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Forum: SiN, SiN Steam & Wages of Sin 01-11-2000, 01:19 AM
Replies: 3
Views: 576
Posted By eutectic
Re: Claudec - read this please

Roge-O .. I read you lound and clear. Thanks again bud http://www.ritualistic.com/ubb/images/icons/smile.gif
Forum: SiN, SiN Steam & Wages of Sin 01-08-2000, 11:00 PM
Replies: 7
Views: 645
Posted By eutectic
Re: Problems with SinED in NT?

Try using all the same texture on all the brushes. You may be experiencing that dreaded compile bug I had last summer. The map would refuse to compile if I used 2 different textures or more. But I...
Forum: SiN, SiN Steam & Wages of Sin 01-07-2000, 10:56 PM
Replies: 3
Views: 576
Posted By eutectic
Claudec - read this please

Did you receive my email I sent to your claudec.com address?... Did you try to reply to me as I asked you?..

I haven't received any of the email replies I've been expecting for the past 4 days. I'm...
Forum: SiN, SiN Steam & Wages of Sin 01-02-2000, 02:05 AM
Replies: 4
Views: 634
Posted By eutectic
Re: Hapy New Year

Happy New Year guys!
Forum: SiN, SiN Steam & Wages of Sin 12-23-1999, 03:45 PM
Replies: 12
Views: 862
Posted By eutectic
Re: hows going :)

... Ooopps! http://www.ritualistic.com/ubb/images/icons/blush.gif

Doh! Forgot to remove that one. Just ignore it, it's a bogus key that does nothing.

Thanks for pointing it out man.
Forum: SiN, SiN Steam & Wages of Sin 12-23-1999, 03:15 PM
Replies: 12
Views: 862
Posted By eutectic
Re: hows going :)

The q3map_sun attribute goes as follows:

q3map_sun R G B (intensity) (longitude)
(azimuth)

longitude: horizontal angle of sun, 0 is east, 90 is north, 180 is west, etc.

azimuth: elevation angle...
Forum: SiN, SiN Steam & Wages of Sin 12-23-1999, 01:23 AM
Replies: 12
Views: 862
Posted By eutectic
Re: hows going :)

Hey!! The man is still alive.. http://www.ritualistic.com/ubb/images/icons/smile.gif

Good to hear from 'ya Tatu. So you're up to a Q3 map huh?... That screenshot looks good man. I can see you...
Forum: SiN, SiN Steam & Wages of Sin 12-18-1999, 07:02 PM
Replies: 5
Views: 896
Posted By eutectic
Re: Eutectic is Amazingly Famous

Yep. 3 pounds of sushi ought to do the trick... and 2 hard boiled eggs http://www.ritualistic.com/ubb/images/icons/wink.gif

------------------
www.ritualistic.com/node...
Forum: SiN, SiN Steam & Wages of Sin 12-05-1999, 12:42 AM
Replies: 5
Views: 686
Posted By eutectic
Re: Wilka: thanks for suggesting GetRight

It's useful for anyone IMO. Because sometimes your DL fails because the server you're downloading it from dies. In fact, anything could happen, your ISP's connection might fail, the NAP's (Network...
Forum: SiN, SiN Steam & Wages of Sin 12-03-1999, 09:28 PM
Replies: 5
Views: 686
Posted By eutectic
Wilka: thanks for suggesting GetRight

I know I may sound stupid raving about something a lot of people probably already know about but it's a quiet evening so WTF?

We've all experienced this. You're dowloading a huge file, you're almost...
Forum: SiN, SiN Steam & Wages of Sin 12-03-1999, 09:01 PM
Replies: 8
Views: 555
Posted By eutectic
Re: I guess we now have to answer all the newbie questions the search feature is gone.

Well it seems to work now. I got back this old thread by doing a search on the keyword "getright". I vaguely remembered somebody in the forum suggesting this tool but couldn't remember who.

Now I...
Forum: SiN, SiN Steam & Wages of Sin 12-03-1999, 08:52 PM
Replies: 11
Views: 951
Posted By eutectic
Re: OT: Anyone editing UT?

Well I just gave the UT demo a try after many downloading pains and I must say that I find it awesome.

As much as I didn't like the look and feel of Unreal in DM, this one is a whole new game. The...
Forum: Heavy Metal FAKK2 12-02-1999, 12:01 AM
Replies: 10
Views: 1,050
Posted By eutectic
Re: I think Q3 rad compiler might have sun options like ArgRad

Cool!! Thanks Zor. In the mean time, I read somewhere that Q3Radiant has lighting preview (OpenGL 3D card like TNT, GeForce, etc. is required. Dunno if it works with G400 or Voodoo3 tho) but it's...
Forum: SiN, SiN Steam & Wages of Sin 12-01-1999, 11:50 AM
Replies: 11
Views: 951
Posted By eutectic
Re: OT: Anyone editing UT?

