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Forum: Star Trek Elite Force II 04-18-2010, 10:05 AM
Replies: 5
Views: 16,828
Posted By neural link
Re: EF2 in Widescreen

awesome, I thought I was stuck with those old outdated resolutions :)
Forum: EF2 Single Player Help 04-18-2010, 09:59 AM
Replies: 1
Views: 7,195
Posted By neural link
Who dies again? (spoilers?)

Its been so long since I've played I forget if Chell died or not. Can someone remind me? Maybe I just need to reinstall and play it again :p
Forum: Star Trek Elite Force II 09-05-2004, 06:01 PM
Replies: 4
Views: 798
Posted By neural link
Re: New Star Trek MMORPG details leaked

I just put this news on my website:

Sci Fi Universe has a new article (http://www.scifiuniverse.cjb.net/news/perpetual.html) on the possiblity of who the developer is, there is even a
note on...
Forum: Star Trek Elite Force II 09-04-2004, 04:45 PM
Replies: 4
Views: 798
Posted By neural link
New Star Trek MMORPG details leaked

This might not be EF 2 news but this is where it belongs as EF fans would want to know this, I recieved an email from STGU and figured I'd pass on the news:

It came to STGU's attention earlier today...
Forum: Star Trek Elite Force II 06-23-2004, 07:58 PM
Replies: 6
Views: 638
Posted By neural link
Re: EF2 Birthday Special: Websites about EF2

my site has a few things on EF2, see sig
Forum: Star Trek Elite Force II 06-06-2004, 12:25 PM
Replies: 1
Views: 734
Posted By neural link
Elite Force on unreal 2004 engine?

Since Ritualistic is a independant game studio, why dont they contact Paramount on making a EF game based on the UT 2004 engine (unreal 2.5 engine) or the halflife engine? (its not gonna happen on...
Forum: EF2 Editing Forum 03-26-2004, 08:38 PM
Replies: 16
Views: 978
Posted By neural link
Re: We Shall Not Forget Ye FliX!

thanks for the killer ef2 maps, flix /forums/images/graemlins/cool.gif all 1000 of them /forums/images/graemlins/laugh.gif

EF2 has been on life support since it came out, but i'm still suprised to...
Forum: Star Trek Elite Force II 03-12-2004, 06:44 PM
Replies: 10
Views: 779
Posted By neural link
Re: EF2 Multiplayer Forum Removed

i think having a consolidated forum now makes it seem a little busier

lets face it, the lawsuit is what hurt EF2 the most even the official EF2 site has the negetive release date counter, activision...
Forum: EF2 Editing Forum 02-23-2004, 09:46 PM
Replies: 4
Views: 732
Posted By neural link
Re: Latest Project - EF2 Model Viewer

sweet! /forums/images/graemlins/cool.gif /forums/images/graemlins/shocked.gif /forums/images/graemlins/laugh.gif

glad i still lurk around here

perhaps you could create a TIK file creator? Sure its...
Forum: Star Trek Elite Force II 01-26-2004, 08:46 PM
Replies: 1
Views: 768
Posted By neural link
Re: [url]www.hazardteam.de[/url] is back.

wow /forums/images/graemlins/laugh.gif

i thought it would be down forever as a few other EF sites ended up

i'm american but its still good news, now maybe germany will pick up EF2 again with the...
Forum: EF2 Editing Forum 01-18-2004, 07:27 PM
Replies: 7
Views: 545
Posted By neural link
Re: Top down space shooter mod for download!

