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Search: Posts Made By: UTWarden
Forum: SiN Episodes Editing 06-24-2007, 11:05 AM
Replies: 30
Views: 51,151
Posted By UTWarden
Re: arena_stalker WIP

grabbeded it working on it.
Forum: SiN Episodes Editing 06-24-2007, 11:04 AM
Replies: 44
Views: 22,197
Posted By UTWarden
Re: Submerge map

looking forward to it!! :)
Forum: SiN Episodes Editing 06-06-2007, 08:46 PM
Replies: 30
Views: 51,151
Posted By UTWarden
Re: arena_stalker WIP

looking good, the cars look Sharp too! Good JOB!!!!
Forum: SiN Episodes Editing 06-06-2007, 08:42 PM
Replies: 44
Views: 22,197
Posted By UTWarden
Re: Submerge map

sounds good!
Forum: SiN Episodes Completed Maps & Mods 05-01-2007, 10:42 PM
Replies: 8
Views: 12,988
Posted By UTWarden
Re: Arena_Storehouse

you get stuck in that middle area room it's a slaughter, map size is fine.
Forum: SiN Episodes Editing 01-19-2007, 12:01 PM
Replies: 44
Views: 22,197
Posted By UTWarden
Re: Submerge map

I've also seen the Framerate jump to <20 which makes it VERY difficult to play in. this framerate is actually WORSE than the SP area with the docks! I think this has to do with NPC's.
Forum: SiN Episodes 12-25-2006, 04:22 PM
Replies: 21
Views: 3,534
Posted By UTWarden
Re: Game hardcoded to be impossible?

Before the patch?! Aww man, lets not go there! Lets Say I did it, and the bug hit me umm at the BEGINNING of the Sintek Building, I didn't see a Grunt till oh I cleared that level, yeah doing that...
Forum: SiN Episodes 11-23-2006, 11:51 AM
Replies: 21
Views: 3,534
Posted By UTWarden
Re: Game hardcoded to be impossible?

If the opposing AI has a shotgun at 3 feet away your toast, 95% of the time if I saw the AI with a shotgun, HE WAS first to go down, or depending on HP left I'll attack from a different perspective.
Forum: SiN Episodes Editing 09-11-2006, 12:08 PM
Replies: 4
Views: 3,266
Posted By UTWarden
Re: map Infiltration (work in progress)

to turn on the light you either need to Melee the switch or shoot it. Uhh ok, I went down a DARK hallway the first time, after trying to press it a whole buncha times.

Good starting point.
Forum: SiN Episodes 09-07-2006, 11:26 AM
Replies: 90
Views: 14,509
Posted By UTWarden
Re: What do you want to see in EP 2?

here's what I'd like to see:

Let these guys do thier work, they have a plan.
All I wanna see is the SAME amout of "FUN" I had playing threw EP1
Forum: SiN, SiN Steam & Wages of Sin 09-07-2006, 01:44 AM
Replies: 6
Views: 1,489
Posted By UTWarden
Re: Brightness and refresh rate

http://www.ritualistic.com/forums/showpost.php?p=171702&postcount=3

your not running the game fullscreen at 1280X1024, it's not working, YET.
Forum: SiN Episodes Editing 09-06-2006, 03:17 PM
Replies: 21
Views: 6,219
Posted By UTWarden
Re: Arena Map Lab

looks good thus far, keep it up! though the containers look odd.
Forum: SiN Episodes Completed Maps & Mods 09-05-2006, 01:10 AM
Replies: 25
Views: 19,733
Posted By UTWarden
Forum: EF2 Single Player Help 08-26-2006, 12:22 PM
Replies: 7
Views: 8,288
Posted By UTWarden
Re: USS Dallas - Engineering

yes you need a pic host or use your ISP space they provide you with, if they do. F11 takes a screenshot if you didn't know.
http://home.socal.rr.com/gamingwarden/pics2/solvd.jpg

make it look like...
Forum: SiN Episodes: Emergence 08-26-2006, 01:38 AM
Replies: 64
Views: 4,020
Posted By UTWarden
Re: Post your Arena Scores!

at 50 I barely last 3 mins. :( I figured I was better than I actually am.
http://home.socal.rr.com/gamingwarden/pics2/ascores.jpg
Forum: SiN Episodes Tech Help 08-26-2006, 01:31 AM
Replies: 12
Views: 3,636
Posted By UTWarden
Re: Reflection/Blur issue

you tried these?

https://support.ati.com/ics/support/KBList.asp?folderID=536
Forum: EF2 Single Player Help 08-25-2006, 11:03 PM
Replies: 7
Views: 8,288
Posted By UTWarden
Re: USS Dallas - Engineering

ok I'm assuming this puzzle in the pic? if so blue connector to the BLUE connector, and Yellow to the yellow, otherwise it won't open. you did this right? (in the pic I've not completed it, this is...
Forum: SiN Episodes Tech Help 08-25-2006, 10:32 PM
Replies: 4
Views: 3,019
Posted By UTWarden
Re: Help Me please . Помагите пожалуйста

give the people time to respond dude, I know, we all know the excitement of getting a new game, Someone should be around to help you soon enough.
Forum: EF2 Single Player Help 08-25-2006, 03:19 PM
Replies: 7
Views: 8,288
Posted By UTWarden
Re: USS Dallas - Engineering

ok you posted this 3 times!!!!!!!!!!!

I think there are 2 paths make sure you path it right one should connect to the other un-obstructed. post a screenshot if you want.
Forum: PC Tech Help 08-25-2006, 11:38 AM
Replies: 6
Views: 7,756
Posted By UTWarden
Re: windows xp and v-synce help needed

multires program?

Bare in mind peeps MiMiC's first language isn't english if I remember correctly.
Forum: SiN Episodes Tech Help 08-25-2006, 12:26 AM
Replies: 12
Views: 3,636
Posted By UTWarden
Re: Reflection/Blur issue

I'm still running the Omega's based on the 6.2's, I've not seen a reason to update them yet, though the Cat 6.8's look good (from a benchmark point of view), Back on topic, Joel you didn't turn...
Forum: SiN Episodes Editing 08-25-2006, 12:18 AM
Replies: 1
Views: 3,271
Posted By UTWarden
Re: Arena: Barrels

uhh a little open, yes... 15 mins of this, No. ceiling being blue, Crosshair being blue= no crosshair, it's invisible.
Forum: SiN Episodes Completed Maps & Mods 08-25-2006, 12:10 AM
Replies: 25
Views: 19,733
Posted By UTWarden
Re: Arena_deconstruction [Final]

this map got ALOT harder.

Great Job.
Forum: SiN Episodes Editing 08-19-2006, 10:36 AM
Replies: 53
Views: 18,611
Posted By UTWarden
Re: Arena_MeatLoop_Beta

Ripper used them in deconstruction, I usually run away from them but they can be used both ways!
Forum: SiN Episodes: Emergence 08-19-2006, 10:31 AM
Replies: 13
Views: 1,240
Posted By UTWarden
Re: anyone else Camp on Vertigo?

your not alone, this map is Tough.
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