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Posts Made By:
Michael_Russell
Forum:
News Comments
01-02-2007, 11:39 PM
Replies:
6
Making SiN Episodes USK-Friendly: Part 1
Views:
3,044
Posted By
Michael_Russell
Re: Making SiN Episodes USK-Friendly: Part 1
German ratings board.
Forum:
News Comments
01-02-2007, 11:38 PM
Replies:
6
Making SiN Episodes USK-Friendly: Part 1
Views:
3,044
Posted By
Michael_Russell
Re: Making SiN Episodes USK-Friendly: Part 1
That was actually discussed, but adding additional behavior to them (attacks in this example) was a pain in the ass. Taking away the behavior was simpler, safer, and led to a "more equitable"...
Forum:
SiN Episodes
12-13-2006, 11:46 PM
Replies:
16
Garry's Mod and SiN Episodes
Views:
3,492
Posted By
Michael_Russell
Re: Garry's Mod and SiN Episodes
Check the Garry's Mod site. Somebody released the files necessary to add SiN Ep files to GMod.
You can use SiN Ep assets with the new GMod version, but you cannot use GMod with ONLY owning SiN Ep.
Forum:
SiN Episodes: Emergence
12-13-2006, 10:03 PM
Replies:
16
Holiday Gifts from Ritual?
Views:
3,155
Posted By
Michael_Russell
Re: Holiday Gifts from Ritual?
No problem. There are some things I'm remaining silent about per a request, but there's no reason for me not to talk about what I did.
Forum:
SiN Episodes: Emergence
12-13-2006, 08:44 PM
Replies:
16
Holiday Gifts from Ritual?
Views:
3,155
Posted By
Michael_Russell
Re: Holiday Gifts from Ritual?
Well, the patch had been finished for weeks before I left.
Every mode I knew about except for those above 1600x1200 and 1280x800 were added.
"Wages" worked under the patch, but to play it, you'll...
Forum:
News Comments
12-13-2006, 08:24 PM
Replies:
19
Michael Russell Leaves The Tribe
Views:
11,643
Posted By
Michael_Russell
Re: Michael Russell Leaves The Tribe
Thanks a lot, guys. I found my time working with the community to be extremely rewarding.
Just so you'll know, I'm leaving the industry for a little bit to rebuild the warchest, but I'm not gone...
Forum:
News Comments
12-05-2006, 11:21 PM
Replies:
19
Michael Russell Leaves The Tribe
Views:
11,643
Posted By
Michael_Russell
Re: Michael Russell Leaves The Tribe
Damn, you've got one hell of a collection of movie screencaps for just about any occasion.
Forum:
SiN Episodes
11-27-2006, 07:16 PM
Replies:
16
Garry's Mod and SiN Episodes
Views:
3,492
Posted By
Michael_Russell
Garry's Mod and SiN Episodes
On Wednesday, the latest version of Garry's Mod is going to be released over Steam.
This version of Garry's Mod requires the Valve version of the Source engine, and currently will not work with the...
Forum:
Miscellaneous
11-22-2006, 03:21 PM
Replies:
13
QotW: Season Finale
Views:
3,759
Posted By
Michael_Russell
QotW: Season Finale
This will be the last QotW of 2006, so until 2007, here goes:
If you could pick three things that would improve Steam, what would they be and why?
Happy holidays, everyone.
Forum:
SiN, SiN Steam & Wages of Sin
11-18-2006, 10:52 AM
Replies:
10
Sin Mods
Views:
2,374
Posted By
Michael_Russell
Re: Sin Mods
Trust me, I'm as anxious for it to be released as anyone else.
After all, I did the code work for the patch. :)
The moment that I have a release date, I'll spam it everywhere.
Forum:
SiN Episodes
11-18-2006, 10:45 AM
Replies:
47
Future episodes scrapped??
Views:
21,838
Posted By
Michael_Russell
Re: Future episodes scrapped??
We have a lot going on at Ritual right now, and from our experiences with Episode 1, we learned a lot of lessons about talking about a game before its time.
When we have something to say, the world...
Forum:
Miscellaneous
11-13-2006, 05:16 PM
Replies:
31
QotW: Denouement
Views:
8,443
Posted By
Michael_Russell
QotW: Denouement
First off, if you haven't looked at the motivational posters from last week, you should (http://www.ritualistic.com/forums/showthread.php?p=174100). (Warning: One of them is not work safe.)
Second,...
Forum:
Miscellaneous
11-06-2006, 06:02 PM
Replies:
8
QotW: Motivational Posters
Views:
6,488
Posted By
Michael_Russell
QotW: Motivational Posters
http://www.romsteady.net/sinfiles/persistence-motivator.jpg
For this one, we're shooting for a "SiN" focused activity...
