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Forum: Condition Zero & CS Xbox 09-21-2004, 03:02 AM
Replies: 27
Views: 7,242
Posted By dead_bwoy
Re: Using a home computer as a server

to fix the link:
remove "http://" from the front.

wow!
I hate that installer!
With that many options to understand, you shouldn't need an installer...

OK, here's your problem:
you need "AMX mod X"...
Forum: Condition Zero & CS Xbox 09-20-2004, 08:32 AM
Replies: 27
Views: 7,242
Posted By dead_bwoy
Re: Using a home computer as a server

somethings wrong with your config...
It's really hard to figure out exactly what's wrong with your server without seeing all your config files. So, if you have ftp access to your server, and want me...
Forum: Condition Zero & CS Xbox 09-18-2004, 07:58 PM
Replies: 27
Views: 7,242
Posted By dead_bwoy
Re: Using a home computer as a server

Still, it helps to know exactly what you're doing!
Forum: Condition Zero & CS Xbox 09-18-2004, 06:42 PM
Replies: 27
Views: 7,242
Posted By dead_bwoy
Re: Using a home computer as a server

roger that, that's why I don't let more than 8 humans on...

AMX mod X:
You need to get and install metamod v1.17.2 binary
http://metamod.org/
End up with new folders as follows:
Condition...
Forum: Condition Zero & CS Xbox 09-16-2004, 04:23 AM
Replies: 17
Views: 4,072
Posted By dead_bwoy
Re: how is cs source treatin ya?

I can only play about 10 on 10 @ 800x640
- medium eye-candy

PIII 1Ghz, 256MB RAM
ATI 9100 64MB gfx card (DX 8.0)
Windows2000 Pro SP2
Forum: Condition Zero & CS Xbox 09-13-2004, 02:48 PM
Replies: 17
Views: 4,072
Posted By dead_bwoy
Re: how is cs source treatin ya?

I used to get some weird crash, but now my source works all the time and I'm even under the minimum specs! And once HL2 is out, you'll have the tools to make your own models.
Forum: Condition Zero & CS Xbox 09-12-2004, 11:36 PM
Replies: 27
Views: 7,242
Posted By dead_bwoy
Re: Using a home computer as a server

I run a server on my PIII 1G 256MB RAM box on my home DSL connection. I can get up to 8 humans before the server starts lagging. This is the great thing about CSBot, you can run a home server with...
Forum: Condition Zero & CS Xbox 09-09-2004, 02:33 AM
Replies: 14
Views: 4,513
Posted By dead_bwoy
Re: online co-op DS

I think I may be able to Edit the entities in the official DS maps removing some of the triggers/sequences that would cause problems in MP play. Better yet, I could create a Special mp map designed...
Forum: Condition Zero & CS Xbox 08-06-2004, 07:23 PM
Replies: 93
Views: 13,628
Posted By dead_bwoy
Re: cz owners get to beta test cs:source :)

We'll still get to BETA test before it comes out.
Cliffe says they're working around the clock on this!!!
Forum: Condition Zero & CS Xbox 07-29-2004, 03:49 PM
Replies: 7
Views: 3,692
Posted By dead_bwoy
Re: Backup of CZ from internet download

The gcf file changes with each new update, so I'd highly reccomend backing up a steam installer only, in case there is an update since you last backed up your gcf. The method I described above,...
Forum: Condition Zero & CS Xbox 07-29-2004, 04:01 AM
Replies: 7
Views: 3,692
Posted By dead_bwoy
Re: Backup of CZ from internet download

steam has your serial # on file. All you need to do is reinstall steam and re-log-in to steam to re-download the games you paid for.
Forum: Condition Zero & CS Xbox 07-28-2004, 07:03 PM
Replies: 93
Views: 13,628
Posted By dead_bwoy
Re: cz owners get to beta test cs:source :)

http://czleague.net/index.php?div=czlo&action=teamlist
http://www.enemydown.co.uk/ladder.php?ladder=26
Forum: Condition Zero & CS Xbox 07-27-2004, 10:22 PM
Replies: 0
Views: 2,788
Posted By dead_bwoy
Attention devs/modders/mappers/etc. free hosting!

