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Search: Posts Made By: Mr.CleaN
Forum: Condition Zero & CS Xbox 03-30-2004, 12:04 PM
Replies: 32
Views: 3,986
Posted By Mr.CleaN
Re: seems people really like deleted scenes

Thanks to all of you who are voicing your opinions on the work we did. It's nice to know that people are enjoying what we were working on.
Forum: Condition Zero & CS Xbox 03-30-2004, 11:57 AM
Replies: 22
Views: 2,358
Posted By Mr.CleaN
Re: easter egg in cz

there is at least one more that I am aware of... =o)
Forum: Star Trek Elite Force II 05-23-2003, 05:21 PM
Replies: 6
Views: 481
Posted By Mr.CleaN
Re: Mapping limits?

I can assure you that the Tiki modifications have pushed entity limits to the absolute engine limits. You should have plenty of room to work with.
Forum: Condition Zero & CS Xbox 05-20-2003, 04:40 PM
Replies: 23
Views: 3,080
Posted By Mr.CleaN
Re: will the right hand weapon models still suck?

Actually, we have several gun freaks here whom are always happy to keep us all very aware of why it is a problem. On the other hand, it's a game not real life. Sometimes realism has to give way to...
Forum: Condition Zero & CS Xbox 05-20-2003, 12:46 PM
Replies: 23
Views: 3,080
Posted By Mr.CleaN
Re: will the right hand weapon models still suck?

" they were just mirrored from the left, there are exceptions in the current version of CS(m249,p90,desert eagle and more). so what they did was put all the wrong parts on the wrong sides "

If the...
Forum: Star Trek Elite Force II 05-15-2003, 05:47 PM
Replies: 28
Views: 1,122
Posted By Mr.CleaN
Re: GtkRadiant for EF2?

To be honest, after being here and working with TikiRadiant for the past year, I tried to go back to using GTK at home about a month ago and found it unbearably frustrating and awkward.
Forum: Condition Zero & CS Xbox 05-09-2003, 04:49 PM
Replies: 20
Views: 2,508
Posted By Mr.CleaN
Re: Question concerning the professional future of CZ

"you forget that there is an entire community based around the way counterstrike functions as a GAME. "

There was also an entire community based around Q3, including professional gaming compeitions,...
Forum: Star Trek Elite Force II 05-06-2003, 12:33 PM
Replies: 25
Views: 849
Posted By Mr.CleaN
Re: tools pre game

However, you do need a feel for the proper scale of the game characters, weapons and physics to make a decent level that feels right in the game.
Forum: Condition Zero & CS Xbox 05-06-2003, 12:22 PM
Replies: 24
Views: 3,388
Posted By Mr.CleaN
Re: XBox DM

You'll have to forgive BB, he's only been in-office a few days now, and it does take time to connect names with faces (often because we're too busy with our own faces stuck up against our monitors).
Forum: Condition Zero & CS Xbox 04-30-2003, 05:54 PM
Replies: 4
Views: 2,019
Posted By Mr.CleaN
Re: charge for playin csx online?

Keep in mind that Microsoft controls the Xbox live servers, not Ritual. It's MS that people will be paying to play XB live, not us.
Forum: Condition Zero & CS Xbox 04-14-2003, 12:02 PM
Replies: 35
Views: 5,270
Posted By Mr.CleaN
Re: CSCZ:MAPS,WEPONS,single missions,andETc.

"but then again i don't play counter-strike so.....what am i worried about."

heh, this coming from the person who is ALWAYS at the top of the points list in our playtesting games. =o)
Forum: Condition Zero & CS Xbox 04-04-2003, 01:10 PM
Replies: 26
Views: 3,870
Posted By Mr.CleaN
Re: Medikits in single-player.

We actually started off with no health entities...it just didn't feel right or work very well.