If you were going to be the interior designer on a new SiNTek tower, and were...
Forum:
News Comments
10-31-2006, 11:45 PM
Replies:
8
SiN Turns Eight, Mac Version Still Two Years Behind
Views:
4,386
Posted By
Michael_Russell
Re: SiN Turns Eight, Mac Version Still Two Years Behind
To be fair, I asked him to shoot that way to try to show it wasn't just a poorly cropped screenshot.
Forum:
SiN Episodes Tech Help
10-31-2006, 11:58 AM
Replies:
2
dd_autouploadstats question
Views:
5,443
Posted By
Michael_Russell
Re: dd_autouploadstats question
Stats are uploaded at the completion of each map. However, the cvar cannot be toggled mid-playthrough. Either it's on when you start the game and the entire game gets reported or it isn't. Having...
Forum:
EF2 Tech Help
10-27-2006, 04:18 PM
Replies:
4
Damaged Disc 1
Views:
13,073
Posted By
Michael_Russell
Re: Damaged Disc 1
One, do you have access to disc imaging/copying software like Nero or Easy CD Creator?
Two, do you have access to a non-high-speed CD drive (something 8x or slower)?
Third, does the crack itself...
Forum:
SiN, SiN Steam & Wages of Sin
10-27-2006, 11:03 AM
Replies:
6
Sin #1 (Origional Sin) Password To Stop Nuke- Missile Silo3 Heeeeellllpppp!
Views:
2,473
Posted By
Michael_Russell
Re: Sin #1 (Origional Sin) Password To Stop Nuke- Missile Silo3 Heeeeellllpppp!
Hint 1: Have you spoken to the troops that were trapped?
Hint 2: Have you actually looked at your inventory? (See Key Mappings for the appropriate key to look at it.)
Hint 3: Drug commonly given...
Forum:
Miscellaneous
10-23-2006, 05:47 PM
Replies:
10
QotW: The Tribe Reloaded
Views:
4,273
Posted By
Michael_Russell
QotW: The Tribe Reloaded
Game publishers like franchises. The reason is pretty simple...franchises make money. The longer you can keep a franchise going, the more money you can make with it.
However, it takes good games...
Forum:
News Comments
10-17-2006, 06:52 PM
Replies:
1
Borg War Featured at Star Trek Anniversary Exhibit
Views:
2,825
Posted By
Michael_Russell
Re: Borg War Featured at Star Trek Anniversary Exhibit
It is an honor for any piece of work to be shown in a museum by someone other than the artist. For "Borg War" to be selected from all of the available "Star Trek" fan work is incredible to...
Forum:
News Comments
10-16-2006, 05:38 PM
Replies:
4
More on Upcoming SiN 1 Patch
Views:
3,600
Posted By
Michael_Russell
Re: More on Upcoming SiN 1 Patch
I've been using "Wages" as my ultimate test case. If I know what has to be done to get "Wages" working 100% under "Sin Steam," then I can post correct instructions on the editing wiki for anyone...
Forum:
Miscellaneous
10-16-2006, 05:05 PM
Replies:
8
QotW: The Ritual Touch
Views:
3,652
Posted By
Michael_Russell
QotW: The Ritual Touch
(Don't take this one too seriously. Just have fun with it.)
NPD released their list of the top 20 selling PC games from September 2006 today. There isn't a single first-person shooter in the list....
Forum:
SiN, SiN Steam & Wages of Sin
10-14-2006, 12:27 AM
Replies:
1
Issues with intro/ending
Views:
1,290
Posted By
Michael_Russell
Re: Issues with intro/ending
If you have an ATI video card, make sure that AGP Fast Writes are enabled in the ATI Control Panel.
If they aren't, you'll get that.
Forum:
Miscellaneous
10-10-2006, 10:37 AM
Replies:
15
QotW: The Weakest Link
Views:
6,746
Posted By
Michael_Russell
QotW: The Weakest Link
Sorry about the lack of a QotW yesterday. Lack of sleep plus technical documentation review equal brain fart.
Anyway, on to this week's QotW:
If you could pick one game mechanic to eliminate from...
Forum:
Miscellaneous
10-02-2006, 04:52 PM
Replies:
18
QotW: Music Is The Weapon
Views:
6,386
Posted By
Michael_Russell
QotW: Music Is The Weapon
Screenwriters often say that when converting books to film, they prefer working from short stories or novellas. They feel that the shorter work forces the writer to focus on getting to the gist of...
Forum:
Miscellaneous
09-25-2006, 10:25 AM
Replies:
12
QotW: Needs More Cowbell
Views:
3,654
Posted By
Michael_Russell
QotW: Needs More Cowbell
As you all know, Ritual's history has been primarily first-person action games, with a smattering of third-person action thrown in for good measure. However, there are many lands where the Tribal...
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