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Forum: SiN Episodes Editing 10-17-2006, 03:12 PM
Replies: 3
Views: 3,900
Posted By IronPigeon
Re: New - - Yet Old School

I'm sure your talent and creativity will be greatly appreciated. And welcome to the community.
Forum: SiN Episodes Editing 10-15-2006, 02:42 PM
Replies: 3
Views: 3,866
Posted By IronPigeon
Re: Sky List

Awesome thanks a bunch. Very informative
Forum: SiN Episodes Completed Maps & Mods 10-12-2006, 10:37 AM
Replies: 8
Views: 14,696
Posted By IronPigeon
Re: Arena_Storehouse

Big? Would you rather it be a small room filled with barrels and crates. Anyways i prefer having room to move around in not some narrow corridor map.
Forum: SiN Episodes Completed Maps & Mods 09-27-2006, 02:01 PM
Replies: 7
Views: 13,987
Posted By IronPigeon
Re: Arena_MeatLoop

Is this the same version as the beta in the editing section?

edit:

Nevermind
Nice additions. I kind of like having some predefined items left around the map for a known emergancy supply when you...
Forum: SiN Episodes Completed Maps & Mods 09-26-2006, 07:15 PM
Replies: 8
Views: 14,696
Posted By IronPigeon
Arena_Storehouse

My second map. This time a warehouse arena style with a deathmatch flare. Much more smaller than my last...
Forum: SiN Episodes Editing 09-12-2006, 04:36 PM
Replies: 4
Views: 4,274
Posted By IronPigeon
Re: Random Entities Dissapearing..

Here's a an article on about props not showing up

http://collective.valve-erc.com/index.php?doc=1108501549-24170000
Forum: SiN Episodes Editing 09-11-2006, 04:07 PM
Replies: 5
Views: 4,066
Posted By IronPigeon
Re: arena_faith (Beta)

crap didn't think about checking flags. thx

changes
5 pistols grunts to 8 (Squad 1)
2 scattergun grunts added (Squad2)
spawns added to center areas of map
enemies now can shoot far
enemyfinder added
Forum: SiN Episodes Editing 09-11-2006, 02:16 PM
Replies: 5
Views: 4,066
Posted By IronPigeon
Re: arena_faith (Beta)

Not sure how to make them shoot further away. I felt it was a little barren too but i wanted to see what other people thought also. I'll probably add some spawns in the center of the map. Currently...
Forum: SiN Episodes Editing 09-10-2006, 08:03 PM
Replies: 5
Views: 4,066
Posted By IronPigeon
arena_faith (Beta3)

Here is my first map. It's pretty much 99% complete. All that is left is tweaking visuals and lighting, adding more detail props and other stuff.

The map is a highrise style theme map. I'm not a...
Forum: SiN Episodes Editing 09-09-2006, 11:24 AM
Replies: 21
Views: 7,549
Posted By IronPigeon
Re: Arena Map Lab

It seemed that the spawns were cluttered in one spot of the map while some parts of the map didn't have any. On your next map maybe try to keep them more evenly spaced throughout the level. Unless if...
Forum: SiN Episodes 09-01-2006, 07:06 PM
Replies: 88
Views: 10,767
Posted By IronPigeon
Re: Weapons suggestions for future episodes

Machine Gun

Rocket Launcher

Sniper Rifle

- Late game proto-type weapons

Plasma Rifle
Forum: SiN Episodes Completed Maps & Mods 08-27-2006, 04:58 PM
Replies: 25
Views: 23,338
Posted By IronPigeon
Re: Arena_deconstruction [Final]

Fun map. Grenade happy zone by the L-junction tunnel on the crate side. GO through the tunnel there from the truck side with a primed grenade and you can get usually 2-3 guys on average with it when...
Forum: SiN Episodes 07-01-2006, 05:17 PM
Replies: 5
Views: 1,037
Posted By IronPigeon
Re: Any multiplayer comming?

MP is coming later. Probably with Ep2. Arena maps and MP maps will also be added over time.
Forum: SiN Episodes: Emergence 05-30-2006, 11:05 PM
Replies: 5
Views: 793
Posted By IronPigeon
Re: G.U.I. questions

The menu appears like that if you have console enabled
Forum: SiN Episodes: Emergence 05-29-2006, 11:41 PM
Replies: 42
Views: 3,520
Posted By IronPigeon
Re: YOUR control setup

Default except i changed duck to c instead of ctrl.
Forum: SiN Episodes: Emergence 05-23-2006, 12:12 PM
Replies: 14
Views: 1,548
Posted By IronPigeon
Re: Interlopers.net takes a look at SiN

The days of mindless shooters is over? Hmm, the most popular shooters still today are nothing but mindless shooters.

Anyways you have to take these things as a grain of salt since anybody and their...
Forum: SiN Episodes: Emergence 05-20-2006, 06:26 PM
Replies: 19
Views: 1,606
Posted By IronPigeon
Re: Enemy Strategy Guide!

I agree, it's not really the best tactic since you can get cornered. I more or less just use it to conserve my assault rifle ammo.
Forum: SiN Episodes: Emergence 05-20-2006, 06:14 PM
Replies: 19
Views: 1,606
Posted By IronPigeon
Re: Enemy Strategy Guide!

At point blank range the scattergun is quite powerful against chaingunners. 2 or 3 shots and he's history. Don't try it in the open for obvious reason. If you can hide around corner for cover ,hop...
Forum: SiN Episodes: Emergence 05-19-2006, 09:56 PM
Replies: 7
Views: 768
Posted By IronPigeon
Re: Showdown

The tall metal frame in the center offers protection and you also can see the helicopter through it. So when you see the coast is clear pop out and shoot it until it starts firing again.
Forum: SiN Episodes: Emergence 05-17-2006, 09:20 PM
Replies: 88
Views: 37,819
Posted By IronPigeon
Re: Post your end-game stats here! *Spoilers*

Resourceful, pineapple tossing, headhunting john blade, tank for hire.

Skill 77
Challenge 52

Weapons 87
Damage 77
health 92
Exploration 56
Forum: SiN Episodes 05-15-2006, 09:52 PM
Replies: 84
Views: 7,111
Posted By IronPigeon
Re: Pricing on future episodes?

I can't believe you guys are saying $20 is too much of a cost for 3+ hours of quality gameplay. Your getting a reduced game length for reduced priced. Some $60 FPS I haved played I would be lucky to...
Forum: SiN Episodes: Emergence 05-14-2006, 02:24 PM
Replies: 14
Views: 1,156
Posted By IronPigeon
Re: Most Hated part of Episode 1

My most hated part is dieing and get to watch my difficulty continue to climb regradless that i'm doing worse. It's really funny dieing twenties times and see that my difficulty has gone up a half a...
Forum: SiN Episodes Tech Help 05-13-2006, 09:37 PM
Replies: 19
Views: 4,668
Posted By IronPigeon
Re: Wow, this game is a system hog.

HD shouldn't really be the problem unless that game is constanty loading stuff during gameplay. If the game really was using the HD activity during the game then everyone should be noticing...
Forum: SiN Episodes: Emergence 05-11-2006, 09:34 PM
Replies: 3
Views: 850
Posted By IronPigeon
Re: AI Issues?

What difficulty are you playing? The level i'm at they have no problems reacting. God, sometimes i swear they can even see me through walls.
Forum: SiN Episodes: Emergence 05-10-2006, 10:08 PM
Replies: 11
Views: 1,182
Posted By IronPigeon
Re: Who\'s won? and what are you.

magnificent, speed killing chief john blade , champion for hire
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