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Forum: EF2 Editing Forum 06-02-2004, 09:28 AM
Replies: 3
Views: 749
Posted By 6of1
Re: Odd Question

I know about bryce, but from what I understand there is not an ability to really alter or manipulate the items inside (like buildings) if I want to change them etc. Also, all the statue of liberty...
Forum: EF2 Editing Forum 06-02-2004, 08:16 AM
Replies: 3
Views: 749
Posted By 6of1
Odd Question

Hi guys. It's been a while since I posted. My illness has been asserting itself more than usual.

Anyway, I have a bit of odd question - one unrelated to EF or EF2 mapping. Does anyone know of a...
Forum: EF2 Editing Forum 05-06-2004, 04:40 AM
Replies: 5
Views: 626
Posted By 6of1
Re: HM Oceanic Beta

screenies?
Forum: EF2 Editing Forum 05-05-2004, 11:01 PM
Replies: 9
Views: 854
Posted By 6of1
Re: getting the shuttle to show ?

I seem to recall that one of the Ritual staff said that the models can be made to change their scale as they move (so one can trick perspective). I do not recall anyone actually explaining how that...
Forum: EF2 Editing Forum 04-24-2004, 04:25 AM
Replies: 25
Views: 1,566
Posted By 6of1
Re: Star Trek: The Ride screenies

I want to thank everyone for the well wishes. They are greatly appreciated, especially since I am facing this essentially by myself.

To those who have asked, I still hope to resume work on this -...
Forum: EF2 Editing Forum 04-22-2004, 09:34 PM
Replies: 25
Views: 1,566
Posted By 6of1
Re: Star Trek: The Ride screenies

Why do you think I tried to discourage you from pursuing it? Didn't want two of them out there, no matter how different they were. /forums/images/graemlins/wink.gif
Forum: EF2 Editing Forum 04-22-2004, 09:10 PM
Replies: 25
Views: 1,566
Posted By 6of1
Star Trek: The Ride screenies

Hi all. I have been working on this map all by myself since at least around Xmas time. And I wanted it to be a surprise for most everyone. However, over the last month and a half, I have been...
Forum: EF2 Editing Forum 04-16-2004, 07:44 PM
Replies: 8
Views: 929
Posted By 6of1
Re: CTF IDEA !!!! An idea... But good... i think :)

You will of course be including me in that beta test as well, correct? /forums/images/graemlins/wink.gif

(I havent heard from you how the eagle is progressing. Any more progress since last we...
Forum: EF2 Editing Forum 04-14-2004, 05:41 PM
Replies: 10
Views: 977
Posted By 6of1
Re: Slowdown advice on \"Grating \" Help please

The number of transparencies you have in a given map will definitely impact the fps, as will the size of the texture itself. The combination of the two also affects the fps.
Forum: EF2 Editing Forum 04-12-2004, 06:00 PM
Replies: 5
Views: 934
Posted By 6of1
Re: Ships at the end of \"Nemesis\"

Sooooo close! However, as you will note, the drawings are all by a person named john. But the notes in the boxes claim john's designs for the workbee (shown in the pic) were not actually used in...
Forum: EF2 Editing Forum 04-11-2004, 11:24 PM
Replies: 5
Views: 934
Posted By 6of1
Ships at the end of \"Nemesis\"

At the end of "Nemesis" we see Enterprise being repaired in Drydock. All around the E-E we see much smaller ships buzzing around the hull. They all appear to be the same type of ship. But they are...
Forum: EF2 Editing Forum 04-10-2004, 03:11 PM
Replies: 4
Views: 605
Posted By 6of1
Re: Removing models from npcs

perfect. thank you 7 /forums/images/graemlins/smile.gif
Forum: EF2 Editing Forum 04-10-2004, 04:12 AM
Replies: 4
Views: 605
Posted By 6of1
Removing models from npcs

I dont know if this has been asked by anyone else already. If so, please point me to the right thread please.

On an npc, if I wish to remove things like the combadge - or I want to change or remove...
Forum: EF2 Editing Forum 04-02-2004, 11:46 AM
Replies: 8
Views: 790
Posted By 6of1
Re: what\'s up?

Everybody is doing their taxes. /forums/images/graemlins/wink.gif
Forum: EF2 Editing Forum 03-28-2004, 06:41 PM
Replies: 20
Views: 1,085
Posted By 6of1
Re: Lip Synch

That looks VERY cool! Ill have to try it out tomorrow /forums/images/graemlins/smile.gif


BTW - what is the 'default' quality?
Forum: EF2 Editing Forum 03-28-2004, 01:51 AM
Replies: 4
Views: 996
Posted By 6of1
Re: Adjusting or controlling an existing animation

I know - I did a search for 'anim' in the document. Setanim seemed to be the most promissing. But all of those I tried simply didnt work. It never occured to me to try turning off the ai and...
Forum: EF2 Editing Forum 03-28-2004, 01:48 AM
Replies: 7
Views: 1,022
Posted By 6of1
Re: Ending a thread

heheh - it is a very good document. I use it alot now. But it is also very large. Needle in haystack comes to mind sometimes. In this case, it never occured to me to do a search on the word...
Forum: EF2 Editing Forum 03-27-2004, 09:46 PM
Replies: 7
Views: 1,022
Posted By 6of1
Re: Ending a thread

While this is an approach that can work in some instances, in others, I need the timing to be exact - and there is no way of doing that with the method described above.

For instance: an npc engages...
Forum: EF2 Editing Forum 03-27-2004, 08:09 PM
Replies: 7
Views: 1,022
Posted By 6of1
Re: Ending a thread

the animate stance is a looping common script. So what I need to know is the command to make it stop. /forums/images/graemlins/smile.gif
Forum: EF2 Editing Forum 03-27-2004, 07:23 PM
Replies: 7
Views: 1,022
Posted By 6of1
Ending a thread

I have a thread commonAnimateStance. After waiting 20 seconds, I want to end this particular thread and have the npc begin to perform a new thread commonAnimateStance. I thought simply creating a...
Forum: EF2 Editing Forum 03-27-2004, 03:52 PM
Replies: 4
Views: 996
Posted By 6of1
Re: Adjusting or controlling an existing animation

That idea works for me. The question is: how? Ive already tried putting in a wait time half the length of the animation. And, setanim simply wont work for me. What other means of interrupting the...
Forum: EF2 Editing Forum 03-27-2004, 04:06 AM
Replies: 4
Views: 996
Posted By 6of1
Adjusting or controlling an existing animation

Is there a means of adjusting or controlling an existing animation? Im not looking for anything fancy. Essentially there is an animation whose first half is really good, but its second half is not...
Forum: EF2 Editing Forum 03-26-2004, 09:38 PM
Replies: 9
Views: 2,013
Posted By 6of1
Re: To walk or not to walk...

I had tried that, yes. And it did not solve the problem. Furthermore, Im curious why that would work in a script by itself, but not in a script with other voids.

BTW - is there another way to get...
Forum: EF2 Editing Forum 03-26-2004, 06:06 PM
Replies: 9
Views: 2,013
Posted By 6of1
Re: To walk or not to walk...

ok - so now that you know it is for more than one npc, do you see anything wrong with the script - something I am leaving out - or something which is interfering with something else - which would...
Forum: EF2 Editing Forum 03-26-2004, 01:21 PM
Replies: 20
Views: 1,295
Posted By 6of1
Re: portal

ok - so for instance, when you do the ramp down, you could conceivably have a thread where a shuttle moves from node to node to node on a path. Then, when you hit the second to the last node, yyou...
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