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Forum: EF2 Editing Forum 01-28-2007, 08:58 AM
Replies: 17
Views: 2,772
Posted By 7o'nine
Re: Pictures of STVCOI...

Models are released :)
http://eliteforce2.filefront.com/file/STVoyager_Conflicts_of_Interests_Model_Pack;75275

7
Forum: EF2 Editing Forum 01-16-2007, 06:33 PM
Replies: 17
Views: 2,772
Posted By 7o'nine
Re: Pictures of STVCOI...

I know it's not much, but if the mod is indeed cancelled (I haven't heard back from explorer yet) then in the least I will be releasing all the models that were created (most of the Voy ones are...
Forum: EF2 Editing Forum 08-13-2006, 09:00 AM
Replies: 10
Views: 1,138
Posted By 7o'nine
Re: Problems with making Mod

You cannot use md3's in EF2. Only tan's and SKB's. You cannot export to tan with Milkshape.

If you want, I can convert them for you?

7
Forum: EF2 Editing Forum 08-12-2006, 04:13 PM
Replies: 10
Views: 1,138
Posted By 7o'nine
Re: Problems with making Mod

I've seen the texture problem before with GBS, but couldn't find a solution. However, when I recompiled the map the problem seemed to have corrected itself.. it was very strange.

Have you tried a...
Forum: EF2 Editing Forum 08-07-2006, 02:50 PM
Replies: 21
Views: 1,523
Posted By 7o'nine
Re: Introduction

There is already a pretty extensive description of all scripting commands available in the Documentation. Look for the "Classes Reference" on the main EF2 Editing Wiki page. The Game Module, in...
Forum: EF2 Editing Forum 07-25-2006, 07:09 PM
Replies: 10
Views: 1,405
Posted By 7o'nine
Re: TNG-style map...

Lot of questions :)

For one thing, everything to do with models is pretty much stored in pak20.pk3 (all textures, TIKs, TANs, SKBs, SKAs, DDSs, etc etc)

EF2 basically has two model formats: TAN and...
Forum: Site Questions & Feedback 06-28-2006, 06:37 AM
Replies: 6
Views: 26,250
Posted By 7o'nine
Re: PM Folder Size?

Thanks :)

But I didn't notice that option to download existing messages before! I was actually going to go through and manually copy+paste them to Notepad! So I guess it's not a huge problem anymore...
Forum: Site Questions & Feedback 06-27-2006, 08:52 PM
Replies: 6
Views: 26,250
Posted By 7o'nine
Re: PM Folder Size?

hehe, no not really.. a lot of it is to do with an EF2 mod that didn't make it.
... Actually wait, what am I saying! Yes, yes I am indeed popular. At this very moment I'm actually dictating this post...
Forum: Site Questions & Feedback 06-27-2006, 06:24 PM
Replies: 6
Views: 26,250
Posted By 7o'nine
PM Folder Size?

Is the PM message allowance going to change? Right now it's at 50, but I have almost 200 messages... do I have to go through and delete some or is the limit change on the todo list?

7
Forum: EF2 Editing Forum 06-16-2006, 11:11 PM
Replies: 13
Views: 3,552
Posted By 7o'nine
Re: SKB 2 MAX

Definitely interested in this! Will give it a try this weekend

7
Forum: EF2 Editing Forum 05-28-2006, 11:22 AM
Replies: 2
Views: 545
Posted By 7o'nine
Re: Just a small question

I'm not really sure I understand, but you can very easily 'alpha out' the door with just the tik file.. and since the tik file is just a simple text file, it shouldn't add more than 1-2kb to your...
Forum: EF2 Editing Forum 05-22-2006, 11:24 PM
Replies: 6
Views: 853
Posted By 7o'nine
Re: HUD Questions?

Look in the documentation that comes with the SDK, or the online version here:
http://www.ritualistic.com/games/ef2/gdkdocs/start.html

Under "Classes Reference", the Client module contains most...
Forum: SiN Episodes 05-05-2006, 10:29 AM
Replies: 11
Views: 580
Posted By 7o'nine
Re: I\'m I the only one...

.. plus it's the best time to go on snack drawer raids...