Keep in mind... a CS round (mission) lasts 3-5 minutes, and you don't normally have more than 12...
Forum: Condition Zero & CS Xbox 02-19-2003, 02:09 PM
Replies: 5
Views: 2,538
Posted By Mr.CleaN
Re: Will there be...<?speaking?>

To the best of my knowledge the foreign language stuff is going to be done by a professional translation/sound studio.
Forum: Condition Zero & CS Xbox 01-31-2003, 05:34 PM
Replies: 22
Views: 5,289
Posted By Mr.CleaN
Re: Condition Zero Missions IT OUT!!!

I am aware that there are games and mods out there that use it successfully. I was simply bringing to light one of the problems that can arise in the use of these types of entities. It's all...
Forum: Condition Zero & CS Xbox 01-31-2003, 12:24 PM
Replies: 22
Views: 5,289
Posted By Mr.CleaN
Re: Condition Zero Missions IT OUT!!!

The location technique you are describing here can be compared to the Quake3 TDM info_loc entity (it basically reports which the player is closest to at any given moment). Here is the problem with...
Forum: Condition Zero & CS Xbox 12-30-2002, 10:44 PM
Replies: 8
Views: 3,374
Posted By Mr.CleaN
Re: Kind of quiet here?!?!?!?!

Yes, some of us do actually enjoy getting to spend some time with our families over the holidays. =o)
Forum: Miscellaneous 06-26-2002, 07:10 PM
Replies: 5
Views: 514
Posted By Mr.CleaN
Re: gwwwaaaahhh

the scary thing is that I actually have to sit next to this guy.
I always start worrying when he begins that weird laughing for no apparent reason. =o)
Forum: Star Trek Elite Force II 06-10-2002, 04:13 AM
Replies: 23
Views: 605
Posted By Mr.CleaN
Re: How much does Ritual know?

42 would be the answer to life, the universe and everything.

Now that we know the answer...what is the question?
Forum: Star Trek Elite Force II 05-28-2002, 08:22 PM
Replies: 168
Views: 2,964
Posted By Mr.CleaN
Re: Details about MP for EF2.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Islander:
Ok, two more issues. I hope someone from Ritual is writing all of this down ...
Forum: Miscellaneous 05-12-2002, 06:27 PM
Replies: 4
Views: 441
Posted By Mr.CleaN
Re: guys, big argument with my sis

he said "Fly, you fools!"
Forum: Star Trek Elite Force II 05-06-2002, 05:49 PM
Replies: 23
Views: 809
Posted By Mr.CleaN
Re: Quake III Team Arena Engine Question

ya...gg
some of us are still playing with a TNT2Ultra w/32 MB
Keep in mind that not everyone goes out and buys the a next gen card the moment it comes out. Games are usually made for what is believed...
Forum: Star Trek Elite Force II 05-05-2002, 03:09 PM
Replies: 11
Views: 708
Posted By Mr.CleaN
Re: Ritual please read: New Gothypt screenshots (WARNING: Lotsa pictures)

for this style of architecture, I would not use less than a 64 unit wall where the thickness is going to be visible. Quite possibly 96 depending on how it looks.
Forum: Star Trek Elite Force II 05-04-2002, 10:29 PM
Replies: 11
Views: 708
Posted By Mr.CleaN
Re: Ritual please read: New Gothypt screenshots (WARNING: Lotsa pictures)

Migdog43:
Overall, it looks like you have some fairly nice brushwork going on, and the texturing sems to be nice and clean.
However, allow me to make a couple suggestions:
1) Compare the first two...
Forum: Star Trek Elite Force II 05-02-2002, 02:14 PM
Replies: 20
Views: 501
Posted By Mr.CleaN
Re: Screenies for the Devs of Ritual...

Most of it looks pretty good.
The first thing that caught my eye was the contrast between the skybox buildings and the brushwork buildings. There's a large disparity in the brightness. Add to that...
Forum: Star Trek Elite Force II 05-01-2002, 02:42 PM
Replies: 21
Views: 562
Posted By Mr.CleaN
Re: Ritual game dev\'s please read

That's why I said that we could only really judge aesthetics from a screenshot...

The true art of level design lies in balancing gameplay with aesthetics. It takes time...
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