren! Let's go machinima. :eek: (http://www.youtube.com/watch?v=AV-AKE8e6_E)
Forum: EF2 Editing Forum 02-17-2007, 07:20 AM
Replies: 2
Views: 1,805
Posted By calzador
Re: Exporting models to EF2

The crux of the bisquit is the Apostrophe(')... :p
...sorry comma. Old problem: You have to replace the commas to points in your uv-file. You'll run into the same problem with exported...
Forum: SiN Episodes 02-05-2007, 03:21 PM
Replies: 32
Views: 6,078
Posted By calzador
Re: SERiOUS problem!! Urgent help needed!

Haven't done anything with SIN so far. But isn't there any option to make the cloths or parts of the cloths look through wih the shader (vmt) and alpha channels? Could be nicer than nude.

I thought...
Forum: SiN Episodes 02-05-2007, 02:10 AM
Replies: 32
Views: 6,078
Posted By calzador
Re: SERiOUS problem!! Urgent help needed!

Basically - as in most games - you have to unpack the files first. The model's textures can be found as vtf files in materials/models/characters/...

Unpacker from Nem's Tools...
Forum: EF2 Editing Forum 12-18-2006, 04:25 PM
Replies: 11
Views: 2,599
Posted By calzador
Re: Weapons for Custom Character

I'm sorry, there is only this image left. Model is made by RITUAL! Did only the import but as you can see it worked.

I think there is only a minor problem with shuster's model.
Forum: EF2 Editing Forum 12-18-2006, 11:20 AM
Replies: 11
Views: 2,599
Posted By calzador
Re: Weapons for Custom Character

You shouldn't give it up so fast ...

Is the phaser or datapad animation included in your models tik?

It's something like
$include models/sharedanim/humanoid-tricorder-f.tik


Depends on the file...
Forum: EF2 Editing Forum 12-15-2006, 09:08 AM
Replies: 11
Views: 2,599
Posted By calzador
Re: Weapons for Custom Character

I don't know how you made your model (weighting, tag, export, physic or skin modifier). My first thought is your tag isn't with your model. Have you checked if it is listed? Console command is 'tiki...
Forum: Heavy Metal FAKK2 12-14-2006, 09:57 AM
Replies: 20
Views: 4,805
Posted By calzador
Re: my temple

...pas de problème...:D

http://www.swallowmypri.de/ritualistic/french_badman.jpg
Forum: News Comments 12-14-2006, 05:37 AM
Replies: 4
Views: 3,160
Posted By calzador
Re: SiN Episodes Does The USK: Part 3: The Quickening

Each country has its own culture which should be respected. For me those days it was very strange when I read about a 4-year-old student arrested in Texas for "inappropriate physical behavior...
Forum: EF2 Editing Forum 11-02-2006, 03:54 PM
Replies: 20
Views: 2,419
Posted By calzador
Re: How to add new models to EF2

The material id of a tag has to be 100 or more than 100.

Here is a view into the exported SKL file from the merc-female which comes with the EF2-SDK.

NUMMATERIALS 16
MATERIAL 2 material2
MATERIAL 4...
Forum: SiN Episodes Tech Help 10-25-2006, 09:05 AM
Replies: 9
Views: 5,001
Posted By calzador
Re: PC restart at exact moment game begins

Disable the automatic restart (http://xphelpandsupport.mvps.org/how_do_i_disable_automatic_resta.htm) to get information about what goes wrong on your machine.
Forum: EF2 Editing Forum 09-19-2006, 02:42 AM
Replies: 13
Views: 3,748
Posted By calzador
Re: SKB 2 MAX

Select all parts of your biped, then right-click into viewport and choose 'Properties'. Select 'Display as Box' under 'Display Properties'. Your model will look much better then.

With Max4.2 you'll...
Forum: Miscellaneous 09-10-2006, 07:32 AM
Replies: 4
Views: 1,204
Posted By calzador
Re: Frank Zappa's Stairway To Heaven Cover

Frankie was a genius...
...but this sounds much better from CD 'The best band you never heard in your live'
Forum: SiN Episodes Tech Help 09-09-2006, 10:40 AM
Replies: 6
Views: 4,159
Posted By calzador
Re: The game keeps getting Frozen at start up

This game is one of the rare goods on mother earth which are one way only. I gave mine a good bye in that large bin in front of my house. :D :D :D
Forum: Heavy Metal FAKK2 09-04-2006, 01:56 PM
Replies: 16
Views: 11,431
Posted By calzador
Re: problem with heavy metal fakk 2

Try ASPI drivers (http://www.ncf.carleton.ca/%7Eaa571/aspi.htm) :D
Forum: SiN Episodes Editing 05-12-2006, 05:42 AM
Replies: 58
Views: 15,138
Posted By calzador
Re: [WIP] White Blade Reskin

mother… father… evidence?

Don’t you know he was burnt in a severe accident (http://h-e-n-r-i-k.online.de/calzador/media/blade.wmv) ?
Forum: Heavy Metal FAKK2 03-16-2006, 04:58 AM
Replies: 8
Views: 3,464
Posted By calzador
Re: All dead and gone...almost...

This AOL site was 'down' even for me. Quitted that company without deleting my files on their server before, thought they will do it.
Finally, it took me about 3 years and nearly hundred phone calls...
Forum: EF2 Editing Forum 06-20-2005, 08:16 PM
Replies: 10
Views: 2,056
Posted By calzador
Re: Shader Question

Oh, did he? Haven't got it. Was on a world trip after I finished university in
the late 80's to become a bit more open minded.
Forum: EF2 Editing Forum 06-20-2005, 03:19 PM
Replies: 10
Views: 2,056
Posted By calzador
Re: Shader Question

He has absolute nothing to reconstitute, he can adjust the colour values til it
fits to his needs. It is also possible to use a blue alert texture and show and
flash it red by shader script. I have...
Forum: EF2 Editing Forum 06-20-2005, 04:25 AM
Replies: 10
Views: 2,056
Posted By calzador
Re: Shader Question

When I use 1 (ONE) texture instead of 2 (TWO) textures it is more complicated?
Maybe for an artist, but not for a coder.
One additional point: This solution saves you the ram of the 2nd texture.
I...
Forum: EF2 Editing Forum 06-19-2005, 07:23 PM
Replies: 10
Views: 2,056
Posted By calzador
Re: Shader Question

There are several ways to solve it. With rgbGen colorwave you'll need only one
texture, the value 1 for <red> highlights the texture in red, adjust the other
values to your needs.

To compare...
Forum: News Comments 06-18-2005, 04:36 AM
Replies: 19
Views: 1,082
Posted By calzador
Re: More Game Announcement Clues?

This image from the LegionPharma site

<div style="width: 680px; overflow: auto;">http://www.legionpharma.com/images/img_screens.jpg</div>

looks like a screenshot.

When I compare badmans...
Forum: Heavy Metal FAKK2 06-13-2005, 03:03 AM
Replies: 5
Views: 2,046
Posted By calzador
Re: Modeling problem: speak-bones

Got it now. Actually the 3 bones are only to move the hair. The lips or better:
the vertices of the lower jaw are moved by the rotation of tag_mouth.

Now she speaks.

And here she walks (if you...
Showing results 1 to 25 of 231

 
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