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Forum: EF2 Editing Forum 08-09-2007, 03:30 PM
Replies: 4
Views: 1,728
Posted By Avenger84
Re: D conversion for scale ??

I'm looking forward to it.

May I ask, which areas of "The D" you have already made? (I mean mapped, not converted)
Forum: EF2 Editing Forum 08-08-2007, 03:07 PM
Replies: 4
Views: 1,728
Posted By Avenger84
Re: D conversion for scale ??

Nice to see you still around here, Synchromesh :)

Your corridors look pretty good. Looking at Picard they might be a little bit higher, but they're still okay as they are now, I think.

Keep up the...
Forum: EF2 Editing Forum 01-15-2007, 05:26 PM
Replies: 17
Views: 2,972
Posted By Avenger84
Re: Pictures of STVCOI...

Highly unlikely. Its author, Luke80, hasn't been around here for half a year.
Forum: EF2 Editing Forum 11-28-2006, 03:07 PM
Replies: 10
Views: 3,356
Posted By Avenger84
Re: EF2 RP Mod wishlist (EF2 RPG Mod)

In my opinion you should stick to canon st equipment, like phaser, phaser rifle, tricorder and so on. All the heavy weapons should not be available to ordinary starfleet personel, but only to elite...
Forum: Star Trek Elite Force II 11-09-2006, 05:41 AM
Replies: 2
Views: 1,212
Posted By Avenger84
Re: Translator wanted. (DE->EN, EN->DE)

Has anyone already done this, or are you still looking for somebody?
Forum: EF2 Editing Forum 08-26-2006, 08:20 AM
Replies: 6
Views: 1,247
Posted By Avenger84
Re: noname[wip]

Seems to be a really huge map. I hope to see it finished soon.

Btw, I love the design of the outer wall.
Forum: EF2 Editing Forum 08-22-2006, 04:00 AM
Replies: 5
Views: 1,645
Posted By Avenger84
Re: Need help with map9 of GBS

The link above is for use in a subversion client. You can get one here: http://tortoisesvn.net/downloads
Forum: EF2 Editing Forum 07-22-2006, 06:28 AM
Replies: 6
Views: 2,219
Posted By Avenger84
Re: RPG map - USS Equinox

Seems like there is quite some activity these days ;)
The bridge is looking great. Looking forward to see more.
Forum: EF2 Editing Forum 07-18-2006, 03:10 PM
Replies: 10
Views: 1,498
Posted By Avenger84
Re: TNG-style map...

Looking excellent!! Keep it coming.



A door doesn't have to made of only one brush. If you select several brushes and turn them into a func_door at once, they will all act as one door. That way you...
Forum: EF2 Editing Forum 07-08-2006, 03:00 PM
Replies: 6
Views: 1,798
Posted By Avenger84
Re: Bat'leth Training Mission BETA

My mod is called Forgotten Danger and is a single player story with three missions. I have already posted some screenshots here on the forum, like this thread:...
Forum: EF2 Editing Forum 06-21-2006, 03:09 PM
Replies: 6
Views: 1,798
Posted By Avenger84
Re: Bat\'leth Training Mission BETA

Just wanted to let you know that the final version has been released on eliteforce2files.
It's available here : http://eliteforce2.filefront.com/file/Ancient_Arena;64822
For the map files go here:...
Forum: EF2 Editing Forum 06-21-2006, 03:00 PM
Replies: 2
Views: 938
Posted By Avenger84
Re: Holodeck test

#1: I assume you don't want to cut a hole into your wall for the door pannel, so you should just make it as flat as possible. Therefore you have to reduce the grid size. You can switch between...
Forum: EF2 Editing Forum 06-10-2006, 07:39 PM
Replies: 6
Views: 1,798
Posted By Avenger84
Bat\'leth Training Mission BETA

Maybe some of you can remember the beta of my last bat'leth only map.
Long, long ago.... /forums/images/graemlins/smirk.gif
I have used the same map for a single player training mission, where you...
Forum: EF2 Editing Forum 05-15-2006, 01:13 PM
Replies: 2
Views: 824
Posted By Avenger84
Re: No entities in portal_camera

Damn. But I already expected that they are useless.
Forum: EF2 Editing Forum 05-14-2006, 10:29 AM
Replies: 2
Views: 824
Posted By Avenger84
No entities in portal_camera

At the moment I'm trying to finish the ending cinematic for GBS, but I'm having problems with a portal_camera its portal_surface.
The problem is that the portal_surface doesn't show any entities,...
Forum: EF2 Editing Forum 05-03-2006, 04:59 PM
Replies: 7
Views: 1,358
Posted By Avenger84
Re: Some new Forgotten Danger pics

No sorry. I don't have a website.
Forum: EF2 Editing Forum 05-01-2006, 06:44 PM
Replies: 36
Views: 2,481
Posted By Avenger84
Re: Some of my map pics.....

You're getting better all the time. With those metal plates on the corridor walls I'd say, it could be a early or mid 24th century starship.
Forum: EF2 Editing Forum 05-01-2006, 06:34 PM
Replies: 17
Views: 2,972
Posted By Avenger84
Re: Pictures of STVCOI...

Excelent work!
I would never dare trying to rebuild something that was seen in the show, but you're doing a great job.
Forum: EF2 Editing Forum 04-28-2006, 07:07 PM
Replies: 7
Views: 1,358
Posted By Avenger84
Some new Forgotten Danger pics

Just to give a proof of life, here are some new scrennshots from my mod. Even though my time for mapping is getting less all the time, I have almost finished the one of two maps for an Attrexian...
Forum: EF2 Editing Forum 04-15-2006, 06:47 PM
Replies: 1
Views: 728
Posted By Avenger84
Re: blinking, animating textures

You will need to create a shader file for your textures. What you have to do exactly depends on what kind of shader you want to make.
You better have a look at the original shader files in the...
Forum: EF2 Editing Forum 04-14-2006, 07:46 PM
Replies: 36
Views: 2,481
Posted By Avenger84
Re: Some of my map pics.....

Seems like you're making good progress.
I noticed that you have the same texture on each visible face of the brush that makes your ceiling light. Are the invisible parts of the brushes textured too?...
Forum: EF2 Editing Forum 04-13-2006, 01:42 PM
Replies: 2
Views: 867
Posted By Avenger84
Re: Increasing NPCs\' health

That did it. Thanks!
Sometimes things can be too simple.
Forum: EF2 Editing Forum 04-13-2006, 12:05 PM
Replies: 2
Views: 867
Posted By Avenger84
Increasing NPCs\' health

Does anyone know a way, possibly a script command, to set the health level of a NPC in single player?
The reason why I'm asking is that the human mercatories can be killed with only one hit with the...
Forum: EF2 Editing Forum 04-13-2006, 10:19 AM
Replies: 36
Views: 2,481
Posted By Avenger84
Re: Some of my map pics.....

Looks quite promising.
But perhaps you should rotate the textures on the side parts of these arches. This striped design doesn't really fit to a starship corridor.
Forum: EF2 Editing Forum 04-12-2006, 11:35 AM
Replies: 6
Views: 956
Posted By Avenger84
Re: Adding a sky?

The 'texture' on the ceiling is not the holodeck grid, but a placeholder that is used, when EF2 cannot load the respective texture. As you say you have used the skybox texture, I assume there is...
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