7
Forum: Star Trek Elite Force II 05-03-2006, 09:05 AM
Replies: 4
Views: 1,249
Posted By 7o'nine
Re: Are\'nt these connections right?

I don't see how.. they're not connected to any red tiles.

Basically, those two vertical lines shouldn't connect the top two horizontal lines. Break the connection between them somehow.

7
Forum: Star Trek Elite Force II 05-02-2006, 02:33 PM
Replies: 4
Views: 1,249
Posted By 7o'nine
Re: Are\'nt these connections right?

You need to turn the two 'T' tiles on the bottom row upside down.

Yellow goes to yellow, and blue goes to blue. Different colours cannot intersect each other (unless they use the '+'...
Forum: Star Trek Elite Force II 05-02-2006, 02:24 PM
Replies: 3
Views: 913
Posted By 7o'nine
Re: .. Movie files?

They are in your install folder. Activision/EF2/base/
You can open them with WinZip.

Yes, they are in the /movies subdirectory inside the pk3's.

7
Forum: Star Trek Elite Force II 05-02-2006, 09:47 AM
Replies: 3
Views: 913
Posted By 7o'nine
Re: .. Movie files?

There are only four movie files I know of in EF2:
locpak1.pk3: Intro.roq
pak0.pk3: Activision.roq, Paramount.roq and Ritual.roq

Everything else was done via in-game scripts. If you want to see htem...
Forum: EF2 Editing Forum 05-01-2006, 04:54 PM
Replies: 17
Views: 2,772
Posted By 7o'nine
Re: Pictures of STVCOI...

Amazing as usual /forums/images/graemlins/laugh.gif

7
Forum: EF2 Editing Forum 05-01-2006, 04:53 PM
Replies: 7
Views: 1,226
Posted By 7o'nine
Re: Some new Forgotten Danger pics

Looks great /forums/images/graemlins/smile.gif Sounds very intriguing!

7
Forum: EF2 Editing Forum 05-01-2006, 04:51 PM
Replies: 36
Views: 2,211
Posted By 7o'nine
Re: Some of my map pics.....

As everyone else has been saying, even though the inital shots were all blocks it looked pretty good! And your latest ones show a lot of progress as well!

7
Forum: SiN, SiN Steam & Wages of Sin 04-07-2006, 07:42 PM
Replies: 22
Views: 1,456
Posted By 7o'nine
Re: Sound lag and wobbly weapons?

Yikes.. I had the same problem it seems. Somehow I had drivers from 2001!! Not sure how that happened...
I updated to the ones from Jan 24, 2006 and now the sounds play just fine...
Forum: EF2 Editing Forum 04-06-2006, 04:42 PM
Replies: 12
Views: 867
Posted By 7o'nine
Re: Problem with making doors

Well.. even if EF2 might not be as active as it was.. learning Radiant is never a bad thing.. it's fundamentals can be transferred to most other versions of Radiant (which may be around for a...
Forum: SiN, SiN Steam & Wages of Sin 04-06-2006, 03:19 PM
Replies: 22
Views: 1,456
Posted By 7o'nine
Re: Sound lag and wobbly weapons?

Specs:
Athlon 64 3000
512mb RAM
Creative Labs Sound Blaster Audigy Xgamer (as far as I remember I have the latest drivers as well, but I will check again)
Nvidia GeForce Ti4200
DirectX9.0c

Anything...
Forum: EF2 Editing Forum 04-06-2006, 03:11 PM
Replies: 12
Views: 867
Posted By 7o'nine
Re: Problem with making doors

Yup there is.
Select the brush you want to cut.
http://ca.geocities.com/exit@rogers.com/cut1.jpg
Press 'x' on the keyboard to toggle the clipper.
Click once on the grid and a little blue dot with the...
Forum: SiN, SiN Steam & Wages of Sin 04-06-2006, 11:58 AM
Replies: 22
Views: 1,456
Posted By 7o'nine
Sound lag and wobbly weapons?

I seem to have a bit of lag before a sound plays.. like I shoot a gun, and then after that's done the sound plays.. same with footsteps. Is this a normal thing or is there some setting I changed that...
Showing results 1 to 25 of 392

 
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