COOL!

but for whatever reason FPS is low on my comp
Forum: EF2 Editing Forum 01-14-2004, 08:25 PM
Replies: 12
Views: 905
Posted By neural link
Re: Help on Data Skin

mouth to wide, end of nose (bulb) should be slimmer, also the eyes are streched

please put in custom taunts when you release it /forums/images/graemlins/wink.gif
Forum: EF2 Editing Forum 01-13-2004, 08:34 PM
Replies: 3
Views: 759
Posted By neural link
Re: 60!! MB

something is wrong then, dds files should be smaller, its the only way the devs could fit EF2 on 2 disks, as Pingenvy stated once
Forum: EF2 Editing Forum 01-09-2004, 08:54 PM
Replies: 10
Views: 996
Posted By neural link
Re: Client Code

thats because ritual has to get permission from 2 other sources:

activision and paramount
and with the whole legal mess, EF2 has been screwed over since then, even when the beta testing was going on...
Forum: EF2 Editing Forum 12-27-2003, 01:07 PM
Replies: 8
Views: 624
Posted By neural link
Re: Skinning

There is a tutorial on my site, its basically Bobo's (used with permission) post along with snippets of the Tiki documentation

see sig /forums/images/graemlins/wink.gif

if anyone has anything they...
Forum: Star Trek Elite Force II 12-21-2003, 12:42 PM
Replies: 11
Views: 718
Posted By neural link
new wave of EF2 players soon

Hopefully after christmas EF2 will get some more people playing the game since they may get the game for christmas.

Fill up the servers if you can, just to show them that people play online. ...
Forum: EF2 Editing Forum 12-18-2003, 08:58 PM
Replies: 28
Views: 1,585
Posted By neural link
Re: ELITE FORCE III

doom3 also requires all players to "Launch" at the same time inside somekind of chat room, you cant just pop into a game already running

I've read d3 will be 4players max, maybe 8 for MP

although I...
Forum: EF2 Editing Forum 12-18-2003, 08:46 PM
Replies: 6
Views: 671
Posted By neural link
Re: another tutorial QUESTION

I'd be willing to put them on my site and give you full proper credit on them

gamespy gives me unlimited bandwidth and webspace, sure fileplanet isnt all the best, but i can host them if you want

I...
Forum: EF2 Editing Forum 12-16-2003, 09:42 PM
Replies: 28
Views: 1,585
Posted By neural link
Re: ELITE FORCE III

wow, I didnt think you'd have so many joined up for it already

if the mod gets done I'll buy HL2 just to play it, otherwise I wont

although Paramount could shut it down ...
Forum: Star Trek Elite Force II 12-07-2003, 11:11 PM
Replies: 9
Views: 752
Posted By neural link
Realism settings for EF2

I put these together earlier just to see how "realistic" I could get the game

put these in your CFG file or on your server if you like

//Realism
set mp_flags 2099459 //no items at all, autobalance...
Forum: Star Trek Elite Force II 12-07-2003, 11:07 PM
Replies: 0
Views: 629
Posted By neural link
Classic EF settings for Elite Force II

I'm sure something similar has been kinda posted, but this is about as complete as I could get with the settings

put these in your CFG file or on your server if you like

//Classic EF settings for...
Forum: EF2 Editing Forum 12-06-2003, 11:22 PM
Replies: 4
Views: 650
Posted By neural link
Re: weapon modifying

if these are edited on the server, will all clients see the change?
Forum: Star Trek Elite Force II 12-06-2003, 10:15 PM
Replies: 4
Views: 980
Posted By neural link
Re: mp_flags

a few you left out:

16 = INSTANT_ITEMS
32 = SAME_LEVEL
64 = SKINTEAMS (not sure what it means-use same skin as player?)
128 = MODELTEAMS (not sure what it means-use same model as player?)
512 =...
Forum: EF2 Editing Forum 12-06-2003, 08:56 PM
Replies: 4
Views: 650
Posted By neural link
weapon modifying

I searched the code briefly yet I cant find where the weapon's stats are held, such as range, speed, and so on

are they held in external files?
Forum: EF2 Editing Forum 11-16-2003, 02:45 PM
Replies: 1
Views: 562
Posted By neural link
sv_cinematic 0 wont work?

sv_cinematic "0" will not work

I put it in the autoexec.cfg and even did it in the console, it wont keep that setting

why?

is there someway to turn off cinematics?
Showing results 1 to 25 of 349

 
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