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Forum: SiN Episodes Editing 04-17-2008, 11:27 PM
Replies: 3
Views: 16,219
Posted By madgernader
Re: Quadralex and prop_vehicle_sin

Hi there, I just tried it out, "prop_vehicle_sin" isnt a valid console command to spawn the car in the game, Im not sure what is in sin, since "impulse 82" (HL2's command) didnt work.

As for the...
Forum: SiN Episodes Editing 04-29-2007, 11:50 AM
Replies: 2
Views: 15,471
Posted By madgernader
Exclamation Sin Episodes on Moddb/Addondb

Hey, haven't been on the boards in awhile,but i just got a response from the guys at moddb, and they've added a section for Sin Episodes emergence on both moddb and their newer site addondb. So if...
Forum: SiN Episodes Tech Help 01-17-2007, 09:26 PM
Replies: 11
Views: 7,497
Posted By madgernader
Re: When I launch SE:E from Steam nothing happens

Right click on Sin Episodes from the steam browser, go down and click "properties" then in one of the tabs it should have a button labeled "Advanced launch options" or something to that effect, I...
Forum: SiN Episodes Editing 01-16-2007, 05:08 PM
Replies: 3
Views: 8,228
Posted By madgernader
Re: Questions about the Sin Eps SDK

Ok, thats what I figured,

Yea Ive used the Source SDK, I'm pretty much a mapping junkie, that and the faceposer's always fun to mess with, The SDK was actually a big part in why I bought it for the...
Forum: SiN Episodes Editing 01-15-2007, 11:45 PM
Replies: 3
Views: 8,228
Posted By madgernader
Questions about the Sin Eps SDK

Hey, I just got Sin Episodes today, I haven't installed it yet (damn 56k connection) but I was wondering How does the Sin SDK compare to the hl2 source SDK.

From what I read on it, its basically...
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