Attention all developers/modders/modelers/mappers free hosting for your project/mission pack!
Get free hosting for your mod/maps/models/mission packs/etc. from www.csczfiles.com...
Forum: Condition Zero & CS Xbox 07-27-2004, 03:23 PM
Replies: 19
Views: 4,131
Posted By dead_bwoy
Re: CZ Miami

I can guarantee that the nav file for cs_miami_cz is NOT official. Official nav files are made by Turtle Rock Studios or VALVe exclusively once the "official" map has been released via steam. The...
Forum: Condition Zero & CS Xbox 07-26-2004, 08:35 PM
Replies: 19
Views: 4,131
Posted By dead_bwoy
Re: CZ Miami

yea theyve slowly been releasing updated versions of the lost maps, for mp and for sp (DS). They're keeping the names too, so when you try to join the official updated released vostok and you have...
Forum: Condition Zero & CS Xbox 07-26-2004, 08:16 AM
Replies: 93
Views: 13,628
Posted By dead_bwoy
Re: cz owners get to beta test cs:source :)

you can find it now for like $25 and you get CZ which has both mp and sp modes and the sp only CZ:DS. CSBot is essentially the sp side of czero, tour of duty. I thought my $30 through steam presale...
Forum: Condition Zero & CS Xbox 07-24-2004, 10:10 PM
Replies: 6
Views: 4,149
Posted By dead_bwoy
Re: Problem with Hammer: DS maps

so this would definatly need a hook dll...
any experienced coders in here?

EDIT:
I seem to remember someone saying the DS code is pretty similar to the "Spirit of Half-Life" mod, which just so...
Forum: Condition Zero & CS Xbox 07-24-2004, 07:24 PM
Replies: 6
Views: 4,149
Posted By dead_bwoy
Re: Problem with Hammer: DS maps

well, i was just thinking about this, I'm going to try to make some sort of loop using game_playerdie which will trigger a trigger_camera that will hold for say 10 seconds, then activating a second...
Forum: Condition Zero & CS Xbox 07-24-2004, 03:08 PM
Replies: 6
Views: 4,149
Posted By dead_bwoy
Re: Problem with Hammer: DS maps

Ok, now I'm trying to create a spectator mode when a player dies using trigger_cameras. Will game_playerdie work as a trigger for this spectator mode? Which would work better, a scripted_sequence...
Forum: Condition Zero & CS Xbox 07-22-2004, 05:55 PM
Replies: 6
Views: 4,149
Posted By dead_bwoy
Problem with Hammer: DS maps

I'm just learning hammer editor, and I've created my first DE map for CS:CZ, and now I'm working on a custom map for DS. I've created a super basic map with a spawn point and a monster, but I'm not...
Forum: Condition Zero & CS Xbox 07-16-2004, 07:12 AM
Replies: 3
Views: 3,049
Posted By dead_bwoy
Re: Mapping Problem

word...
whadup!
ds maps look very time consuming!
Look forward to your map!
Good luck!
Forum: Condition Zero & CS Xbox 07-13-2004, 03:59 PM
Replies: 3
Views: 3,049
Posted By dead_bwoy
Re: Mapping Problem

sooooo...... what's the error? have you googled it yet?
Forum: Condition Zero & CS Xbox 07-12-2004, 09:09 AM
Replies: 7
Views: 3,827
Posted By dead_bwoy
Re: Condition Zero: Source

Mike Booth's CSBot, which is currently included in czero, WILL be included in CS:Source also...
Forum: Condition Zero & CS Xbox 07-05-2004, 05:57 PM
Replies: 0
Views: 3,248
Posted By dead_bwoy
CSCZ.filefront.com reactivates!!!

formerly www.csczfiles.com (http://www.csczfiles.com), Counter-Strike: Condition Zero Files is back in action!
Expect many updates in the coming days!

For now, contact me to submit files, as I do...
Forum: Condition Zero & CS Xbox 06-30-2004, 09:04 PM
Replies: 6
Views: 3,581
Posted By dead_bwoy
Re: Kiltron, do me and a lot of us a favour

but CS 1.5 still is, and users will be forced to upgrade to steam (CS 1.6), or steam will make 1.5 "steam compatible."
Showing results 1 to 25 of 41

 
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