Oh yeah... One thing I wanted to mention but forgot is:

All the pick-up-able items in Q3A (weapons, ammo, health, armor, powerups) all support the "wait" key. This simply sets the number of seconds...
Forum: SiN, SiN Steam & Wages of Sin 12-01-1999, 01:10 AM
Replies: 15
Views: 950
Posted By eutectic
Re: I am going to clock all of you real good:)

The only thing I heard about actor AI scripting in FAKK2 vs. SiN was in one of the interviews with MarkD on the FAKKyou site. I think he said that "it would be much simplified". That could mean a lot...
Forum: SiN, SiN Steam & Wages of Sin 12-01-1999, 01:02 AM
Replies: 11
Views: 951
Posted By eutectic
Re: OT: Anyone editing UT?

I played straight Unreal with some friends on a LAN before and it was fun. Never played UT tho. Never DL'ed the demo. I liked playing Unreal but its look and feel didn't really "stick" with...
Forum: Heavy Metal FAKK2 11-30-1999, 11:52 PM
Replies: 10
Views: 1,050
Posted By eutectic
Re: I think Q3 rad compiler might have sun options like ArgRad

Well sun lighting will surely be an integral part of Q3A's compiler IMO because the sky shaders can have a "sun" surface attribute that can be used according to Maj's shader docs. So it's basically...
Forum: SiN, SiN Steam & Wages of Sin 11-30-1999, 01:36 PM
Replies: 15
Views: 950
Posted By eutectic
Re: I am going to clock all of you real good:)

Sure, no problem. I can post those in the example maps section if that's OK with you guys.

------------------
www.ritualistic.com/node (http://www.ritualistic.com/node)

The official Sin entities...
Forum: Heavy Metal FAKK2 11-30-1999, 12:20 AM
Replies: 0
Views: 984
Posted By eutectic
Q3 Stomped tutorials on modeling and skinning

Maybe somebody would care to take a look at this. The modeling tutorial is by none other than Paul Steed and the skinning tutorial is by Appendix.

q3a.stomped.com/site/section7/sect7.html...
Forum: SiN, SiN Steam & Wages of Sin 11-29-1999, 10:52 PM
Replies: 15
Views: 918
Posted By eutectic
Re: Will we be able to convert our Sin levels to Quake 3?

claudec, see my reply at the rust Q3editing forum. But before in a nutshell:

1. Make sure you got q3test 1.08 . q3demotest 1.09 is un-hackable.

2. Maj's docs are not easy to "digest". I had to...
Forum: SiN, SiN Steam & Wages of Sin 11-29-1999, 10:26 PM
Replies: 15
Views: 950
Posted By eutectic
Re: I am going to clock all of you real good:)

2015's secret???.. project.

Ain't no secret anymore dude. They're working on a Half-Life mission pack. The news were posted at Shugashack about 3 days ago and sCary had been hearing rumors for quite...
Forum: SiN, SiN Steam & Wages of Sin 11-29-1999, 01:21 PM
Replies: 15
Views: 950
Posted By eutectic
Re: I am going to clock all of you real good:)

I will certainly look at your level claudec. You can be sure about that. With the mention of all the stuff you put in there, it has spiked my curiosity ...
Forum: SiN, SiN Steam & Wages of Sin 11-29-1999, 01:08 PM
Replies: 9
Views: 623
Posted By eutectic
Re: Drink from my toilet and piss in my sink!

Oh, you mean the Ricebug tutorials...

Yeah, well I didn't write those. The author and site admin is Terry Delaney (BigD) who also does news on the qeradiant.com site.

The story is that while...
Forum: Heavy Metal FAKK2 11-29-1999, 11:57 AM
Replies: 1
Views: 896
Posted By eutectic
Re: QERadiant screenshots of curves and interview .

Thanks claudec. Good idea about the link.

One little thing I'd like to point out about the info in the interview since it was done a while ago:

<BLOCKQUOTE><font size="1" face="Verdana,...
Forum: SiN, SiN Steam & Wages of Sin 11-29-1999, 11:20 AM
Replies: 15
Views: 918
Posted By eutectic
Re: Will we be able to convert our Sin levels to Quake 3?

Yeah, makes sense. I just hope they don't wait too long to release the editor and the game source code after the game hits the shelves (Dec 12 is the "official" date).

When it comes to that, if Id...
Showing results 1 to 25 of 500

 
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